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[Released] Hanoi

HOT
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Created 8 years ago
by ihmiskeho
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This map is released and can be found here:
You can lock this topic moderators

Hanoi



This is my second map. I have been working on this for some time now (six months already). I do hope that people like the idea even though it's a remake.

Progress:
Mapping
95%
Scripting
85%
Weapons
95%


Story:
Spoiler: click to open...
After the cold war the american soldiers left Hanoi. They soon forgot this place and had no idea what it had become.
Vietnamise scientists formed their research on this forgotten prison. The experiments were kept hidden and no other humans were allowed near.
That is until the outbreak started. After that Hanoi was left to rot.
There is something in Hanoi that we were yet to understand. An evil force that no one dares to use. Until now...

Current features:
-A small objective/Easter-Egg
-Bo1 weapons and models. I wasn't able to port some weapons like the Galil or Commando as Maya just crashes every time I try to open them. No idea why ???
EDIT: Galil and Commando added. They were given to me by some awesome community members which will be credited in the release post
Original Black Ops Hanoi + new areas to explore.
Black Ops 1 perks + Electric cherry.

Current look:





Older pics
Spoiler: click to open...





Very old pics:
Spoiler: click to open...




So that's pretty much it. Leave your thoughts and ideas in the comment section if you have any :)

EDIT: The release date is set to this week if everything goes well. So if you have any final wishes for the map let me know and I'll see what I can do.
Left to do:
-Portals
-Some sound effects
-Some FX
-Last minute detail
-Viewhands
Last Edit: July 12, 2016, 03:33:57 pm by ihmiskeho
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Looks like a good start. I would highly recommend getting the Bo1 Textures and models as it will make it alot more attractive and accurate than using the boring old WaW assets.

That redness is caused by having no reflection probes in your map. Also, make sure you have a "light grid volume" encompassing your entire map and a hollowed out "caulk" box with a sky texture on the inside faces. These thing help out with lighting greatly. And you need a skybox  ;)

(Also it looks like you have some missing images in your HUD)
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Hopefully this remake does justice to the original Hanoi. As MZ said, BO1 textures and models are a good idea.

Might I suggest adding some new areas? Remakes don't have to be clones. :P
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-Bo1, Bo2 or Bo3 weapons (not sure yet). This time no cfg weapons  ;)
Bo1 weapons only plx. I mean, it is a BO1 map.
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I've always wanted to see Hanoi get a zombies map variation. Can't wait to see more progress! :D
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i like what you are doing this will be a good map if you need help pm me
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nice, are you making everything to proper scale or just adding rooms random size as long as its in the map?
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nice, are you making everything to proper scale or just adding rooms random size as long as its in the map?
I'm making it to proper scale. Maybe some texture changes but mostly the same as real Hanoi
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Can't edit posts yet so I'll be posting these here...

It's been a long time since I updated this post so I decided to show you some progress.







As requested I added some new playable areas. And don't worry. There will be more detail later.

As what comes to scripting I only have one part of the ee scripted and its not quite working. I'll start doing scripts after mapping.
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Please give me beta access, I would LOVE to test CO-OP
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keen.
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After many weeks of struggle the map is finally at a playable condition. By that I mean all zones are working and zombies are moving/spawning correctly. Here are some new in-game images:





Stuff left do do:
-Finish scripting the easter egg.
-Fix ammo, damage and anims for some weapons.
-Add Pack a punched weapons.
-Add lots of detail!

Also I don't know what time of day the map should have. Your ideas would be appreciated.
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Day please. Fucking tired from night maps. Great job so far.
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Day please. Fucking tired from night maps. Great job so far.

+1, even though Hanoi was night time, it still would be nice to see some day/early morning maps going on. :P
Also, it would be nice to see zombie skin variations, maybe from sumpf or something. Goodluck with your map! Can't wait to play it when it releases.
Last Edit: March 27, 2016, 12:05:57 pm by lukkie1998
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+1, even though Hanoi was night time, it still would be nice to see some day/early morning maps going on. :P
Also, it would be nice to see zombie skin variations, maybe from sumpf or something. Goodluck with your map! Can't wait to play it when it releases.

Daylight added. Not a final version. Just something I quickly added.



And forgot to mention that the default zombie models will be replaced.
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Daylight added. Not a final version. Just something I quickly added.

And forgot to mention that the default zombie models will be replaced.

Great! The daylight looks like a nice twist from the original map, but its up to you the time of day, but a really nice twist.

Also its awesome to hear the zombie model change!

Can't wait to play this map!

- Pluto

 
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