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[Approved] Estate v1.1 (Estate of the Dead)

POLLHOTPINNED
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Created 9 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
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Poll

Question: If I remix this map for Christmas should I have it be

daylight heavy snow
22 (23.7%)
nighttime heavy snow
34 (36.6%)
daylight flurries
20 (21.5%)
nighttime flurries
17 (18.3%)

Total Members Voted: 90

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The map looks awesome. ;) I downloaded it yesterday and while playing it today I found a bug. :-\

(Image removed from quote.)

I reached that part of the map without opening the debris.

pretty sure thats not a bug... just there is more than one way around the map
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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The map looks awesome. ;) I downloaded it yesterday and while playing it today I found a bug. :-\

(Image removed from quote.)

I reached that part of the map without opening the debris.

could you pm me how?


also if anyone would like to play coop this weekend on v1.02 add me on skype ! jei9363
Last Edit: November 06, 2015, 08:25:08 pm by jei9363
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Woops I didn't notice the stairs debris wasn't opened lol
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pretty sure thats not a bug... just there is more than one way around the map

just a clip that needed to be stretched 3 units, thats what these tests are for. will be in the 1.1 update close to the 22nd
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The 74u is still in the box, right next to the wallbuy :poker:
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The 74u is still in the box, right next to the wallbuy :poker:
And it's a good thing too that gun is BEAST!!! I love the Ak74u, it's like the Thompson of WAW.
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The 74u is still in the box, right next to the wallbuy :poker:

Code Snippet
Plaintext
include_weapon( "zombie_bo_ak74u",false );
fixed, think that was the last one  :)
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Please give me beta access, I would LOVE to test CO-OP
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The 74u is still in the box, right next to the wallbuy :poker:
I still don't see how it's bad for a wall weapon to be in the box
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just did some more coop testing

minor fixes

- few clip patches
- quick revive should no longer turn on in coop if there's connection interrupted at the start



Double Post Merge: November 07, 2015, 05:47:09 am
elevator and slide fix seem to be holding, havent tested with 4 players though
Last Edit: November 07, 2015, 05:47:09 am by jei9363
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Found a new bug that the elevator doesn't unlock immediately and requires to be calledtwice
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Great map. Really liked the custom perk, it really makes traversing the map a lot easier. Would be nice though if more than one spot showed up at a time.

Some things you may want to look into:

Spoiler: click to open...
-if running down the slide from the top you will float in the air to the starting area
-bad clipping right infront of double tap that prevents you from walking to it from a certain angle(might actually just be the terrain)
-no texture on the stair case here:
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Found a new bug that the elevator doesn't unlock immediately and requires to be calledtwice

is this all one thing? elaborate please.. I not able to replicate it over here. was this coop? was it right after a move? Ill check maybe i didnt disable both triggers when using either method of moving the elevator.. you probably called while it was cooling

Double Post Merge: November 07, 2015, 06:37:36 am
Would be nice though if more than one spot showed up at a time.

dat hud limit doe

-if running down the slide from the top you will float in the air to the starting area

are you saying just that you dont really conform to the slide?

-bad clipping right infront of double tap that prevents you from walking to it from a certain angle(might actually just be the terrain)

fixed

-no texture on the stair case here:

fixed


thanks :)
Last Edit: November 07, 2015, 06:37:36 am by jei9363
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dat hud limit doe

Damn limits  ;D

Could make the point HUD like the UGX mod's to get around it though.

Quote
are you saying just that you dont really conform to the slide?

Yeah. You get to a certain point in the slide and it does a straight line to the starting area.
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hows this?

! No longer available

incase anyones interested

Code Snippet
Plaintext
	speed = 400;

for(i=0;i<level.slide_points.size;i++)
{
next_node = level.slide_points[i];
next_point = (player.origin[0],next_node[1],next_node[2]);
if(next_node[1] < player.origin[1])
{
time = Distance(player.origin,next_point)/speed;
player.sewer_link moveTo(next_point,time);
wait time;
speed += 50;
}
}

        player setVelocity((0,-400,300));


Double Post Merge: November 07, 2015, 08:15:45 am
small note, glass footsteps no longer sound like grass/dirt

Double Post Merge: November 07, 2015, 09:32:48 am
actually havent beatn my map until now, heres my best score



Double Post Merge: November 07, 2015, 10:39:11 pm
v1.03


if you dont want update spam in your mod folder, feel free to skip these until v1.1 closer to the 22nd, otherwise thanks for helping smooth out the map for final release  :D

notes:

-player is snapped down onto the slide instead of clunky straight lines
-respawning zombies wont contribute to the endgame progress
-solo revive wont turn on in coop
-No Stances Available fix for going down on the zipline
-few more clip fixes
Last Edit: November 07, 2015, 10:39:11 pm by jei9363
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poll added!

map is being polished for final release (Estate of the Dead). little fixes are being made as people are giving feedback. thanks to those who're helping smooth the map out by finding glitches :)

some gameplay by DelaceyGPro
http://www.youtube.com/watch?v=CU1I0g9LDMU&feature=youtu.be
Last Edit: November 09, 2015, 09:46:37 am by jei9363

 
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