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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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I'm currently trying to do this with my black ops mod for Overrun and Lockdown;
unfortunately, I am running into some issues for it. Specifically with the mod.ff
If I compile the maps with the same mod like JR-Imagine said, the mod.ff doesn't work properly.
But if I use a mod.ff from Overrun or Lockdown, then that map will work but the other won't
Any ideas on how to properly setup two maps in one mod? and yes I have the scripts setup so that, depending on what map you launch, it will load the scripts specific to that map.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
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Can you be more specific about what doesn't work?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
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thats due to the fact that you havent set them to be map specific
I did, when I compiled the maps I set the mod specific to my black ops mod.



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
{
map "mak"
longname "MENU_LEVEL_MAK"
gametype "cmp arc"
}
{
map "chaos_test_map"
longname "chaos_test_map"
gametype "zom"
}
{
map "dead_cabin"
longname "dead_cabin"
gametype "zom"
}
# Map Data Table,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9
maxnum_map,20
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#level order coop,#gametype,#mis_01
mak,desert,desert,MENU_LEVEL_MAK,loadscreen_mak,2,MENU_LEVEL_DESC_MAK,0,cmp,0
nazi_zombie_prototype,desert,desert,MENU_LEVEL_ZOMBIE_PROTOTYPE,loadscreen_zom2,1,MENU_LEVEL_DESC_ZOMBIE_PROTOTYPE,19,zom,15
chaos_test_map,desert,desert,Village of the Damned,loadscreen_chaos_test_map,2,MOD_LEVEL_DESC_ZOMBIE_MAPNAME,20,zom,16
dead_cabin,desert,desert,Cabin of the Dead,loadscreen_cabin_test_map,3,MOD_LEVEL_DESC_ZOMBIE_MAPNAME,20,zom,16
locked,desert,desert,MPUI_LOCKED_MODE,loadscreen_locked,1,MENU_LOCKED_MODE_DESC,20,locked,![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
@DuaLVll I've already done that, those steps would be for getting coop to work.
@johndoe I'll give that a try
Edit: Nope, didn't work. I think that this might be too much trouble to do and I'm probably going to release the two maps separately, 'cause I want to get to work on Excavation Site and be done with those maps.