does that mean I cant change the hintstring to say "Not needed" then change to say "press *button* to change the fuse" like back and forth or would that hit a limit too, or is it just like 48 different ...
11 years ago
Counting down seconds in a hintstring just produces way too many for WaW's limit of 48 in total. You gotta find another way to count down (HUD elem for example).
- Phil.
- Phil.
11 years ago
Well, I'd assume you would want it to work in Coop too. all_players_connected will also be set in SP, so no harm in waiting for it to be set.
- Phil.
- Phil.
11 years ago
Okay, then, are you calling this function after the flag "all_players_connected" has been set?
- Phil.
- Phil.
11 years ago
Are you calling your code after _zombiemode::main(). Before that, get_players() might not return any players.
- Phil.
- Phil.
11 years ago
Code Snippet
Plaintext level thread spectators_respawn();
// round_text( &"ZOMBIE_ROUND_END" );
level thread chalk_round_hint();
wait( level.zombie_vars["zombie_between_round_time"] );
11 years ago