Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!rawfile,zone/video/YOUR VID NAME.mkv
#using scripts\shared\lui_shared;
self play_movie_with_timeout_one_player( "video name " ,video time, "sound to play");
function play_to_all()
{
players = getplayers();
for(i = 0; i < players.size; i++)
{
while( 1 )
{
level waittill("?????");
players[i] play_movie_with_timeout_one_player( "video name " ,video time, "sound to play");
wait 0.05;
}
}
}
function private play_movie_with_timeout_one_player( str_movie, timeout, sound )
{
self endon("disconnect");
b_hide_hud = true;
self flagsys::set( "playing_movie_hide_hud" );
self util::show_hud( 0 );
lui_menu = self OpenLUIMenu( "FullscreenMovie" );
if(isDefined(lui_menu))
{
self SetLUIMenuData( lui_menu, "movieName", str_movie );
self SetLUIMenuData( lui_menu, "movieKey", "" );
self SetLUIMenuData( lui_menu, "showBlackScreen", false );
self SetLUIMenuData( lui_menu, "looping", false );
self SetLUIMenuData( lui_menu, "additive", 0 );
wait .45;
self playsoundtoplayer( sound, self );
wait timeout;
self CloseLUIMenu( lui_menu );
self notify( "movie_done" );
self flagsys::clear( "playing_movie_hide_hud" );
self util::show_hud( 1 );
self notify( "movie_done", "fullscreen" );
}
}
Ahh that makes sense, i'm sure if it was porting for bo3 it would be a bit of different story lol. Very cool stuff, i'm definetly gonna have to come back to this and learn more about all of this sometime! Thanks)
porting models from DBZ (tenkaichi 3 I'm guessing) is something i never would have imagined could be done for cod5, let alone using all the animations + fx! crazy stuff, would love to see the process in like a video series and or tutorial format one day!(would help many mappers port weird &random stuff from old games)![]()
Also bonus points for the animated menu screen and great looking UI as well!
Edit: Derp! my dumba$$ just realized this is based off of the "Touranment of power" and has nothing to do with DBZ Tenkaichi 3
hey allmods me and my friend tried to play the map we couldnt do anything like the characters didnt show or anything we couldnt restart or quit it i even tried it in solo still nothing worked not even the "zombie" spawned or the big characters attacked us if you could look into it that will be lovely thanks
execondvarintvalue allmods_cfg 0 "exec allmods/allmods";
seta allmods_keybord_input_saved "";
seta allmods_cfg "1";
exp text (dvarString("allmods_keybord_input_saved"))
rawfile,allmods/allmods.cfg
// pick one
//visible when (dvarInt("????") == 1);
//visible 1
// 240 23 = background "black" size of black bar behind text from keybord
//rect 0 -400 240 23 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
//background "black" // can be a image
itemDef
{
name expert
type ITEM_TYPE_EDITFIELD
background "black"
text "" // leave like this ""
dvar "allmods_keybord_input"
rect 0 -400 240 23 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
textalign ITEM_ALIGN_MIDDLE_LEFT
textalignx 0
textscale 0.5
textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
style WINDOW_STYLE_SHADER
forecolor 1 1 1 1
//visible when (dvarInt("????") == ???);
//visible 1
maxChars 15
maxpaintchars 15
accept
{
seta allmods_keybord_input_saved dvarString( allmods_keybord_input );
setdvar allmods_keybord_input_saved dvarString( allmods_keybord_input );
setdvar allmods_keybord_input "";
}
}
// pick one
// background "black"
//exp material (dvarString("????"))
// pick one
//visible when (dvarInt("????") == 1);
//visible 1
// 60 60 = image size
//rect -250 -285 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
itemDef
{
name "AllMoDs_Menu_1_pic"
type ITEM_TYPE_BUTTON
rect -250 -285 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
forecolor 1 1 1 1 //ALLMoDs\\
style WINDOW_STYLE_SHADER
//background "black"
//exp material (dvarString("????"))
//visible when (dvarInt("????") == 1);
//visible 1
action
{
play "mouse_click";
setdvar dvar_1 "1";
}
mouseEnter
{
play "mouse_over";
setdvar dvar_1 "2";
}
mouseexit
{
setdvar dvar_1 "0";
}
}
scriptMenuResponse "????";
onOpen
{
setdvar goku_switch "goku_icon";
}
itemDef
{
name "goku"
type ITEM_TYPE_BUTTON
rect -220 -285 120 200 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
forecolor 1 1 1 1 //ALLMoDs\\
style WINDOW_STYLE_SHADER
exp material (dvarString("goku_switch"))
visible 1
action
{
scriptMenuResponse "picked_goku";
setdvar you_got_it "0";
close self;
}
mouseEnter
{
setdvar goku_switch "goku_icon_ssj";
scriptMenuResponse "sound_goku";
}
mouseexit
{
setdvar goku_switch "goku_icon";
}
}
ipicked()
{
self endon("disconnect");
for(;;)
{
self waittill("menuresponse",menu,response);
{
if(response == "picked_goku")
{
level notify( "1st_picked" );
self TakeAllWeapons();
self thread goku_setup();
self CloseInGameMenu("allmodsingamechar");
}
else if(response == "sound_goku")
{
self StopSounds();
wait 0.05;
self playsound("gokuintro");
}
}
wait 0.05;
}
}