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PanzerSoldat and PatrolSoldat [V1.0]

HOT
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Created 8 years ago
by BluntStuffy
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Holy Blunt!  :rainbow: Thanks +1  :nyan:

Double Post Merge: August 14, 2016, 07:15:15 am
Hey men, are you using custom fx in this model?  :)
Last Edit: August 14, 2016, 07:15:15 am by KhelMho
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Hey men, are you using custom fx in this model?  :)

Yes, like 3 or 4. A few of them are (re)done by Stevie btw. Why? They are not missing from the dl are they?
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Yes, like 3 or 4. A few of them are (re)done by Stevie btw. Why? They are not missing from the dl are they?

Yeah, I just want to know  :troll:
I mean no
Last Edit: August 14, 2016, 01:33:29 pm by KhelMho
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great tutorial.thanks for sharing  +1
only one thing
everything works fine but he dont grab me.
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great tutorial.thanks for sharing  +1
only one thing
everything works fine but he dont grab me.

Do you have a playable area, and zones there? ( zone should have kvp: script_noteworthy - player_zone ) Its all part of the checks to make the grabbing less buggy.
If you have both of those it should work, specially if everything else works as well ( flamethrower, hoover etc ).
You could open the .iwd and open the panzersoldat.gsc and adjust these lines, but these settings Always worked fine for me..

Code Snippet
Plaintext
level.mech_claw_plr_grab_min_distance 				= 22500;		// 150 units squared
level.mech_claw_plr_grab_max_distance = 250000; // 500 units squared
level.mech_claw_plr_cooldown = 4; // Claw cooldown time in seconds after succesfull grab
level.mech_claw_rand = 70; // % of chance the claw is actually used, when all claw variable's above are true
level.mech_claw_escape_damage = 800; // If the player is grabbed by the claw he has to do this much damage to the mech's arm to be released
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thanks ,I will check it
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Hey,

I'm pretty new at scripting and I would love to have the panzers in my map, but when running the game I get a server script compile error:

http://imgur.com/a/NsNhM

If anyone could help me with fixing this error, I would be really thankfull. And is there / will there be a video tutorial of installing this?

Thanks,
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Hey,

I'm pretty new at scripting and I would love to have the panzers in my map, but when running the game I get a server script compile error:

http://imgur.com/a/NsNhM

If anyone could help me with fixing this error, I would be really thankfull. And is there / will there be a video tutorial of installing this?

Thanks,

You didn't do this step


13]
Now open the animtrees\generic_human.atr:
Right at the top under:

Code Snippet
Plaintext
body
{
add this:

   ai_zombie_mech_grabbed
   bo2_mech_run_to_aim_ft
   bo2_mech_ft_sweep
   bo2_mech_ft_burn_plr
   bo2_mech_arrive
   bo2_mech_exit
   bo2_mech_head_pain
   bo2_mech_downed
   bo2_mech_recover
   bo2_mech_powercore_pain
   bo2_mech_leap_start
   bo2_mech_leap_stop
   bo2_mech_stunned
   bo2_mech_grab_aim
   bo2_mech_grab_idle
   bo2_mech_taunt
   bo2_mech_minigun_sweep
   bo2_mech_minigun_spray
   mech_minigun_fire_loop
   
=============================================================

Next find the zombie-run anims, around line 450. and add these somewhere in there:

               bo2_mech_walk_basic
               bo2_mech_walk_patrol
               bo2_mech_run01
               bo2_mech_sprint01
               bo2_mech_leap_loop
               bo2_mech_minigun_spray_walk


=============================================================

Next find:
Code Snippet
Plaintext
melee
{
and under that add:

      bo2_mech_melee01
      bo2_mech_melee02
      bo2_mech_run_melee01

============================================================

Find the death anims, around line 1960 and add these in there:

      bo2_mech_death
      bo2_mech_death_explode

============================================================

And now find the taunt anims, around line 2840 and add this one in there:

         blst_zom_mech_taunt         
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I am pretty sure I did this step like intended. Can it be that it is at a wrong line number, or do the .GSC and the .ATR need to be in specific folders? I currenly have all of them in my mods/mapname/maps . I can make / post screenshots if needed because I would really love to get this working.

Thanks,
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Keep the same folder structure as in /raw/  so .gsc goes in /maps/ and .atr goes in /animtrees/  etc
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Blunt? Are you making a new update for this? With specular maps (textures)  :)
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I am pretty sure I did this step like intended. Can it be that it is at a wrong line number, or do the .GSC and the .ATR need to be in specific folders? I currenly have all of them in my mods/mapname/maps . I can make / post screenshots if needed because I would really love to get this working.

Thanks,
Look in your root mod folder then [your map ] and see if you have any .iwd like harrybo21_perks.iwd open the iwd using win rar and look and see if you can find an animtrees folder in it if you find generic_human.atr copy it to your desktop and do the steps that involve generic_human.atr and when done drag and drop it back in the iwd and update the old generic_human.atr and if you can't find any iwd files in your root mod folder look in AppData\Local\Activision\CoDWaW\mods\yourmod and see if you have any iwds the build your mod
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i get the error: bad token '.'when i do this i checked everything twice if i did something wrong but nothing worked plz help

http://steamcommunity.com/profiles/76561198298281919/home
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i get the error: bad token '.'when i do this i checked everything twice if i did something wrong but nothing worked plz help

http://steamcommunity.com/profiles/76561198298281919/home

Srry, just noticed this post..
Means you did something wrong and you prob didn't copy something in correctly, or you accidentally hit the . somewhere.
Run in developer 1 and the error message should include the script and line number the error appears in, so you know where to look..
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Hey Blunt,how can we disable the panzer's life counter?

 
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