Application 1.0.3 Released: Version 1.0.4 Coming December19th
Update Plans: 1.0.5 Will Seperate Map Name And Model Name Into Seperate Input Boxes. Allowing you to name your map file something else while autosave is on. 1.0.4 Early Beta Preview Beta-Mode is Hidden in 1.0.4 as some features are still not 100%. Not saying its impossible to switch to. Add Option to set location of model x,y,z. photo is of outdated code. Create Option to create an Image file with the prefab name as well for docs. The Above Does Not Seem Needed But If You Let Me Know I WIll Consider and more. Hope to one day build a map - using only the generator. Wondering how? Testing and Code. I would more than like some feedback and people to test beta features. Todays Efforts:
Added .25/.50 Grid Compatability Switched From Int Based Placeholders to Doubles For Grid Compatability Purposes *Worked on Beta placement features* Grids [.25,1,2,4,8] Added Working status of grids = 98.5%
When I just had the start_zone the zombies chased me thorughout the map but now they don't and the rizers don't spawn. I just placed the new zones and they say they activate fine. I don't understand why they no longer even try to attack me. Double Post Merge: September 23, 2020, 04:33:18 pmCompletely redid zones, renamed initial_zone to "spawn" AKA "start_zone" and ensured script_string: "riser" was placed on new spawners to re-enable risers, placed new script_structs just to be safe when I did. Everything is working peachy just my own mistakes from layout initially not being clean enough.
The Music Has Started To Annoy Me....my bad just mute it. I'll reupload when i get a sec. Hope you enjoy the program it runs in your bin folder and can be used to run everything all in one Simply wait for your applications to be opened and pulled into the Gate.
||| Gate Requirements||| Please download the ugx-script placer found in the links on the first page of third party tools and rename it SP.exe and place it in your bin folder Ensure To Run As An Administrator Runs on .NET FRAMEWORK 4.7.2 (I can make another version if someone needs me to) Revision 0.0.1 has a set application limit of one of each program per opening Revision 0.0.2 may consist of no limit. I also noticed 0.0.1 sometimes fails to grab my effects ed. I need you to test and comment on how well it works on your PC's When you click a program wait until the program has been pulled into the gate to use it.
The title in this Revision still says 0.0.1 I just quickly added some features and settings for this update now you can open unlimited amounts of the other applications without having to close Gate. (Unless you reach your PC's limits of course) Also added a hide panel button as to remove the overlaying buttons when working(Gates close, open, and shrink buttons remain)
good work on map so far. question tho, why do the zombies have denizen eyes on them on the thumbnail
Hmm must just look that way in the thumbnail because they don't. Progress is slow but never ending! Uploaded some screenshots for those that never watch the videos. As of now the screenshots have the latest map pictures of course the colors and vision are constantly changing as well with the progress.
honestly it's amazing but i think i have to wait to play this map:(
I mean I could always put out a copy now just wouldn't be much to play in the stage its in. I have been adding a little more everyday though this last update actually has some errors and texture mishaps from me making quick changes. I didn't feel like redoing the video so I left it how it was.
You get lost and find yourself in the land of the conquered. Mysterious powers seem to resonate from further in the castle. Do you have what it takes to conquer the conquered or will you be vanquished like the rest? So I have spent months working in the background figuring things out better to my liking. I finally hit the worldspawn settings I've been wanting so I began building. I've spent a longtime thinking about this map style and have now have begun. Currently I am porting over all the models I'll need to continue the correct theme/vibe. (slowly) I have a lot of other things added as well and more to come. I am currently trying to do this map piece by piece, day by day to keep it easy on my head. In another words slow. Everything you see is Alpha state and may change such as details. Currently the progress is simple like I said behind the scenes lol. Also I have a lot to fix code wise. such as fire staff :/it currently causes the fx on the other staffs to not work once fired. Honestly have to figure out why lol, im sure its simple.
Latest Video Update
Bo3 Weapons Bo2 Staffs (2/4) Working Correctly Bo1-2-3 Perks Randomized Perk Machine Loactions Afterlife (Not added to due to lots of bugs at the moment, working on fixing)
Current Credits: Harrybo21 (Perks) NateSmithZombies Shippuden1592 Tim Smith Tom-Crowley Dukip (The Hud) Jerri13 Deper Gogeta Scobalula Tito Ricos Dr.Squidbot DTZxPorter DamianoTBM There are still more people I will be adding to the list
I know I have many previous projects but I consider this my first real one. I mapped so much worse than I do now, most of them were built incorrectly, upon other things.
Hello Everyone! I was bored at work today and made this app for ugx. Now on my side the art and logos are working fine when you install the app it should show up as the ugx main site logo as an icon. It's not much but I havent seen another app for ugx or anything if the ugx team request removal it will be taken down but I doubt anyone will mind. Hope everyone enjoys, feel free to mention features you might like to see added.
I've been mapping for awhile but I stopped and have forgotten why the terrain is showing terrain through the edges and such. I just want to make my terrain solid lmao. Any help or an answer would be awesome, Thanks. Double Post Merge: May 25, 2019, 06:09:53 pmWhat I mean is I can see terrain that I've built through my other terrain walls and ground when in radiant it is a solid non blend texture.
IF SOMEONE WANTS AND THEY GET ME SCREENSHOTS OF THE BO3 MODTOOLS BIN FILES I CAN MAKE A VERSION FOR BO3
What if instead of running Call of Duty's default launcher and doing everything the easy normal way.... you could do something different?
As a short explanation, this combines the ugx website and your modtools into one easy program that simply drops into your bin and you open it from there via a shortcut or something.
Features: - Ugx-Built-In Website (Practically just runs off of your default browser from my understanding, but it maybe standalone.) - CoDWaW Launcher - CoDWaW Asset Manager - CoDWaW Radiant All hooked into one simple ui-
NON-STEAM COMPATABILITY: (Coming Soon)(Technically Works Now Just Need Upload Some Files) For now just download the normal program and even if you don't have steam just drag and drop into your C Drive Now open the rar file all the way until you get to the bin and you'll find three files and a folder...copy them to your CoDWaWDirectory Bin.
How to Install:
Step One: Extract zip file into your local disk... DONE
1. Sometimes the housed programs will not close when you close Ithrial but run in the background(not too often) -to fix- [Close them in Task Manager] 2. Scrolling not working (move mouse to an edge of the browser area and click then scroll near the edges) 3. Things I don't feel like listing and things I don't know about for now. 4. I tried to get the other modtool programs and the way I grab up the programs simply won't work for those two. so I am working on fixing that now. 5. Sign-In Issues...-to fix- [Click the upperleft hand box and head to Ugx-Home then click the login button a different type of login screen will appear login there.
notes: * early release and testing version there will be some issues * currently supports waw steam version only * when loading it will ask "always ask for files of this type" or something along those lines uncheck the box for each program for smooth loadup * to goto normal screen use the ugx-mods webbrowser maximize button to do it then to go back to fullscreen use the options page maximize button * may have issues if your local disk is not set to C as defaulted[/spoiler]