Hey there trem,
How you doin'?
It's weird, but I suddenly remembered all the stuff I used to do with WaW and this site.
@tomikaze Don't know if you're still active, but I keep remembering you all of a sudden as well.
good map but somethings that just annoy me 1 when tele to pap when you come back the zombies camp you and 2 why almost no wall wepons?
This is my second map.
I Thought i would do a Kino Remake But with a twist that its a 1930 version with new locations and an outside playable area!
And Old hospital Building next to the ally You can Play in! (Maybe)
It's a lot better, but the zombies still get kinda derpy after you teleport. Beats dying instantly though
This window on the stage still can't be manually boarded up...not a huge deal I suppose.
(Image removed from quote.)
do the script you're using sets the angle something like this?
zapperfx_origin.angles = (-90,0,0);
i dont remember if it was correct like that but you need that -90 for it to be vertical(cause in my case it was underground lol) also theres one zapper fx which doesnt play, but i dont remember well. if you need more help ill look into my files
I think one shot is an electric spark, isn't it? I'm not at my pc but I thought it was this one: misc/fx_zombie_electric_trap
Looks like this in dlc3_code.gsc
level._effect["zapper"] = loadfx("misc/fx_zombie_electric_trap");
If that isn't the issue, there was an issue with the standard script before. I'm not sure which you are using. You can see here in an old post:
Unfortunately the links are all broken.