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Messages - NGcaudle

This map is suppose to be Terminus if it was made for old school cod. It's smaller for sure but it a full sized map.
 
 
 
MAP REQUIRES T4M
drive.google.com

Google Drive

 




​​​​

Features:
Black Ops 1 Weapons
Black Ops 1 Perks
Full EE with Ending
Shareable Box Weapons
Dogs
Electric Traps
2 Style of shootable EE
Bo2 zombie models
Terminus EE song and Endgame sound
 
Big thanks to everyone who helped make this. Sorry I am sure I am forgetting people but these guys were major help
Numan
Gympie
IceGrenade
 
Lastly thanks to all the testers out there! Hope everyone has a good time playing this.
2 months ago
doesn't have a features list but I assume it's due to the FX error that new mappers refuse to fix. Honestly tho you should have t4m installed
2 months ago
No credit needed. simple shootable power up script with prefabs. Drag and Drop!
 
drive.google.com

 
2 months ago
Change your player models to Clone Commandos



1 year ago
Fuck YOTESLAYA dude was driving a vehicle drunk and tried to beat a train and killed himself and his friends, not to mention leaving his two sons without a father for no good reason just to act like a irresponsible child.
 
Cool map.
1 year ago
 
 
Change your zombie models to Storm Troopers (With Radiant Actor)

install instructions included in .zip

 

1 year ago
 
Add the Star Wars Republic Vehicles to your map (Radiant Models)

1 year ago
 
Add the Eiffel Tower to your map (Radiant Model)




1 year ago
 
Change your zombie models to Ascension (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

 
1 year ago
 
 
Change your zombie models to Moon (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

 
1 year ago
 
Change your zombie models to Origins (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

 
1 year ago
 
Change your zombie models to Buried (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

1 year ago
Change your zombie models to Mob of the Dead (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

1 year ago
Change your zombie models to Nuketown (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

1 year ago
 
Change your zombie models to Die Rise (With Radiant Actor)


Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

1 year ago
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