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Contact Support - Help Center Get help on the UGX Discord. Join it now!i dont know if im too late or if you fixed this yet or not but from what ive seen those files in the shot folder you provided dont look right you have wpn_ak74u_fire_plr_00.wav but like 5 times i think they are duplicates u should only have one of those files try that and also set up the bo_weapons sound aliases gsc in waw / raw / soundaliases and call that gsc in your mod .csv like this: sound,bo_weapons,,all_sp
Hope this helps
Try 16 bit, worked for me in the passed. Also i dont think you need to run these kind of sounds through the build-sounds tool. Just convert them in audacity or w/e and add them in soundaliases etc..
lol, it's a desert. It's a vast mass of endless scary sand. I think he could make it work with maybe a slight earthquake effect and messing up the vison or some sand blast fx... with multiple zones across for dense spawning... You prob won't want to be up there much cause of that, but would be interesting maybe... Maybe a moving mirage somewhere too, lol.
I like it. Good start for first map. Recommend risers in the sand of course, maybe editing the fx, and if you keep it that large out there, splitting it up into like 4 or 6 zones for spawning. And of course detailing. Like where two textures meet, like a brick and a drywall, will it really look like that? Little things like that, that I suck at btw, will make a huge difference. Plus your sand should prob flow up and down when it hits the walls and stuff. check out some blackjackjonnyy vids on youtube on terrain patches if you need any help with that. I like the viewarms and the starting pistol.
look at cod standards and back at the 9750+ unit sized room you just made, now reduce this by 9000 units give or take...