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Mystery Box 2.0 Full Release

POLLHOT
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Created 9 years ago
by PROxFTW
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Do you want hacker already implemented?

Yes
6 (66.7%)
No
1 (11.1%)
I don't care, up to you.
2 (22.2%)

Total Members Voted: 8

Voting closed: November 16, 2014, 09:12:12 pm

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Not sure if I've missed how to fix this, when the player has one weapon and uses the box, it only changes the weapon in the hand, meaning that you can't have two weapons unless the player has 2 already.

(I have changed the starting weapon in loadout and the box gsc, and have the latest mysterybox.gsc)

have you changed it in your zombiemode_weapons?

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if( primaryWeapons[i] == "colt45" )

you need to change "colt45" to whatever your start weapon is
Last Edit: April 23, 2015, 03:45:53 pm by chromastone10
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how would i get this to move to random location except the box location in spawn?
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PROxFTW's Groups
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how would i get this to move to random location except the box location in spawn?
I can add in a few things when I get home for this while I work to fix the 1 weapon glitch.
Last Edit: April 23, 2015, 04:57:13 pm by PROxFTW
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have you changed it in your zombiemode_weapons?

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if( primaryWeapons[i] == "colt45" )

you need to change "colt45" to whatever your start weapon is

Yup, I have also changed that, not sure what it could be. I shall wait to hear from PROxFTW :)
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Thanks to bhmbob for helping me test a few things. Everything should be fixed now. Also added in the ability for randomization of the box, allowing the mapper to modify which zones the box can/cannot start. If any other bugs are found/suggestions of what to add, let me know. Just includes the gsc on this post, the first page will be updated shortly.
Also to prevent any starting issues if you already added this in. In _zombiemode_weapons.gsc find where you added the function call
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maps\MysteryBox2::MysteryBoxNew();
and replace it with
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thread maps\MysteryBox2::MysteryBoxNew();
Last Edit: April 26, 2015, 12:57:09 pm by PROxFTW
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Stupid, but it works.
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you should add a option to have idle sounds  :P
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couple of bugs: the teddy bear appears on the box after the first move, it hides when you use the box then reappears when lid closes, it happens throughout every move, also the default texture in bottom centre flashes about every .5 seconds i am guessing it an error with the firesale powerup
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couple of bugs: (Image removed from quote.) the teddy bear appears on the box after the first move, it hides when you use the box then reappears when lid closes, it happens throughout every move, also the default texture in bottom centre flashes about every .5 seconds i am guessing it an error with the firesale powerup
The teddy bear actually isn't a bug unless you already disabled the setting, but if you look in the settings there is 1 for perma weapon increase or something which was in BO2, and a teddy bear would spawn on the box indicating stronger weapons would be easier to get over weaker weapons. And the firesale seems to be a bug if you use my powerup script which I didn't notice before and I will fix up. If it isn't one of these suggestions, could you specify more?
Added a download for the new _zombiemode_powerup.gsc. This should fix the flickering icon.
Thanks to bhmbob, just a quick little bug fix if you change the price of the box it still gives back 950.
Last Edit: April 26, 2015, 12:56:46 pm by PROxFTW
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um i have a problem, the hint string "take weapon" plays for all players not just the one who bought the box
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Didnt the old one do that anyway? I know that the pap does, you just cant take it ;)
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Didnt the old one do that anyway? I know that the pap does, you just cant take it ;)

lol maybe, cant remember but now i have a problem of not being able to take the weapon from the box, it shows the hintstring and on both solo and coop i cant take the weapon
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Yea IperBreach came to me about that too (Not being able to take the gun)

I think you need to take another look at it PROxFTW ;)
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Also now the weapons in the box are invisible, before the guns were showing up whit this box (maybe ive edited something wrong?)
And i've tryed modifing the box music but in-game isnt playing,and im am sure that the  soundaliase name is OK.
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everything is good now should i download it from the first topic ??

and thx for the box :D
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I dunno what to do with this =\

I'm using UGX Modtools Patch which slightly changes handling of zones, could this be a problem?

 
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