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Messages - Undeadmetal

Dont use textures that have names ending with '_blend'
 :2funny:  Lmao I didn't even notice my main textures were _blends as well. Such a small issue I overlooked it. Thanks they did happen to all be blend textures.
 
2 days ago
I've been mapping for awhile but I stopped and have forgotten why the terrain is showing terrain through the edges and such. I just want to make my terrain solid lmao. Any help or an answer would be awesome, Thanks.

Double Post Merge: May 25, 2019, 06:09:53 pm
What I mean is  I can see terrain that I've built through my other terrain walls and ground when in radiant it is a solid non blend texture.
2 days ago

                                          Ithrial....
==========================================================================================================

IF SOMEONE WANTS AND THEY GET ME SCREENSHOTS OF THE BO3 MODTOOLS BIN FILES I CAN MAKE A VERSION FOR BO3

What if instead of running Call of Duty's default launcher and doing everything the easy normal way....
you could do something different?

As a short explanation, this combines the ugx website and your modtools into one easy program that simply drops
into your bin and you open it from there via a shortcut or something.

Features:
- Ugx-Built-In Website (Practically just runs off of your default browser from my understanding, but it maybe standalone.)
- CoDWaW Launcher
- CoDWaW Asset Manager
- CoDWaW Radiant
All hooked into one simple ui-

Video Of Ithrial





IMPORTANT: MAKE SURE TO RUN AS  ADMINISTRATOR

www.mediafire.com







mega.nz












NON-STEAM COMPATABILITY:
(Coming Soon)(Technically Works Now Just Need Upload Some Files)
For now just download the normal program and even if you don't have steam just drag and drop into your C Drive
Now open the rar file all the way until you get to the bin and you'll find three files and a folder...copy them to your
CoDWaWDirectory Bin.

How to Install:

Step One: Extract zip file into your local disk... DONE

Known Issues/Bugs
Sorry but you are not allowed to view spoiler contents.

notes:
* early release and testing version there will be some issues
* currently supports waw steam version only
*  when loading it will ask "always ask for files of this type" or something along those lines uncheck the box for each program for smooth loadup
* to goto normal screen use the ugx-mods webbrowser maximize button to do it then to go back to fullscreen use the options page maximize button
* may have issues if your local disk is not set  to C as defaulted[/spoiler]
224 days ago
404 days ago
Well haha seems I've found a pretty decent learning curve I'll need to work with. I'm not sure I can create anything compared to most of the maps made using the bo3 tools but I'll give it my best effort. Spent some time learning just to get to this simple bit I have in this image (mostly learning lighting stuff as everything else is simple imo) but anyways here's dreamscape.

Story: You awaken in a place you accidentally dreamed into existence your dreamscape. (I'll add more as I see what I make the map into not much to go off of yet.

No in game image yet sorry:


Features:
Sorry but you are not allowed to view spoiler contents.
Credits:
Sorry but you are not allowed to view spoiler contents.


Double Post Merge: April 17, 2018, 11:58:10 pm
Hmm won't let me edit it.......this project will probably look completely different just so everyone knows just wanted to make it known I'm finally working on a bo3 map.
405 days ago
Very Nice! you've come a long way in zombie maps haha passed me up that's for sure. Looks great.
421 days ago
You've done a great job so far with the Dark Souls vibe. If you make it as unbelievably difficult as Dark Souls though we're going to have to have a looooong talk about your life decisions.

Hmmm make it really hard......I think I will. Thanks for the idea.

As for Updates Here's a little of what I'm working on map wise, it's dark as its progress has been slow and not all lighting has been placed. There is no detail at the moment but here:
Sorry but you are not allowed to view spoiler contents.

There is actually land around all of that but it's too dark at the moment so that'll be worked with!
426 days ago
still working on this?

Yes I am as slow as it may be.
426 days ago
For the easiest way to get you're images working go here http://tom-crowley.co.uk/downloads/ find CoD Image Copy Tool. The tool should explain but if not I will.

1. Set tool output directory to the folder you keep the tool in(pref its own folder)
2. Go to your CoDWaW directory/zone_source/english/assetlist/your_map.csv (not the patch.csv)
3. Drag yourmap.csv onto the image copy tool it will open a console and copy the images you need to the output folder.
4. Copy those images to a folder in CoDWaW Directory/mods/yourmapname/images(you may need to create the images folder)
5. On your launcher reload the compile map area and on the right check all the images then compile..
6. Done
487 days ago
Nvm answered all my own questions.
490 days ago
Nvm Delete this please.
496 days ago
I'm finally about to be up to Bo3 Standards and already own the game so I have a few questions.

Is the Tri's/Verts limit for imports better by that I mean higher. (I assume it is).

There does not seem to be many completely trashy maps, does it make it way easier/moderately easier to manage terrain/builds?

Can you import a variety of model types into the editor directly?

Does it come with textures and models from in game ready to use or do they need to be setup first?

That's all for now should be easy enough to answer thanks!
497 days ago
i always hated five because the elevator separated the players, and alot of trolling cutting of the paths so if there would be any way to add staircase connectors between floors that could have expanded platforms between the floors with vending machines and matching overall theme more alternative routs could be good for replayability and a reason to play this version over the original  ;)

Holy Hell, Yes.
497 days ago
Looks good can't wait to see more!
497 days ago

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