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[Approved] Abandoned School

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Created 9 years ago
by JBird632
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[UGX] Documentation Writer & Programmer
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Also I forgot to mention but why the hell is there a cg_fov loop constantly setting my FoV to 65?

I had to force it through cg_fovMin.
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RadihaX
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Overrun
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Leviathan
Abandoned School
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Leviathan Redux
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Also I forgot to mention but why the hell is there a cg_fov loop constantly setting my FoV to 65?

I had to force it through cg_fovMin.
This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.

Also if u wanted to change your fov that badly, I have a slider in the options.
Last Edit: November 19, 2015, 04:23:35 pm by JBird632
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This was to fix the dive to prone issue - basically when you dive to prone on Leviathan and your FOV wasn't 65, the game would automatically switch it back to 65 when you dove. So my solution was to have the slider be a separate dvar that was constant and have a csc file that constantly update the fov. Not the best method, but I couldn't think of anything else.

Also if u wanted to change your fov that badly, I have a slider in the options.
what was the issue?
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Really fun map. Glad it's been completed and it was a joy to play.

Really loved the minor EE to escape :) Really challenging at the end but it was so much fun. Plus Dat Jet Gun Doe  :gusta:

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Version 1.01 Now Available for Download

Thanks to everyone who has been posting bugs/issues with the map. I have been working hard to fix all the issues you have all stated, and as promised I have currently posted a patch for the map fixing a lot of issues.
You can download the map on the first page here: http://ugx-mods.com/forum/index.php/topic,7276.0.html

Please feel free to send me a PM if you find any more issues with the map.

Abandoned School Patch 1.01:
- Prevented players from buying perks while they have the death machine powerup
- Mule Kick now removes 3rd gun on loss of the perk
- Door dropping down into hallway zone doesn't skip rounds anymore
- Replaced double trigger door with a zombie traversal to prevent zombies from glitching
- Added Thompson, FMG, and Spas12 to Gungame
- Aligned Thompson's ads - though the gun's bullet shoots slightly lower than the iron sight
- Quickrevive machine completely disappears after 3 uses on solo
- Nerfed the Jetgun and Zomnado
- Packapunched wall weapons can now have ammo purchased normally
- Host should be able to use the mystery box now on a coop match
- Hintstrings can't be seen through walls now
- Fixed some bushes that were see through
Last Edit: November 19, 2015, 07:58:17 pm by JBird632
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Great map. Nice looking, very detailed, and the other game modes besides the original were fun as well. On gungame, I noticed that the SWAT-556, whenever it was pack-a-punched, didn't really utilize whatever the "5" button was for. It just tilted the gun a bit like it was about to switch to an underbarrel grenade launcher, but then it switched back into the primary burst fire mode. Not sure if this transfers into the other game modes as well as that was the only time I got the PAP SWAT-556.

I also noticed that one of the doors on the second floor occasionally takes a while to actually bust down, as it breaks off the jamb but doesn't fall and instead glitches through the doorway for a few seconds before popping out. It's the door down the long second floor hallway that leads to the hole in the ground that drops to the first floor.
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Have a disc copy of W@W, which is why steam doesn't display it
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just tried doing the easter egg on 3 player co-op, and the step where you have to hit the correct symbol to get the fuse to spawn wouldnt work. We tried hitting the symbols multiple different ways but nothing happened.
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just tried doing the easter egg on 3 player co-op, and the step where you have to hit the correct symbol to get the fuse to spawn wouldnt work. We tried hitting the symbols multiple different ways but nothing happened.
I noticed that there was an issue with that step when watching NGT play, I have fixed that issue along with some others and will be putting an update up soon.
Last Edit: November 21, 2015, 08:09:00 am by JBird632
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The Jetgun and the Zomnado is missing the animation when zombies get sucked in.

The characters are kinda annoying as the soldier sounds a parody of sarge from RVB and only says 3 quotes.
and one character doesnt say anything at all.

I also think some weapons need a damage buff because most weapons dont even kill zombies past the 20s even pack a punched, like the Thompson, KUDA, TITUS 6, PANZERFAUST, Honeybadger or even the FMGS


But this map is pretty good.
Last Edit: November 21, 2015, 04:39:46 pm by conn6orsuper117
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The Jetgun and the Zomnado is missing the animation when zombies get sucked in.
I decided not to bother with animations, cause this jetgun wasn't added until later in the contest and I am limited on time. Animations take a long time to port properly for ai.

The characters are kinda annoying as the soldier sounds a parody of sarge from RVB and only says 3 quotes.
and one character doesnt say anything at all.
Don't know what to say man, the character voices are just the verruct voiceovers.

I also think some weapons need a damage buff because most weapons dont even kill zombies past the 20s even pack a punched, like the Thompson, KUDA, TITUS 6, PANZERFAUST, Honeybadger or even the FMGS
Weapons are scaled to guns similarly to ones in Black Ops 1 (ie. Thompson is a thompson, kuda is an mp5, panzerfaust is a law rocket, honeybadger is a famas).
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can't find the download link :(
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Version 1.02 Now Available for Download

Thanks to everyone who has been posting bugs/issues with the map.
I have been watching and listening to all your issues still, and I have prepared version 1.02. This version is more related towards the easter egg and some of the issues people had trying to complete it.
You can download the map on the first page here: http://ugx-mods.com/forum/index.php/topic,7276.0.html

Please feel free to send me a PM if you find any more issues with the map.

Abandoned School Patch 1.02:
- Various easter egg bugs/issues fixed
- Hud added when player is holding an item
- Items now drop properly when the player is downed, killed or disconnected from the game
- Effect is now played on items that the player dropped to make them easy to find
- Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
- Removed Feet from door shoulder anim
- Semtex ammo is fixed
- Reduced damage the scrake takes from electric cherry
- Teleporter Cool down changed from round based to time based (120 second cooldown)
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Not sure if anyone has reported this, but I tried to play this map 4 player and I was the 4th person, and whenever I joined my world at war would automatically stop working, and everyone elses would be fine. It worked on solo/2 player/ and 3 player, but not 4th.

Not sure if I am the only one with the issue
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Please feel free to send me a PM if you find any more issues with the map.
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Why would people listen to me radi  :please:

 
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