great tutorial.thanks for sharing +1 only one thing everything works fine but he dont grab me.
Do you have a playable area, and zones there? ( zone should have kvp: script_noteworthy - player_zone ) Its all part of the checks to make the grabbing less buggy. If you have both of those it should work, specially if everything else works as well ( flamethrower, hoover etc ). You could open the .iwd and open the panzersoldat.gsc and adjust these lines, but these settings Always worked fine for me..
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level.mech_claw_plr_grab_min_distance = 22500; // 150 units squared level.mech_claw_plr_grab_max_distance = 250000; // 500 units squared level.mech_claw_plr_cooldown = 4; // Claw cooldown time in seconds after succesfull grab level.mech_claw_rand = 70; // % of chance the claw is actually used, when all claw variable's above are true level.mech_claw_escape_damage = 800; // If the player is grabbed by the claw he has to do this much damage to the mech's arm to be released
I am pretty sure I did this step like intended. Can it be that it is at a wrong line number, or do the .GSC and the .ATR need to be in specific folders? I currenly have all of them in my mods/mapname/maps . I can make / post screenshots if needed because I would really love to get this working.
I am pretty sure I did this step like intended. Can it be that it is at a wrong line number, or do the .GSC and the .ATR need to be in specific folders? I currenly have all of them in my mods/mapname/maps . I can make / post screenshots if needed because I would really love to get this working.
Thanks,
Look in your root mod folder then [your map ] and see if you have any .iwd like harrybo21_perks.iwd open the iwd using win rar and look and see if you can find an animtrees folder in it if you find generic_human.atr copy it to your desktop and do the steps that involve generic_human.atr and when done drag and drop it back in the iwd and update the old generic_human.atr and if you can't find any iwd files in your root mod folder look in AppData\Local\Activision\CoDWaW\mods\yourmod and see if you have any iwds the build your mod
Srry, just noticed this post.. Means you did something wrong and you prob didn't copy something in correctly, or you accidentally hit the . somewhere. Run in developer 1 and the error message should include the script and line number the error appears in, so you know where to look..