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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Maybe they’re new to mapping.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Why do people always think making a map changes what the solo button does by default lol
The button is for campaign. If you wanna change it to load your map do the above
To this post, I am ghanesh. There is no point here on this post, please just use the console and run it using your mapname's ff i.e what the folder of your mods name is. (Mods/mapname_here/ = mapname_here.ff) on the in-game console type in "map mapname_here" and or "map mapname_here.ff". Hope that helps. knowing that well probly make people start to understand the in-game console and probly start to understand the basics of debugging the game. Saying that in a positive way. Plus there is relly no way of showing you how to do it, say... how your modtool is correct or not, again staying positive here .
I don't use the UGX Script placer but I'm sure it's the same as any other "Solo Start Button"
1. Find The UI File Main And Copy/Paste, Rename "nazi_zombie_MAPNAME" Than Open It
WaW Root Folder/raw/UI/main.menu
2. Find This Line In The File
CHOICE_BUTTON_VIS( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
3. Change To This Text "Solo Zombies" Is What The Text Is Displayed As. Make Sure you make the MAPNAME yours!
CHOICE_BUTTON_VIS( 1, "Solo Zombies", exec "map nazi_zombie_MAPNAME"; , when( !localvarBool( ui_hideBack ) ); )
4. Add Into Mod Builder
menufile,ui/nazi_zombie_MAPNAME.menu
That's it!
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Actually, in every other Zombies map I've made until now, the Solo button works perfectly. I don't just EXPECT it to change, I tell my script placer to add the custom Solo button when I first create it. No need to be so condescending.
Unfortunately, I have tried the suggestion about editing the script, I have made absolutely sure I followed the instructions to the punctuation and I have the same problem still, solo button does nothing at all.
Is it possible that the problem is coming from my mod launcher? When I compile my mod it comes up with a handful of errors saying it can't access something called HumorModV2? I have no idea what that is or why it's trying to access it for my mod...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |