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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Features:
- Moving rooms
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I like the movies too, the second one was a bit over the top though..
This project seems promising I'm more concerned on how you'll get up to the doors on the sides or even the one on top though.
Now I see why you need so many brushes though I hope you'll find a good solution for that.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Hey Soy-yo,
I had an idea like this years ago where the all the rooms on the map would rearrange every minute or two so that you never knew exactly what room you were about to go into. It would make planing strategies much more difficult and I think that would be exciting to experience. Is that kinda what you were going for?
How do you plan on doing this? It sounds really interesting but also incredibly difficult to pull off.
I like the movies too, the second one was a bit over the top though..
This project seems promising I'm more concerned on how you'll get up to the doors on the sides or even the one on top though.
Now I see why you need so many brushes though I hope you'll find a good solution for that.
Hey Soy-yo,
I had an idea like this years ago where the all the rooms on the map would rearrange every minute or two so that you never knew exactly what room you were about to go into. It would make planing strategies much more difficult and I think that would be exciting to experience. Is that kinda what you were going for?
With the exception that there would be an exit somewhere.
And wasn't there a map like that years ago? where you had four differently colored portals on each room?
A real cube version would be awesome to see though.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I added the doors to all the cubes and I'm hitting the non dynamic brush models limit.
I'll be trying to fix it, but it seems difficult because the limit is too low. I've tried to move dynamic brush models by script but I couldn't even get the entity. So I don't know what I'm going to do.