I have done some modifications on the origional zombie counter made by Tom_Bmx.Welcome back :D
This is how it looks:
(http://i.imgur.com/V1joLoz.png?1)
This is how it looks ingame(video):
https://www.youtube.com/watch?v=OGsNcT_h0Ro (https://www.youtube.com/watch?v=OGsNcT_h0Ro)
How to add it to your Mod
1). Download the .gsc file https://mega.nz/#!qJE1iJZY!r7hl6DOtyX7kP38kqUK4HlRoKa0wvXj-zEU5rl1kQEI (https://mega.nz/#!qJE1iJZY!r7hl6DOtyX7kP38kqUK4HlRoKa0wvXj-zEU5rl1kQEI)
2). Place the .gsc file in your CODWAWROOT/mods/MODNAME/maps
3). Open your MODNAME.gsc and find this line:
change it to:
4). Copy CODWAWROOT/raw/maps/_zombiemode.gsc to CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc
5). Open CODWAWROOT/mods/MODNAME/maps/_zombiemode.gsc and find this function:
scroll down untill you find this:
and change it to this:
Don't forget to include everything in your launcher!
And you're done... ;D
Thanks man, i have alot of spare time now finally.. so i'm gonna do some more modding :D. More tutorials are comming :)Wait until BO3 then it'll be more fun :3
Wait until BO3 then it'll be more fun :3
awesome man :) going to add a skull that turns this on in my map. but if you manually spawn in zombies..
(http://i.imgur.com/B2WzDUM.jpg)
ill post the fix when I get some more modding time:)
This is literally my first post on these forums >.> But I'm trying to make my first ever map/mod thing for Waw, and I can't really get this to work. But I did follow everything you said, I only don't get what you meant by including it all in the launcher... But to sum it up, in game, it doesn't show up. Any help is aprieciated ^^;
You mean de dogg rounds?
awesome man :) going to add a skull that turns this on in my map. but if you manually spawn in zombies..
(http://i.imgur.com/B2WzDUM.jpg)
ill post the fix when I get some more modding time:)
He means rounds, where there is both zombies and dogs, which use spawn_zombie thing, same thing as here:
He means rounds, where there is both zombies and dogs, which use spawn_zombie thing, same thing as here:
your defining this twice in two different places
_zombiemode.gsc
&
_zombiemode_dogs.gsc
Yes. This is because when it's a zombie round this will get the maximum amount of zombies that spawn in that round and when it's a dog round it will get the maximum amount of dogs that spawn in that round. Because call of duty uses 2 different spawning function for dog rounds / zombie round i have added it twice. These two functions will never be called together in 1 round. So therefore there shouldn't be a problem.ok fair enough, but what about mixed rounds? Will it actually count the dogs? They are spawned "alongside" a zombie if i recall the code correctly like :
Yes because before a dog or zombie is spawned in a mixed round there is already a maximum enemies(Zombies/Dogs) defined. So for example the maximum enemies is 72. When a zombie spawns, 71 enemies still have to spawn(These enemies can be dogs or zombies). When a dog spawns, 70 enemies still have to spawn(These enemies can also be dogs or zombies). This will go on and on. Until it reaches 0 and no enemies will be spawned, then it will wait until all the enemies are dead and the next round will start.hmm... well if you say so but the way i read it was
My counter only grabs the maximum enemies that can spawn in that round.
i'm sure because when a zombie is spawned the maxium is lowerd with -1, and when a mixed dog is spawned it's again lowered with -1. Before either one of those spawns it first check if it can spawn(It check if the maxium is higher than 0). Doesn't matter if it spawn first the zombie and then checks if it can spawn a dog and then spawns a dog.alrighty then :)
I really don't know what I'm doing wrong, I've followed this tutorial about 10 times, but every time I go in game, the counter stays at 0, doesn't matter how many zombies spawn...Im a noob in scripting and i managed to do it easily. Make sure you edit the script correctly. Also try to rebuild the mod
Anyone know what I did wrong?
Im a noob in scripting and i managed to do it easily. Make sure you edit the script correctly. Also try to rebuild the mod
I have rebuilt the mod, several times even.
But it didn't make a difference, sadly.
It's very important you copy your _zombiemode.gsc / _zombiemode_dogs.gsc to your wawroot/mods/MODNAME/maps and include them in your launcher! This means checking them in the iwd file list
I have done this I mean, let me show you in a screenshot:
(http://i.imgur.com/XQuFwfF.png)
I think I did this part correct, I mean, the counter does show up in game, it just doesn't count zombies, it just says 0 all the time.
I have done this I mean, let me show you in a screenshot:
(http://i.imgur.com/XQuFwfF.png)
I think I did this part correct, I mean, the counter does show up in game, it just doesn't count zombies, it just says 0 all the time.
Off topic but why do you appear to have your map source folder in your mod? ???
I followed a youtube video and it literally said I had to do that >.>Yeah map source does not need to be in mod folder. Just in the root of the folder.
But I guess that youtube video was wrong, I'm pretty sure there's much more in the wrong places...
Off topic but why do you appear to have your map source folder in your mod? ???
stevie people teaching other people to have map source folder in their mods coz they want to steal it , i would have do that if i'm a youtuber :troll:odds are there would be nothing to steal, would just be extracting prefabs which they dont have the resources from,so will just be a assortment of red cubes and patches/brushs with the default texture on them
odds are there would be nothing to steal, would just be extracting prefabs which they dont have the resources from,so will just be a assortment of red cubes and patches/brushs with the default texture on themdon't you want my xanims/xmodels to put in the mod ? ffs.
his point was, its completely unnecesary and bloats your mods size
* edit, unless youve been really silly and put your map file in there lol
don't you want my xanims/xmodels to put in the mod ? ffs.not sure what that response is actually trying to say