Mind sharing an image of the box? :DIts the default box. I just put 2.0 since it has so many features added into 1 unlike any map before. If you use the animated one, it is just the normal box without the lid so you can easily change that. And then the non-animated is just the default box.
I really want to try it but what is it? Like do you get all the features with it or you have to add everything manually?As far as scripting. You only have a few things to adjust unless you have more than the default 2 powerups with shaders but if this is the case I can help with that. There is 1 box prefab and can be placed an infinite amount of times just don't put them to close. Once you open up the MysteryBox2.gsc there is a whole function dedicated to user settings and I have tried to make it as easy as possible for the user to change anything with changing 1 value. If you look at the script it may make a bit more sense. The only features that need to be done manually is the leroy script and the locking of the box. Everything else is taken care of based on user settings.
I know I sound stupid but I'm confused. :-\
As far as scripting. You only have a few things to adjust unless you have more than the default 2 powerups with shaders but if this is the case I can help with that. There is 1 box prefab and can be placed an infinite amount of times just don't put them to close. Once you open up the MysteryBox2.gsc there is a whole function dedicated to user settings and I have tried to make it as easy as possible for the user to change anything with changing 1 value. If you look at the script it may make a bit more sense. The only features that need to be done manually is the leroy script and the locking of the box. Everything else is taken care of based on user settings.
Found a bug. Once the box moves for the first time, all of the locations will let us hit the box even if the box isnt there.
Also with my ported weapons, it will only let me have 1 weapon unless I buy a wall weapon first.
That's not the boxes fault. Go to your loadout.gsc and you can fix this issue.
I never had a problem with the 1 weapon issue until I added in the box 2.0, so....yeah i know how to fix your issue zombie let me know if you have problems dude
I never had a problem with the 1 weapon issue until I added in the box 2.0, so....Go to _zombiemode_weapons and find
Go to _zombiemode_weapons and find
around line 1627 and change it to your starting gun
i hope to see some mappers utilize this new box which is really want 3arc need (letting other players take your weapon - how difficult is that) I take it works when getting a third gun with mule kickNot very hard to let others take your weapon. And yah it is utilized to work with Mule Kick.
Yup it works now, also for some reason I cant seem to get a fire sale drop to test if that works like it should, even though I added the include line to my dlc3_codeOk Ill fix it up. Nikolai had the bug originally so just give me a bit to remember how to fix it.
everything been fixed?Mostly. Just have to get the firesale to drop again. Also I have to update the OP with a fully working version. For now just dl the latest MysteryBox2.gsc and replace it with the OP dl. And then mostly all known bugs should be fixed.
Mostly. Just have to get the firesale to drop again. Also I have to update the OP with a fully working version. For now just dl the latest MysteryBox2.gsc and replace it with the OP dl. And then mostly all known bugs should be fixed.i have downloaded the one from front page page 1 there is a tut file but i carnt open it
i have downloaded the one from front page page 1 there is a tut file but i carnt open itAny text editor should open it just fine. Just drag and drop into a text editor or open with.
Any text editor should open it just fine. Just drag and drop into a text editor or open with.ok thanks :)
Yup, I double checked to make sure I added it in zombiemode_powerups and its there. Also I forgot to add in the dlc3_code stuff and like Rorke said, its not there. Maybe cause it got overwrote with the ugx mod tools patch?No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?
No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?the include_weapons is in the weighing function for ray gun and other one is function for the weapons them self
No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?
Still found zero results. I looked through the entire file as well and couldn't find anything that sounded like it could be itOops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get home
Oops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get homelol :D +1 man thanks for the quick reply
Oops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get home
which prefab do i have to use? coz there is 2 or dont it matter?
thats messed up rorkelol bug's for life lol are well its only the tutorial map lol
If you have the motd box or origins box you use the animated one, but if you dont then you use the normal one.so i have to now port the weapons box from bo2 dlc? im very confused
lol bug's for life lol are well its only the tutorial map lol
I had that same bug on my test map, oddly enough when i copied it over to my main map, it went away.echh not too keen on risking months of work lol
Rorke the unknown texture is because you didn't adjust the shader in _zombiemode_powerups.gsc. The an94 bug I don't know what to say about that as it uses weapons only included in dlc3_code.gsc and _zombiemode_weapons.gsc so I didn't have to do more modifying to the code. Yah magic_box having that error would be you forgot to add it. The Animated box is only if you have any box from BO2 or just a custom made animated box. Otherwise use the Default one. Using the animated box will have to be adjusted as I just used part of the WAW box so you could see what needed to be changed.it gave me that error because i didnt tick the animtree in iwd file list when building mod
it gave me that error because i didnt tick the animtree in iwd file list when building modBasically it is trying to make adjusting features of the box easier. Also I have had people always ask me about the firesale so this includes the firesale. And adds features into the box from BO and BO2 that the box was specifically designed for and helps people who have little scripting knowledge to change features with just changing 1 thing then a whole function. And also fixes up a few bugs that were originally present in the WAW version.
Double Post Merge: October 31, 2014, 03:34:02 pm
i also dont fully understand what the box is supposed to do? like whats different? im very confused :'(
Basically it is trying to make adjusting features of the box easier. Also I have had people always ask me about the firesale so this includes the firesale. And adds features into the box from BO and BO2 that the box was specifically designed for and helps people who have little scripting knowledge to change features with just changing 1 thing then a whole function. And also fixes up a few bugs that were originally present in the WAW version.ohh i see thats nice really nice :D also when box leaves it leaves it light behind is it supposed to do that?
so firesale is pre-scripted?Firesale is already setup in the MysteryBox2.gsc script all you have to do is add the powerup then simply thread the line in MysteryBox2.gsc and it will start working. The thing with the firesale is sounds and shaders must be ported yourself. I may make an iwd or ff file for those who don't own BO or BO2 for sounds and the shader.
Double Post Merge: October 31, 2014, 03:45:54 pm
ohh i see thats nice really nice :D also when box leaves it leaves it light behind is it supposed to do that?
so firesale is pre-scripted?
Double Post Merge: October 31, 2014, 03:45:54 pm
ohh i see thats nice really nice :D also when box leaves it leaves it light behind is it supposed to do that?
http://gyazo.com/dcc76a2c3e0addb53d2475d0040fc049 (http://gyazo.com/dcc76a2c3e0addb53d2475d0040fc049)Oops another mess up got to update that later as well now. In _zombiemode_powerups is what I meant. Ill fix it up later with the other one.
?
i already have if you want me to pm you with it?Do you have material,FireSaleShader in mod.csv?
Do you have material,FireSaleShader in mod.csv?no ive not ported anything to do with fire sale stuff
no ive not ported anything to do with fire sale stuffill probibly do that later on today, also is the box copy and past? or whats crack with that
no ive not ported anything to do with fire sale stuffalso i found the 3 boxes that the main box is sat on is black? might be my light grid but idk
Double Post Merge: October 31, 2014, 04:04:37 pm
ill probibly do that later on today, also is the box copy and past? or whats crack with that
no ive not ported anything to do with fire sale stuffThen ignore it or you can use another shader for testing. Otherwise it will be a checkerboard shader.
yeah when i spawn in its there constantly flashing but ive commented it outHmm.. Ill take a look in a bit. And what do you mean copy and paste? Like using the same prefab over and over? Then Yes.
Hmm.. Ill take a look in a bit. And what do you mean copy and paste? Like using the same prefab over and over? Then Yes.yeah thats what i meant and perfect (was getting tired of right clicking and being limited to 5 weapon boxes per map) thanks man +1 for you again :D
I keep having this error. I don't know what im doing wrong but its the dlc3_code part in the tutorial that im stuck with (http://i60.tinypic.com/353cza0.jpg) (http://i58.tinypic.com/2wqcq6o.jpg)Ok I know what that is. I forgot I updated my script to work with a few of my features. In _zombiemode_weapons.gsc replace with
I have a question, how do I adjust the times for the box to leave and appear? I don't like how quick the box leaves and arrives.This is default to waw but if you want to change it. Ill add it as an option as well for people
I have a big Problem with the Mystery Box, when I went to the box and hit it my screen freezes a short time and I can´t grab a weapon from the box. :'(Hmm, that should be fixed. Ill take another look when I get home and make sure.
Can anyone help please.
I having real trouble trying to use this, can someone just give me a quick run down?
Nice work pro very nice work I might need your help when it comes to the hacker tho but very nice indeed +1 for you again :) I will definitely be downloading when I get on the pc :)Dont worry much about the 1 minute thing. It is just if you got the perma firesale perk thing, then it would only play the sound for 30 seconds rather than a minute. Also for the sound make sure it is set up for just a regular playsound than a playloopsound, otherwise I could help you with that if you need anymore help.
Double Post Merge: December 08, 2014, 10:11:28 pm
what do you mean by this?
// 30 second sound for firesale. If increased to 1 minute, then it will play 30 seconds. May reconsider
i got bo2 firesale sounds to work but the music when firesale is active just keeps on going and its not set to looping in the alieas either is this a error in the gsc? coz even when sale has finished music still keeps on going
found a bug in co-op i can only use the weapon box onceOk Ill take a look when I get home.
http://gyazo.com/00a8e3f368f4a8d91d1f42cdf5d891d8 (http://gyazo.com/00a8e3f368f4a8d91d1f42cdf5d891d8)
well the host can only use the weapon box once other people can use it like normal
Ok Ill take a look when I get home.nice thanks man!! :)
Hope it helps too Harry.thankyou pro :) i will now have to make 2 changes in the script for my firesale sounds to work but nice job +1 for fixing illl test in the morning
Also have a potential update that might fix the host glitch. If someone has time to test it and let me know that would be great.
If this doesn't work, then I will test it hard with some friends but hopefully this should fix it.
Also if this works I will update the OP until then download it from this post.
Have you managed to fix the host glitch? I tried this last week and the box only worked once for me (I was host of course lol) ;)Don't know if it is. Haven't messed with this in a while since I plan to make something bigger off of this same idea but is no where close to being ready. I can defiantly take a look at it and check if it is fixed tomorrow then if not work on it and have it ready and working tomorrow.
Mystery Box 2.0 updateJust to make sure, is the OP Download the updated version?
- Fixed host glitch: Had to rework some stuff so hacker device might be a little glitchy/weird when using it but should still work the same.
Will update the first post in a bit, until then download this one.
Just to make sure, is the OP Download the updated version?Yah, should be the most updated
Yah, should be the most updatedK great, thanks for the share
Yah, should be the most updatedBug Found:
Not sure if I've missed how to fix this, when the player has one weapon and uses the box, it only changes the weapon in the hand, meaning that you can't have two weapons unless the player has 2 already.I can fix it when I get home then.
(I have changed the starting weapon in loadout and the box gsc, and have the latest mysterybox.gsc)
I can fix it when I get home then.
Not sure if I've missed how to fix this, when the player has one weapon and uses the box, it only changes the weapon in the hand, meaning that you can't have two weapons unless the player has 2 already.
(I have changed the starting weapon in loadout and the box gsc, and have the latest mysterybox.gsc)
how would i get this to move to random location except the box location in spawn?I can add in a few things when I get home for this while I work to fix the 1 weapon glitch.
have you changed it in your zombiemode_weapons?
you need to change "colt45" to whatever your start weapon is
couple of bugs: (http://i.gyazo.com/3dc4383f5b8d120ec4962a646124ed26.jpg) the teddy bear appears on the box after the first move, it hides when you use the box then reappears when lid closes, it happens throughout every move, also the default texture in bottom centre flashes about every .5 seconds i am guessing it an error with the firesale powerupThe teddy bear actually isn't a bug unless you already disabled the setting, but if you look in the settings there is 1 for perma weapon increase or something which was in BO2, and a teddy bear would spawn on the box indicating stronger weapons would be easier to get over weaker weapons. And the firesale seems to be a bug if you use my powerup script which I didn't notice before and I will fix up. If it isn't one of these suggestions, could you specify more?
Didnt the old one do that anyway? I know that the pap does, you just cant take it ;)