[WIP] Soviet Arena

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Created 1621 days ago
by daedra descent
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
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A close quarters map that uses the Soviet mod. I plan on releasing this map right along version 1.3 of the soviet mod which will include powerups and a new gamemode.

Features:
Soviet mod
Nazi spawners with weapons: mp40, kar98K scoped, Kar98K, mg42, gewehr43, and panzerschreck.
-random teleportation system

About 50% done

Pictures:


Last Edit: June 13, 2015, 02:49:00 am by daedra descent
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omg come on DD...give a little bit of detail to the map  :-\
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omg come on DD...give a little bit of detail to the map  :-\

Since this map is supposed to be an old school styled map i don't plan on really detailing it all that much. Still, if it makes people happy i'll throw in a few extra crates and barrels.   :lol:
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Since this map is supposed to be an old school styled map i don't plan on really detailing it all that much. Still, if it makes people happy i'll throw in a few extra crates and barrels.   :lol:

Old-school maps were sometimes more detailed than most maps these days... :facepalm2:
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Old-school maps were sometimes more detailed than most maps these days... :facepalm2:
Wow good point.^^ :lol:
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Seelow and Penguin had the worst amount of detailing in CZ history... :troll: But seriously deadra, I feel like there is something more to the fact that you refuse the needed detail...
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Since this map is supposed to be an old school styled map i don't plan on really detailing it all that much. Still, if it makes people happy i'll throw in a few extra crates and barrels.   :lol:
Extra barrels and crates wouldn't make that look more detailed :lol: You could start with maybe using more than ONE texture ::) Also you are the ultimate promoter of detailed 'old school' stock maps, wtf are you going on about?
Last Edit: June 13, 2015, 02:19:34 pm by steviewonder87
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Old school shooter style, not World at War old school. Of course there are way more attractive old school shooters games/maps out there but i'm slowly working at improving it.

Extra barrels and crates wouldn't make that look more detailed :lol: You could start with maybe using more than ONE texture ::)

3 textures actually. The wall and floor/ceiling textures are two textures.  :troll:


Last Edit: June 13, 2015, 02:50:58 pm by daedra descent
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Old school shooter style, not World at War old school. Of course there are way more attractive old school shooters games/maps out there but i'm slowly working at improving it.

3 textures actually. The wall and floor/ceiling textures are two textures.  :troll:

still though dude, you slate everyone on mapping/scripting fails, someone who does this then releases something that looks so bad is a little backwards if you ask me
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still though dude, you slate everyone on mapping/scripting fails, someone who does this then releases something that looks so bad is a little backwards if you ask me

I generally don't slate on mapping. Criticize some aspects of it perhaps, but not full on slate. However if you encounter any in-game bugs while playing the map due to a scripting flaw please do slate me for it. Its only fair, eh?

Though i really don't expect anyone to. I've already spent countless hours play testing the mod and there is only one currently known bug that i haven't been able to squash yet.


 

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