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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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All will become clear soon

about the illuminati? fuck it is real
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All will become clear soon
*insert dramatic music here*
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Hide your kids, hide your wife, the illuminati are coming to town
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Dont you mess about :)
let the ACDC chain begin :troll:
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I have worked with the earlier UGX mod and Im hitting image limit, which means less features  >:( Is there way to have delete asset option in version 1.1?
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I have worked with the earlier UGX mod and Im hitting image limit, which means less features  >:( Is there way to have delete asset option in version 1.1?
Be more efficient with your image usage.

I've mentioned before I will try to release an alternate version of v1.1 standalone which only has the scripted features and the wonderweapons included for people who want to do their own guns or whatever else. Might just provide different localized_common.ff's for different gun combinations or something. But that's all irrelevant until the first full version of 1.1 standalone is released and working.
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Be more efficient with your image usage.

I've mentioned before I will try to release an alternate version of v1.1 standalone which only has the scripted features and the wonderweapons included for people who want to do their own guns or whatever else. Might just provide different localized_common.ff's for different gun combinations or something. But that's all irrelevant until the first full version of 1.1 standalone is released and working.

That is good to hear for some people, who want to add their own stuff :P But yeah, working with FF files is bitch, when it is trying to include all model images, even when model is not added, is there way to use ignore files to UGX mods models?
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That is good to hear for some people, who want to add their own stuff :P But yeah, working with FF files is bitch, when it is trying to include all model images, even when model is not added, is there way to use ignore files to UGX mods models?
You can't ignore anything which is already compiled.... all ignoring does is exclude files from an FF compile. If the ff is already compiled and you do not have the source files necessary to compile it yourself there is nothing you can do. And since I cant legally distribute all of the assets in their raw format you are out of luck.
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You can't ignore anything which is already compiled.... all ignoring does is exclude files from an FF compile. If the ff is already compiled and you do not have the source files necessary to compile it yourself there is nothing you can do. And since I cant legally distribute all of the assets in their raw format you are out of luck.

And giving them in raw format now would take too long to put them in map and delete the other stuff, and time is money now  :-\ Oh well, thanks for answering
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And giving them in raw format now would take too long to put them in map and delete the other stuff, and time is money now  :-\ Oh well, thanks for answering
That wouldn't work anyway... you don't have the included xanims, or fx in raw format and it is impossible to get from the FFs with the currently available tools. On top of that you would need to remake all of the GDTs for the images in order to get the materials into your raw direcotry and export all of the xmodels and redo the GDTs for those too.
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@treminaor just messaged me. We have our own official perk jingle for Sharing Is Caring! http://www.youtube.com/watch?v=gKVNI9jeFK4
Last Edit: November 09, 2014, 05:46:36 am by MAK911
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@treminaor just messaged me. We have our own official perk jingle for Sharing Is Caring! http://www.youtube.com/watch?v=gKVNI9jeFK4
And this is how AW got leaked...
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look out, new standalone models:   :troll:
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@treminaor just messaged me. We have our own official perk jingle for Sharing Is Caring! http://www.youtube.com/watch?v=gKVNI9jeFK4
You sure it's not this?  :troll: http://www.youtube.com/watch?v=RPQIwGZj4-I
Last Edit: November 09, 2014, 07:49:51 am by DarkWhiss

 
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