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[Approved] Estate v1.1 (Estate of the Dead)

POLLHOTPINNED
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Created 11 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
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Poll

Question: If I remix this map for Christmas should I have it be

daylight heavy snow
22 (23.4%)
nighttime heavy snow
35 (37.2%)
daylight flurries
20 (21.3%)
nighttime flurries
17 (18.1%)

Total Members Voted: 91

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Looking at the reference picture from the first post it looks like the glass windows on the catwalk area open in a couple places, that might make a cool escape for people who are getting trapped from both sides by the zombies to at least have one window in the middle of the catwalk that is open.

I'm looking at the structure and it's all the same color of white/gray. I'm not entirely sure what to change or where but it could use some contrasting colors, something to add some variety. I understand we are only a few weeks into the contest so maybe you were already planning that.

Lastly, for now, having zombies pull off boards and climb over wood debris looks out of place, like maybe the zombies should just climb over the concrete.

Or make them break down glass pieces like in five or concrete hole in the wall.
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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Looking at the reference picture from the first post it looks like the glass windows on the catwalk area open in a couple places, that might make a cool escape for people who are getting trapped from both sides by the zombies to at least have one window in the middle of the catwalk that is open.

I'm looking at the structure and it's all the same color of white/gray. I'm not entirely sure what to change or where but it could use some contrasting colors, something to add some variety. I understand we are only a few weeks into the contest so maybe you were already planning that.

Lastly, for now, having zombies pull off boards and climb over wood debris looks out of place, like maybe the zombies should just climb over the concrete.

yeah I definitely agree. Ill smash some of those windows out  :D.

I added a yellow mid detail on the walls (look at the kitchen)

and yeah the wood doesnt belong definitely will switch to hard plastics/metal. but I want to keep atleast 2/4 of the entries boarded up
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Zombies are the opposites of girls, they do care about your brain

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Lastly, for now, having zombies pull off boards and climb over wood debris looks out of place, like maybe the zombies should just climb over the concrete.
Or by coincidence the mansion is build on an abandoned cemetery and the zombie rise from the garden too
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not too much change visually this week. mostly technical invisible stuff (clips and traverses). still trying to get that storm brewing feel for the map. Also adding a downstairs basement! (you can see the doors)

https://www.youtube.com/watch?v=IKbTQ4rDoYw&feature=youtu.be


name change  ;D


Last Edit: July 18, 2015, 11:48:02 pm by jei9363
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not too much change visually this week. mostly technical invisible stuff (clips and traverses). still trying to get that storm brewing feel for the map. Also adding a downstairs basement! (you can see the doors)

https://www.youtube.com/watch?v=IKbTQ4rDoYw&feature=youtu.be
(Image removed from quote.)

name change  ;D
(Image removed from quote.)

New Idea, You should either change the background music to either the Kinodertoten music or Callofthedead music
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Released Maps:
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[Coming Soon]
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The idea of the iPhone is very clever. Loving the modern look.  I'll be looking forward to this one.  :nyan:
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Learning more about Maya & Radiant ;)
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RIP car transmission, how did climb that up-stairs ? :o

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some initial gameplay testing Id thought id share  ;D

https://www.youtube.com/watch?v=CHq4lOExKWY
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Cool gameplay video Jay. With the different levels and routes you can take its got a multiplayer feel to it as well. It'd make for some good competitive gameplay.


My 1000th post. It's almost like my birthday, Christmas and the McRib was back all on the same day.
Last Edit: July 22, 2015, 06:11:55 pm by tomikaze
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started on the upgraded weapons tonight

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for your hacker... you should do it so its can be done via distance...

Code Snippet
Plaintext
node = getentityarray("nodes","targetname");
for(i=0;i<node.size;i++){
if(self islookingat(node[i].origin))
node[i] activate_trap();
}

//or for a wider view
node = getentityarray("nodes","targetname");
for(i=0;i<node.size;i++){
Within_Fov( self.origin, self getPlayerAngles(), node[i].origin, cos( 30 ))
node[i] activate_trap();
}

ps i recomend using nodes for this since its hard for most people to figure out where the origin is for a brush(trigger)
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for your hacker... you should do it so its can be done via distance...

Code Snippet
Plaintext
node = getentityarray("nodes","targetname");
for(i=0;i<node.size;i++){
if(self islookingat(node[i].origin))
node[i] activate_trap();
}

//or for a wider view
node = getentityarray("nodes","targetname");
for(i=0;i<node.size;i++){
Within_Fov( self.origin, self getPlayerAngles(), node[i].origin, cos( 30 ))
node[i] activate_trap();
}

ps i recomend using nodes for this since its hard for most people to figure out where the origin is for a brush(trigger)

it is, but you have to pair with what trap you want by pressing F on the trigger. Then you get a waypoint on that trap  and can activate the trap from about a half-maps distance away.
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RIP car transmission, how did climb that up-stairs ? :o

(Image removed from quote.)

That's how.
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This weeks update:

Finished porting the unupgraded BO weapons (no specials yet).
Added a little more to the map (was mostly porting)
Added more ambient sounds and fx

https://www.youtube.com/watch?v=evOq_hlY1Xc&feature=youtu.be
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This weeks update:

Finished porting the unupgraded BO weapons (no specials yet).
Added a little more to the map (was mostly porting)
Added more ambient sounds and fx

https://www.youtube.com/watch?v=evOq_hlY1Xc&feature=youtu.be
Would make this map 10x better if you had the palm trees being vigorously being blown and the estate was on a mountainside and you could see a storm brewing at sea. Still, the map is great as-is.

 
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