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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |


) maps\_blst_panzersoldat::init();init_anims()
{
init_standard_zombie_anims();
}
init_anims()
{
init_standard_zombie_anims();
maps\_blst_panzersoldat::init_mech_anims();
}
self.head_gibbed = false; self.boss = false; self set_zombie_run_cycle();
self thread zombie_think();
self set_zombie_run_cycle();
self maps\_blst_panzersoldat::mech_prespawn();
self thread zombie_think();
rise_struct_string = undefined; if( self.boss )
{
self notify("no_rise");
self.script_string = "zombie_chaser";
}
else
{
self notify("no_rise");
}
if( IsDefined( self.script_string ) && self.script_string == "zombie_chaser" )
{
rise_struct_string = "find_flesh";
}
zombie_gib_on_damage()
{
// self endon( "death" );
while( 1 )
{
self waittill( "damage", amount, attacker, direction_vec, point, type );
if( !IsDefined( self ) )
{
return;
}
if(IsDefined(self.boss) && self.boss)
{
continue;
}
if( !IsDefined( player ) )
{
return;
}
if( IsDefined( self.boss ) && self.boss )
{
return;
}
if( IsDefined( self.boss ) && self.boss )
{
return;
}
if( IsDefined(self.is_zombie) && (!IsDefined(self.in_the_ground) || !self.in_the_ground))
{
self thread death_anim_short_circuit();
}
if( IsDefined(self.is_zombie) && (!IsDefined(self.in_the_ground) || !self.in_the_ground) && isdefined( self.boss ) && !self.boss )
{
self thread death_anim_short_circuit();
}
pick_zombie_melee_anim( zombie_guy ) if ( zombie_guy.has_legs ) if ( zombie_guy.has_legs && !zombie_guy.boss ) switch(zombie_guy.zombie_move_speed)
{
case "walk":
anims = array_combine(level._zombie_melee[zombie_guy.animname],level._zombie_walk_melee[zombie_guy.animname]);
melee_anim = random(anims);
break;
case "run":
case "sprint":
anims = array_combine(level._zombie_melee[zombie_guy.animname],level._zombie_run_melee[zombie_guy.animname]);
melee_anim = random(anims);
break;
}
}
else if( isdefined(zombie_guy.boss) && zombie_guy.boss )
{
melee_anim = random(level._mech_melee["zombie"]);
}
body
{
melee
{
script_STRUCT => "mech_zombie_spawn" - "targetname" "mech_escape_trigger" , "targetname" if( isdefined( zombie.boss ) && zombie.boss )
{
zombie thread maps\_blst_panzersoldat::mech_ww_response();
}
if( self.animname == "boss_zombie" )
{
return;
}
if(IsDefined(self.boss) && self.boss)
{
return;
}
if( is_magic_bullet_shield_enabled( zombies[i] ) )
{
continue;
}
if(IsDefined(zombies[i].boss) && zombies[i].boss)
{
continue;
}
if( enemies[i].animname != "boss_zombie" )
if( enemies[i].animname != "boss_zombie" && ( !isdefined(enemies[i].boss) || !enemies[i].boss ) )
level.include_patrol_mech = true;
u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
would a normal riser work for a spawner
Yes, it should as long as you place the structs. I would advice at least two structs for each zone
+1.
![]() | Has released one or more maps to the UGX-Mods community. |
/![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
I probably did something wrong, but I got a server script compile error. I went through everything you said, I'm just not sure about this one.
http://imgur.com/i6e5vRN
bo2_mech_minigun_spray_walk bo2_mech_leap_loop
![]() | Has released one or more maps to the UGX-Mods community. |
I swear with this, natesmith's new releases, and Harry's shields and perks I will have my Alcatraz map done in no time.
Thank you so much this will be so fun to use. Imagine the patrolling panzer in the tight prison halls of Alcatraz... creepy. 
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
self thread maps\_blst_panzersoldat::mech_prespawn();