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O.R.B.I.T W.I.P- UPDATED 15/5/2015

HOT
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Created 10 years ago
by tudark
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As soon as i get into this map i bet its gonna lag my PC to death from the textures and graphics XD

I would hope not. It's portalled pretty decent, whenever I finish up the last sector. There are some areas that take me down to 61 fps, if I try looking into 4 sectors at a time, across the way, but I typically run at 91 everywhere, which is the max my pc runs, and don't think any area took me below 50fps.

Check out the fps here
! No longer available
Last Edit: November 27, 2015, 09:42:51 pm by MakeCents
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I would hope not. It's portalled pretty decent, whenever I finish up the last sector. There are some areas that take me down to 61 fps, if I try looking into 4 sectors at a time, across the way, but I typically run at 91 everywhere, which is the max my pc runs, and don't think any area took me below 50fps.

Check out the fps here
! No longer available
do you make a video for everything?
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do you make a video for everything?

I didn't make a video of what I did to your momma last night.  :o next time   :troll:

I already had that video, I just didn't share it, but it showed fps with textures and fx playing, relevant to his comment.

Edit. I do make a lot of videos I guess. It's one method of communication with those that I work on this map with, and all the other stuff I make, and also lets me see the bigger picture as I make things... I have hundreds that I don't share publicly. And it's good for getting feedback. As far as orbit, no, there are a bunch of features I've never shared videos of. Like the randomized 4 digit code keycard stations, or the grav lifts, or the vacuum tubes, or the menu system, which may be next btw. I very rarely show a finished product in a video.
Last Edit: November 27, 2015, 11:39:04 pm by MakeCents
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 :rainbow: Still looking good! I Can't wait until the release, It'll be great.
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Zombies?
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
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Wow! looks great man. like your "orbit" style mystery box and wall weapon switch out feature. looking forward to playing this!
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I didn't make a video of what I did to your momma last night.  :o next time   :troll:
Coming to a Redbox near you? Video on demand?

Title: Orbit - From Mapping to Fapping
Staring: MakeCents as Captain Torpedo-trousers & Arceus' mom as Payload Specialist, Carmen Side.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Coming to a Redbox near you? Video on demand?

Title: Orbit - From Mapping to Fapping
Staring: MakeCents as Captain Torpedo-trousers & Arceus' mom as Payload Specialist, Carmen Side.
:o

... think i just wet myself

Spoiler: click to open...
... yep
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Captain Torpedo-trousers

Lmao, hilarious stuff as always tomikaze. Here's the vid:
Spoiler: click to open...
Sike!

:rainbow: Still looking good! I Can't wait until the release, It'll be great.

Thanks!

Wow! looks great man. like your "orbit" style mystery box and wall weapon switch out feature. looking forward to playing this!

Thanks!
Spoiler: click to open...
I've also added arsenal, communal box, and weapon trading as options in the starting menu.

And a big thanks to dukip and blunt for all the things I've been learning about menus to make these things possible.
Last Edit: December 21, 2015, 07:14:13 pm by MakeCents
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looks great! i hope the end result ends up being creepy, like dead space   :rainbow:
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update ,ive quit this map due to being forced out by makecents when it was my idea for map. I purchased to cod games for the asstetts and exported hundreds to then share them for the map,now im being ignored and he don't want my involvement.So on that note im quitting zombie mapping. thanks to all the other people that helped and shared.
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This ^ was unbeknownst to me. Last I heard from you was December. I was still waiting on the updated textures to say ORBiT instead of Atlas that you showed me before Christmas you were working on. We've talked about your new map since, but I wanted to finish ORBiT first. (I'll still script your new map for you, if you change your mind about leaving, just after) True I have not updated you with everything that changed while you were gone, and not responding to me due to personal things, but that is because it would have been pretty impossible, I stopped using our process after a few months. Plus once I got those textures from you, a couple perk machines from others, and finish the EE, the map is ready for alpha testing. You were also supposed to be looking for a pap machine model. It just seems no one has had time to do those things, including me. I was portalling and zoning the map as I could. Portalling done, but I still need to make spawn points for one more area.

I'm sorry you had to air this shit out here, you could have just contacted me. Thank you for all your help on the map, you did some awesome things, sorry for all the angles, and you are still credited 50/50, if I ever get around to finishing everything.



As for an ORBiT update

I think after months of troubleshooting, I may have fixed the "won't work in full screen" thing! Maybe. I'm gonna send it to a few friends to test when I can get time to wrap up a few things from testing. The goal we set out to reach has be challenging and we will prob fall slightly short of it. I had some surprises in mind that will not make it in ORBiT cause I just don't want to fight this map anymore. I'm just finishing up what is already in. We were successful with:
- 4 maps, 3 planet, and 1 space
- Randomized spawning, all players together
- New wall weapon system, randomized
- Several custom zombies
- Custom perks, with sell back features
- All my previous scripts added with an options menu at the beginning for the host to turn on and off including:
   - Arsenal
   - Player to player weapon trading
   - Communal Box options
   - Gun game and more...
- Randomized key code doors, auto doors, grav lifts, vacuum tubes,and close-able doors (still testing and troubleshooting pathing)
- Several EE's but not as many as I wanted. (I don't want to add more ents at this time, were at 900+ now at any given moment)
- Campaign style main EE
- And more little things, thanks to many members of the community, bwc, seven, Blunt, and Pawn were big helps to get pass a lot of hurdles.


Unfortunately while trying to fix the won't work in full screen thing, I ended up deleting a lot of models that added a decent amount of detail, and I have refrained from adding more back in. I hope the community can still enjoy the map once released.

Things left:
- Editing textures
- Adding spawn areas to one planet map
- Upgraded weapon files/models and camo
- The main EE ending scripted
- Find a pap machine model, and modify that script
- Get two models with on/off models for two new perks, with shaders
- Testing
- Maybe more detail added back in, unless it becomes troublesome






Last Edit: January 26, 2016, 02:47:50 pm by MakeCents
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Spoiler: click to open...

Things left:
- Editing textures
- Adding spawn areas to one planet map
- Upgraded weapon files/models and camo
- The main EE ending scripted
- Find a pap machine model, and modify that script
- Get two models with on/off models for two new perks, with shaders
- Testing
- Maybe more detail added back in, unless it becomes troublesome

Testing meaning it's getting much closer to being finished? Just curious. I'm sure there's still A bunch to do, so take as much time as you need. I'm just excited to see that this map is still alive!
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Spoiler: click to open...

Testing meaning it's getting much closer to being finished? Just curious. I'm sure there's still A bunch to do, so take as much time as you need. I'm just excited to see that this map is still alive!

Yes sir. Turns out I have a bit more than I mentioned left, but progress is still being made when I have time. I might solicit the community for a few things to help the process, due to my limited time.
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Yes sir. Turns out I have a bit more than I mentioned left, but progress is still being made when I have time. I might solicit the community for a few things to help the process, due to my limited time.

Anything that helps is ok as long as a few people get injured in the process that is.

Glad to hear it!

If there's anything you need that I might be able to get PM me.
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Yes sir. Turns out I have a bit more than I mentioned left, but progress is still being made when I have time. I might solicit the community for a few things to help the process, due to my limited time.
if i can help, hit me up ;)

 
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