UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[TUTORIAL] How to add a Colored Zombie Counter

HOT
broken avatar :(
Created 11 years ago
by WhiteDevil
0 Members and 1 Guest are viewing this topic.
23,576 views
broken avatar :(
×
broken avatar :(
Location: nlNederland
Date Registered: 14 August 2013
Last active: 10 years ago
Posts
49
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Wassaaap
Signature
×
WhiteDevil's Groups
WhiteDevil's Contact & Social Links
I have done some modifications on the original zombie counter made by Tom_Bmx.
 
This is how it looks:

 
This is how it looks in-game(video):
! No longer available
 
How to add it to your MOD
1). Download the .gsc file: https://mega.nz/#!XIsgjLzJ!O0CLnhxrst924RxYcLTmHkvvHG96v6t5zloz03shw7M
 
2). Place the .gsc file in your CODWAWROOT/mods/MODNAME/maps
 
3). Open your MODNAME.gsc and find this line:
Code Snippet
Plaintext
maps\_zombiemode::main();
and change it to this:
Code Snippet
Plaintext
level thread maps\_zombieCounter::main();
maps\_zombiemode::main();

4) Copy CODWAWROOT/raw/maps/_zombiemode.gsc to CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc
 
5) Open CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc and find this function:
Code Snippet
Plaintext
round_spawning()
scroll down until you find this:
Code Snippet
Plaintext
level.zombie_total = max;
mixed_spawns = 0;       // Number of mixed spawns this round.  Currently means number of dogs in a mixed round
change it to this:
Code Snippet
Plaintext
level.zombies_spawn_this_round = max;
level.zombie_total = max;
mixed_spawns = 0;       // Number of mixed spawns this round.  Currently means number of dogs in a mixed round

6)  Copy CODWAWROOT/raw/maps/_zombiemode_dogs.gsc to CODWAWROOT/mods/MODNAME/maps/_zombiemode_dogs.gsc
 
7)  Open CODWAWROOT/mods/MODNAME/maps/_zombiemode_dogs.gsc and find this function:
Code Snippet
Plaintext
dog_round_spawning()
scroll down until you find this:
Code Snippet
Plaintext
level.zombie_total = max;
dog_health_increase();
change it to this:
Code Snippet
Plaintext
level.zombies_spawn_this_round = max;
level.zombie_total = max;
dog_health_increase();

 
Include everything in the launcher:

 
And you're done... ;D
 
 
---- Update
 * The progress bar can't get longer than the progress bar itself
 * It now works in the dog rounds.
Last Edit: November 23, 2015, 06:22:16 pm by lukkie1998
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I have done some modifications on the origional zombie counter made by Tom_Bmx.

This is how it looks:
(Image removed from quote.)

This is how it looks ingame(video):
https://www.youtube.com/watch?v=OGsNcT_h0Ro

How to add it to your Mod
1). Download the .gsc file https://mega.nz/#!qJE1iJZY!r7hl6DOtyX7kP38kqUK4HlRoKa0wvXj-zEU5rl1kQEI

2). Place the .gsc file in your CODWAWROOT/mods/MODNAME/maps

3). Open your MODNAME.gsc and find this line:
Code Snippet
Plaintext
    maps\_zombiemode::main();

change it to:
Code Snippet
Plaintext
	level thread maps\_zombieCounter::main();
maps\_zombiemode::main();

4). Copy CODWAWROOT/raw/maps/_zombiemode.gsc to CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc

5). Open CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc and find this function:
Code Snippet
Plaintext
       round_spawning();
scroll down untill you find this:
Code Snippet
Plaintext
	level.zombie_total = max;
mixed_spawns = 0; // Number of mixed spawns this round.  Currently means number of dogs in a mixed round
and change it to this:
Code Snippet
Plaintext
	level.zombies_spawn_this_round = max;
level.zombie_total = max;
mixed_spawns = 0; // Number of mixed spawns this round.  Currently means number of dogs in a mixed round

Don't forget to include everything in your launcher!

And you're done... ;D
Welcome back :D
broken avatar :(
×
broken avatar :(
Location: nlNederland
Date Registered: 14 August 2013
Last active: 10 years ago
Posts
49
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Wassaaap
×
WhiteDevil's Groups
WhiteDevil's Contact & Social Links
Thanks man, i have alot of spare time now finally.. so i'm gonna do some more modding :D. More tutorials are comming :)
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Thanks man, i have alot of spare time now finally.. so i'm gonna do some more modding :D. More tutorials are comming :)
Wait until BO3 then it'll be more fun :3
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Signature
Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363
awesome man :) going to add a skull that turns this on in my map. but if you manually spawn in zombies..



ill post the fix when I get some more modding time:)
broken avatar :(
×
broken avatar :(
Location: nlNederland
Date Registered: 14 August 2013
Last active: 10 years ago
Posts
49
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Wassaaap
×
WhiteDevil's Groups
WhiteDevil's Contact & Social Links
Wait until BO3 then it'll be more fun :3

Yea that's gonna be fucking awesome.
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
awesome man :) going to add a skull that turns this on in my map. but if you manually spawn in zombies..

(Image removed from quote.)

ill post the fix when I get some more modding time:)

:please: the bar of the counter is going out + textures look awful :troll:

anyway i have seen this somewhere but i can't remember it

thx :P
broken avatar :(
×
broken avatar :(
Location: scotland
Date Registered: 2 September 2013
Last active: 2 years ago
Posts
379
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Ping998
Signature
"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

- Ping
×
Ping998's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Ping998's Contact & Social LinksZPing998Ping998Ping998CreepersAreAwesome
This is fantastic! Good job! :D
broken avatar :(
×
broken avatar :(
Location: it
Date Registered: 18 August 2015
Last active: 6 years ago
Posts
78
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Call me jjakob and not jakob9696 ;)
Signature
If you find errors in my post, excuse me for my bad english... I'm italian...

Developing custom banana colada script: https://youtu.be/OW_bIbCnXzo
Developing Gobblegums script: https://youtu.be/cWGzQ1dkTAE
×
jakob9696's Groups
jakob9696's Contact & Social Linksjjakobjjakob9696
Thanks ! nice job ;)
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 17 November 2015
Last active: 5 years ago
Posts
30
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
×
TheLapper96's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
TheLapper96's Contact & Social Links
This is literally my first post on these forums >.> But I'm trying to make my first ever map/mod thing for Waw, and I can't really get this to work. But I did follow everything you said, I only don't get what you meant by including it all in the launcher... But to sum it up, in game, it doesn't show up. Any help is aprieciated ^^;
broken avatar :(
×
broken avatar :(
Location: ptLisboa
Date Registered: 21 June 2014
Last active: 8 months ago
Posts
311
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Keep Scrolling...
Signature
I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
×
WussupFellas's Groups
WussupFellas's Contact & Social LinksDonHugoHdinis09Hdinis09@hdinis09
nice one :)
broken avatar :(
×
broken avatar :(
Location: nlNederland
Date Registered: 14 August 2013
Last active: 10 years ago
Posts
49
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Wassaaap
×
WhiteDevil's Groups
WhiteDevil's Contact & Social Links
This is literally my first post on these forums >.> But I'm trying to make my first ever map/mod thing for Waw, and I can't really get this to work. But I did follow everything you said, I only don't get what you meant by including it all in the launcher... But to sum it up, in game, it doesn't show up. Any help is aprieciated ^^;

By include i mean you add the scripts to your mod, so they get loaded in game. Make sure your laucher looks like this:
broken avatar :(
×
broken avatar :(
Location: scotland
Date Registered: 2 September 2013
Last active: 2 years ago
Posts
379
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Ping998
×
Ping998's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Ping998's Contact & Social LinksZPing998Ping998Ping998CreepersAreAwesome
This will glitch out when you have mixed rounds btw.
broken avatar :(
×
broken avatar :(
Location: nlNederland
Date Registered: 14 August 2013
Last active: 10 years ago
Posts
49
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Wassaaap
×
WhiteDevil's Groups
WhiteDevil's Contact & Social Links
You mean de dogg rounds?
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
You mean de dogg rounds?

He means rounds, where there is both zombies and dogs, which use spawn_zombie thing, same thing as here:

awesome man :) going to add a skull that turns this on in my map. but if you manually spawn in zombies..

(Image removed from quote.)

ill post the fix when I get some more modding time:)

 
Loading ...