If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
-perk bottle models fully fixed -meteors have meteor sounds -dying up in PAP in coop wont cause zombies to continuously spawn, making it unable to complete the round -added text making the PAP objective more clear (stay in the room while restarting)
need to work on low ammo vox spam Double Post Merge: November 10, 2015, 10:44:46 am THIS IS A SEPARATE MAP!
havent done anything except copy and merge the files +add snow and daylight. Will be a Makin Day kind of deal, as there will be no impact to gameplay.
will add the snow detail later also see where the polls end up for day/night and snow intensity
Last Edit: November 10, 2015, 10:53:15 am by jei9363
- solo revive completely disappears bo-style after 3 uses (light, model, bump rattle, jingle, and blocker)
- revive/iPhone issues addressed - low ammo spam fixed - a glass window/wall was invisible, fixed - Micheals hands wont change to Sarahs on respawn - zombies now jump out of the open door of the Nuketown truck
- changes to some of the coloring of the map - rounded corners of the railings on the opening in the ceiling of the kitchen (for better flow) - you can no longer sprint in solo revive if you kill a police officer - if you are in solo revive and the police leave you, crawling is restored - solo revive disappears (explodes) after 3rd purchase - NoStancesAllowed execptions handled for slide - nova crawlers should no longer have missing anims - low ammo vox spam fixed - bleeding out in PAP room in coop will not cause infinite zombie spawning - Micheal will not get Sarahs hands after bleedout and respawn - Meteors have meteor sounds now - main menu updated - can no longer jump over starting fence - you do not get caught up on the sink in the kitchen - shortened over extending clip on broken window on the catwalk to correct length - some broken lighting fixed
Find a significant glitch or screen shot round 30 and be put on the list for earlier access to Snowy Estate
Last Edit: November 14, 2015, 01:38:22 am by jei9363
I'm pissed now, I'm playing for the round 30 thing, I'm on round 31 going to buy the ending. I jump in the elevator and was firing my raygun at the zombies trying to get in. Then my game stops and say "Friendly Fire is Not Tolerated"!
I'm pissed now, I'm playing for the round 30 thing, I'm on round 31 going to buy the ending. I jump in the elevator and was firing my raygun at the zombies trying to get in. Then my game stops and say "Friendly Fire is Not Tolerated"!
whaaa? mayabe I have to add
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normal_friendly_fire_penalty();
even earlier? Thought it would unset
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fail_on_friendly_fire();
I thought I killed a zombie and had it not end the game while in the elevator. Will test further. Thanks! Ill add you to the list Double Post Merge: November 14, 2015, 07:42:45 pmadded to zombie damage
That function isn't applied before damage is done to a zombie - that is post damage. So this method won't work, you still we be able to do damage to the zombie.
how would you recommend disabling damage to a zombie from a specific player? I have to do the change teams in the elevator because (self.ignoreme = true;) fails and if one person is in the elevator and one person out, the zombies get confused
I don't think switching the player's team is a good idea, I would instead modify the get_zombie_point_of_interest function in _zombiemode_utility.gsc
hows this?
in
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get_closest_valid_player( origin, ignore_player )
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// make sure they're not a zombie or in last stand if( !is_player_valid( player ) || (isDefined(player.onElevator) && player.onElevator) ) { players = array_remove( players, player ); continue; }
and with the current code, if the number of players on the elevator = players.size, a point of interest is created outside Double Post Merge: November 14, 2015, 11:14:51 pmalso if you try to buy solo revive with less than 500 points, it counts as use lol.. fixn now Double Post Merge: November 14, 2015, 11:16:24 pm
It is supposed to make zombies avoid the bad place if they can avoid it but I don't know if it works, I've never used it.
yeah but I really just need to not do the change teams thing. Right now I am sorta doing that, theres a cylinder type deal going on in the elevator that if zombies are in it while the elevator is moving they are respawned Double Post Merge: November 14, 2015, 11:18:38 pmand
take the leap of faith with this new Grav-a-Rita spot bring your Phd!
recent fixes/changes:
-kill all the zombies you want in the elevator, wont end the game -zombie eye glow cleanup for zombies you kill too quicky after spawn -4th spawner at start
Last Edit: November 17, 2015, 09:59:51 pm by jei9363