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Project Nightmare - A Spawn Point New Custom Map

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(english)
The Nightmare project consists in bringing a reworked part of each map call of duty original zombies from nacht der Untoten to shadows of evil, hope it will be released in June 2016 and that brings a new experience to custom map for players

Update 1#: https://youtu.be/q1IGjMGQsRQ

Update 2#: https://youtu.be/RGkH3UKNrzA


Update 3#: https://youtu.be/jKFniLNpbM8

Map Layout


credits
Thanks to UGX through space to divulge our work
Thanks to all Brazilian community of zombies who are giving all the support

The Spawn Point is the first team of Brazilian custom zombies, and aims to always bring the best experience in your projects

(portuguese)
O projeto Nightmare, Consiste em trazer uma parte refeita de cada mapa do call of duty zombies original, desde nacht der untoten até shadows of evil, esperamos que seja lançado em junho de 2016 e que traga uma nova experiencia de custom map para os jogadores

Update 1#: https://youtu.be/q1IGjMGQsRQ

Update 2#: https://youtu.be/RGkH3UKNrzA

Update 3#: https://youtu.be/jKFniLNpbM8

Map Layout


Créditos
Obrigado a UGX pelo espaço para divulgarmos nosso trabalho
Obrigado a toda comunidade brasileira de zombies que estão dando todo apoio

A Spawn Point é a primeira equipe de custom zombies Brasileira, e tem o intuito de sempre trazer a melhor experiencia em seus projetos


Custom Map Progress (progresso do custom map)


Shadows Of Evil - 100%
Shi no numa - 85%
buried - 100%
nuketown - 100%
Shangri-la - 10%
ascension - 0%
tranzit - 0%
der riese - 80%
verruckt - 95%
nacht der untoten - 100%
MOTD - 0%
moon - 60%
five - 0%
kino der toten - 30%
die rise - 0%
Origins - 0%
Der Eisendrache - I'm still thinking of putting
Last Edit: April 09, 2016, 02:25:58 am by Harry Bo21
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Hey, you. Yeah, you. Have a great day.
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 :rainbow:
Damn... more like Project F**K YEAH! Sounds good!
Really interesting.
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Sounds nice, but maybe make the connections between maps more similar? MOTD and SoE is linked together in the storyline and artstyle, so it'd make more sense for they to be connected, Maybe have the zones in sectors, where they're divided sort of from Bo1 to bo3? Have all the Bo2 maps, where the Earth was all but broken apart connect to one another, so that it'd make more sense. Just my opinion on it though. Keep up the work, can turn out really good if done correctly :)
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Wow, took me a while to clock, but that's supposed to be the Shadows of Evil spawn area in that vid right? :o


Um, yeh, best of luck with this. :)
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I like it. I assume, by the name, you will have random spawn points then, like can randomly spawn at the beginning of each map each game?
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I like it. I assume, by the name, you will have random spawn points then, like can randomly spawn at the beginning of each map each game?

I think Spawn Point is just the name of their group, which doesn't make any sense as a name but whatever.

The Spawn Point is the first team of Brazilian custom zombies, and aims to always bring the best experience in your projects
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Enjoy The Spawn Point Page: https://www.facebook.com/spawnpointoficial :nyan: 
Last Edit: January 21, 2016, 09:09:50 pm by Koan
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Is the name reference to Nightmares-mode in BO3? Would make sense :P (imo atleast, lol)
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I think Spawn Point is just the name of their group, which doesn't make any sense as a name but whatever.

Oh, :(, They should make it a point to do random and unique style spawning with that name. And this seemed like a perfect map for it.
Last Edit: January 21, 2016, 09:13:04 pm by MakeCents
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Yea, you've got a good projected time frame for map release...that was 2026 right?  :D
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Sounds nice, but maybe make the connections between maps more similar? MOTD and SoE is linked together in the storyline and artstyle, so it'd make more sense for they to be connected, Maybe have the zones in sectors, where they're divided sort of from Bo1 to bo3? Have all the Bo2 maps, where the Earth was all but broken apart connect to one another, so that it'd make more sense. Just my opinion on it though. Keep up the work, can turn out really good if done correctly :)
could do it via time period

MOTD is chronologically first, and SOE second ( nacht wasnt til like 194 - something )
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could do it via time period

MOTD is chronologically first, and SOE second ( nacht wasnt til like 194 - something )

True, and in any way, making the areas connect by some traits would work out great in my opinion. :)
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True, and in any way, making the areas connect by some traits would work out great in my opinion. :)
tis all about the teleporters Doctor!

Richtofen said that The DG2 overloaded the teleporter in Der Riese which is how they ended up taveling through time. Use that logic ;)


saying that tho, now they have "reset" the timeline the whole fucking thing is messed up now anyway lol - Im not sure what it is exactly that they are trying to stop, coz if they had just packed up and gone home at the start of the giant, they "couldnt" be responsible for nuking the planet??? ??? ??? ??? ???

More specifically if they just killed richtofen he "couldnt" trick them into doing it either...

I just dont get that story anymore lol
Last Edit: January 22, 2016, 06:08:11 am by Harry Bo21
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tis all about the teleporters Doctor!

Richtofen said that The DG2 overloaded the teleporter in Der Riese which is how they ended up taveling through time. Use that logic ;)

That make more sense. Could have the teleporters letting you teleport to next map, while if it's shot with the Wunderwaffe, you'd teleport to any of the areas, chosen randomly
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That make more sense. Could have the teleporters letting you teleport to next map, while if it's shot with the Wunderwaffe, you'd teleport to any of the areas, chosen randomly
yea pretty much what i thought. Surprises me actually noone has made a teleporter that does something "special" if used in conjunction with the DG2

 
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