This map can be downloaded from the UGX Map Manager.
This map features UGX Mod v1.0! For a full list of features, click here.
Download count as of October 1st 2013 - 34,452
v1.1.2 Patch Changelog:
- "No AI vs AI accuracy graph for weapon 'semtex'" error has been fixed.
- Fixed an ammo-sharing bug between the G36, AUG, Stoner63, and Commando.
- Fixed Quick Revive prints in the corner of the screen.
- VR-0A3 no longer instant-kills zombies before they become humans.
v1.1 Changelog:
Major:
- Black Ops AUG added to play, challenge added for kills
- Black Ops Commando added to play, challenge added for kills
- Black Ops Stoner 63 added to play, challenge added for kills
- Sentry Gun powerup added to Arcademode! Challenge added: "Automated Extermination"
- When 45 second timer is up for Sentry Turrets, they will explode, killing zombies in the nearby radius.
- Sentry Turrets are mountable and controllable by players, use at your own discretion
- Black Ops Semtex Grenades added as a wall purchase.
- You can buy them off the fence in the area beyond the Garage (Referred to as the Left-side area)
- Black Ops Frag Grenade now replaces the WWII German Potato Grenades
- Upgraded Crossbow now attracts zombies like in Black Ops
- New Pack-a-Punch Weapon Textures for all guns
- Zombies now ALWAYS run away from you during Second Chance revive in Solo mode.
- Graphics Settings added to pause menu for major FPS boosts in some areas
- Screenshot Mode added to pause menu
- Challenges and Character Customization now available while offline
- Challenges are now viewable from pause menu
- Crossbow no longer kills zombies on impact (this was never intended to happen)
- Random Box price no longer increases beyond 950.
- Various sprint anims were missing missing (ak74u, snipers, etc) - they have been added
- Hellfire didn't count towards killcount
- Freezegun didn't count towards killcount
- Crossbow didn't consistantly count towards killcount
- If a challenge-unlocked item has an effect, it is now displayed on the challenge description window.
- Fixed bug where hintstrings for various objectives or perk machines were not being updated or displayed in rare cases.
Normal:
- Removed all deceiving ladders from the map - no, you can't go up on anything! lol
- "Current Gun" HUD no longer overlaps the round # hud in Gungame
- 3-Weapons Randombox Pipewrench glitch now fixed
- Fixed missing reload sounds on M14 Upgraded
- Adjusted M14 ADS FOV
Minor:
- Added "in an illuminated fuelcan" to the boat fuel objective text to make it more obvious to new players
- Comosea end-game iPrintLn reworded to be more clear
- [You are not allowed to view external links. Register or Login to see them] fixed
- [You are not allowed to view external links. Register or Login to see them] fixed
- [You are not allowed to view external links. Register or Login to see them] fixed
- Scope shaders are now CoD4 shaders
- Moved AK74u to left side area near the labcoats (was previously in the saws building)
- Powerup icons are no longer low-res in 1920x1080 (fixed as best as i can, any other pixelation is due to CoD's rendering)
- Changed Quickrevive hint to Second Chance in Solo
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