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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Now question is, why does it print all that, just before map crashes and not all the way before? And if it prints something like this, does it mean, that it lets infinite loop run a bit before deleting it?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Use developer and developer_script.
it doesn't have to be an 'infinite loop' so maybe the game is not killing it at all. Could just as well be a 'valid loop' that keeps creating new var's untill there's too many..
Have you got any clue to what's causing it, and have you tried temporary removing scripts or w/e to determine where it's comming from? Any scripts being activated around round 20, or something like that?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
As I have said in other topic, it would take ages to get those working in my map, so yeah ._.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
How can one loop create new var's everytime it runs? Sounds weird to me
As I have said in other topic, it would take ages to get those working in my map, so yeah ._.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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All you need to do for "developer 1" and "developer_script 1" to work is add a second zone and then go to _debug.gsc and remove
Thread debug_character_count();
level thread debug_show_viewpos();
Even without doing that if you load your map with "developer 1" "developer_script 1" and "logfile 1" a text file called "console.log" will be put into your raw/mods/mapname folder and it will list the script and functions those var errors are coming from regardless of the other errors in your map.
I've seen this before when my hudhintstring script was coupled with trems bank script. It was calling a function repeatedly that had a while loop in it, and once you got to higher rounds, it would do that. Sooner if you used the bank alot. That is what happened in sevengpluke's asylum map the first release.
So if your using my hudhintstring gsc or anything like it, that may be called often like trems hintstring update in his bank script, it could be causing it.
but after every kill I get notification Cannot Cast undefined to bool
run very bad FPS and worst of all,
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
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Whats the console say?
Console spam maybe?
(Image removed from quote.)
Would be nice to know what cannot cast undefined to pool means, so I can fix other stuff as well
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
that a var inside an if statement is undefined?
So, I would need to add isDefined-statement in that line?
it would be a good idea, but make sure why it isnt defined, by default it should be set in zombiemode_powerups