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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
[Script] Hitmarkers (Updated)
This is an updated version of an old script that I posted a while ago. This new script addresses many issues with the old script and is much better. Remove all scripting that you did for the old script before using this script. Thanks.
Download and simply put the files where they belong. The sound files are default WaW files just placed correctly for you. Then just copy the mod.csv lines into your mod.csv and continue with the tutorial.
Step 1 ------------------------------ In mapname.gsc above
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maps\_zombiemode::main();
add
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precacheShader( "damage_feedback" );
Step 2 ------------------------------- In _zombiemode_spawner.gsc in the function
There were a few reasons why I never posted this, not cause I didn't want anyone to know, but if you can tell, the sound doesn't exactly work, I believe the SP_hit_alert was changed to MP_hit_alert for the sound, and maybe something else but can't remember. And there was an issue where you could get hitmarkers on an already killed zombie. I was just never in the mood to exactly go about fixing any of this, so why I never posted it, and wanted to redo the script a bit. Also, the one you copied had an issue in co-op, just if you are going to keep it just update it, the updated script was like 3 post below.
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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
There were a few reasons why I never posted this, not cause I didn't want anyone to know, but if you can tell, the sound doesn't exactly work, I believe the SP_hit_alert was changed to MP_hit_alert for the sound, and maybe something else but can't remember. And there was an issue where you could get hitmarkers on an already killed zombie. I was just never in the mood to exactly go about fixing any of this, so why I never posted it, and wanted to redo the script a bit. Also, the one you copied had an issue in co-op, just if you are going to keep it just update it, the updated script was like 3 post below.
I believe I actually copied the script from the last one down and it seems to be working fine (except sounds, I will mention this in the tutorial). I test coop with my friend and it worked fine. Also, I haven't noticed hitmarkers on killed zombies so that's good.
There were a few reasons why I never posted this, not cause I didn't want anyone to know, but if you can tell, the sound doesn't exactly work, I believe the SP_hit_alert was changed to MP_hit_alert for the sound, and maybe something else but can't remember. And there was an issue where you could get hitmarkers on an already killed zombie. I was just never in the mood to exactly go about fixing any of this, so why I never posted it, and wanted to redo the script a bit. Also, the one you copied had an issue in co-op, just if you are going to keep it just update it, the updated script was like 3 post below.
You could just check if the zombie is alive after they get damaged,
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
I know this is a silly question but could you upload some sort of video/pic so non-scripters know what this is about? I understand this but i would like to see it in a more visual way.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
This is an updated version of the hitmarkers. Not really necessary to update but should be a little better than the original script. This includes headshot sounds and no longer shows hitmarkers on dead zombies. This does require a little more scripting but should be more reliable. Also MZslayer11 if you want to update you can but up to you. If there are any issues let me know. My files are completely different so I tried to determine the exact spots they should be but I could have messed something up still. Step 1 ------------------------------ In mapname.gsc above
Code Snippet
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maps\_zombiemode::main();
add
Code Snippet
Plaintext
precacheShader( "damage_feedback" );
Step 2 ------------------------------- In _zombiemode_spawner.gsc in the function
Step 6 --------------------------- Download: https://www.mediafire.com/?p1clt5klq6g1lny And simply put the files where they belong. The sound files are default waw files just placed correctly for you. There are also 2 csv files because the sound info came from 2 different csv files and I didn't feel like modifying them to work in 1. Then just copy the mod.csv lines into your mod.csv and done. Video of the updated version for those wondering