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How to make a map pack?

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Created 12 years ago
by jei9363
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How do you compile 2 or maps to the same mod?
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Just select the same mod in Launcher -> Compile Level for your 2 maps. ;)
Last Edit: April 10, 2014, 05:09:58 pm by JR-Imagine
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And make sure to list all maps in your mod.arena file, so that they are both accessible in the Coop server setup menu.

- Phil.
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lmao. Too funny.

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All of the maps would use the same _zombiemode.gsc's, unless you make a separate copy in a sub folder within maps & change the directories. Besides that all you need is the maps specific files since their already included.
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I'm currently trying to do this with my black ops mod for Overrun and Lockdown;
unfortunately, I am running into some issues for it. Specifically with the mod.ff

If I compile the maps with the same mod like JR-Imagine said, the mod.ff doesn't work properly.
But if I use a mod.ff from Overrun or Lockdown, then that map will work but the other won't :/

Any ideas on how to properly setup two maps in one mod? and yes I have the scripts setup so that, depending on what map you launch, it will load the scripts specific to that map.
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I'm currently trying to do this with my black ops mod for Overrun and Lockdown;
unfortunately, I am running into some issues for it. Specifically with the mod.ff

If I compile the maps with the same mod like JR-Imagine said, the mod.ff doesn't work properly.
But if I use a mod.ff from Overrun or Lockdown, then that map will work but the other won't :/

Any ideas on how to properly setup two maps in one mod? and yes I have the scripts setup so that, depending on what map you launch, it will load the scripts specific to that map.
Can you be more specific about what doesn't work?
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Can you be more specific about what doesn't work?
When I compiled the two maps with the one mod, both did not load any of the scripts that were related to them, but as soon as I used a mod.ff from one of the actual levels, then that specific level would work.
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thats due to the fact that you havent set them to be map specific
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thats due to the fact that you havent set them to be map specific
I did, when I compiled the maps I set the mod specific to my black ops mod.
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I did, when I compiled the maps I set the mod specific to my black ops mod.
i don't know if it helps but you can copy both maps' mod.ff files and rename them like localized_mapname.ff?
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I've done this in one of my earlier mods although I never released it, Only a few people tried it but you need to set your arena file for the 2 maps.

This was one I did for it.
Code Snippet
Plaintext
{
map "mak"
longname "MENU_LEVEL_MAK"
gametype "cmp arc"
}
{
map "chaos_test_map"
longname "chaos_test_map"
gametype "zom"
}
{
map "dead_cabin"
longname "dead_cabin"
gametype "zom"
}


For my mapstable.csv;

Code Snippet
Plaintext
# Map Data Table,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9
maxnum_map,20
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#level order coop,#gametype,#mis_01
mak,desert,desert,MENU_LEVEL_MAK,loadscreen_mak,2,MENU_LEVEL_DESC_MAK,0,cmp,0
nazi_zombie_prototype,desert,desert,MENU_LEVEL_ZOMBIE_PROTOTYPE,loadscreen_zom2,1,MENU_LEVEL_DESC_ZOMBIE_PROTOTYPE,19,zom,15
chaos_test_map,desert,desert,Village of the Damned,loadscreen_chaos_test_map,2,MOD_LEVEL_DESC_ZOMBIE_MAPNAME,20,zom,16
dead_cabin,desert,desert,Cabin of the Dead,loadscreen_cabin_test_map,3,MOD_LEVEL_DESC_ZOMBIE_MAPNAME,20,zom,16
locked,desert,desert,MPUI_LOCKED_MODE,loadscreen_locked,1,MENU_LOCKED_MODE_DESC,20,locked,

All works well, I added in 2 buttons of coarse into the menu file for solo player.
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@DuaLVll I've already done that, those steps would be for getting coop to work.
@johndoe I'll give that a try

Edit: Nope, didn't work. I think that this might be too much trouble to do and I'm probably going to release the two maps separately, 'cause I want to get to work on Excavation Site and be done with those maps.
Last Edit: May 06, 2014, 07:46:13 pm by JBird632
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I don't know about .ff's but i do know that the only real map specific files are the ones with your maps name in it & doesn't include other maps files/functions/includes. That said, making anything map specific on the scripting end would probably require a level script check and moving the includes to a map specific file(what your issue sounds like). I got it to work a long time ago with stock scripts, so it is possible to do.



Last Edit: May 06, 2014, 08:53:11 pm by daedra descent
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@DuaLVll I've already done that, those steps would be for getting coop to work.
@johndoe I'll give that a try

Edit: Nope, didn't work. I think that this might be too much trouble to do and I'm probably going to release the two maps separately, 'cause I want to get to work on Excavation Site and be done with those maps.

I did that and compiled both maps to the same mod and it all worked fine.

 
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