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Contact Support - Help Center Get help on the UGX Discord. Join it now!I don't use the UGX Script placer but I'm sure it's the same as any other "Solo Start Button"
1. Find The UI File Main And Copy/Paste, Rename "nazi_zombie_MAPNAME" Than Open It
WaW Root Folder/raw/UI/main.menu
2. Find This Line In The File
CHOICE_BUTTON_VIS( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
3. Change To This Text "Solo Zombies" Is What The Text Is Displayed As. Make Sure you make the MAPNAME yours!
CHOICE_BUTTON_VIS( 1, "Solo Zombies", exec "map nazi_zombie_MAPNAME"; , when( !localvarBool( ui_hideBack ) ); )
4. Add Into Mod Builder
menufile,ui/nazi_zombie_MAPNAME.menu
That's it!
To this post, I am ghanesh. There is no point here on this post, please just use the console and run it using your mapname's ff i.e what the folder of your mods name is. (Mods/mapname_here/ = mapname_here.ff) on the in-game console type in "map mapname_here" and or "map mapname_here.ff". Hope that helps. knowing that well probly make people start to understand the in-game console and probly start to understand the basics of debugging the game. Saying that in a positive way. Plus there is relly no way of showing you how to do it, say... how your modtool is correct or not, again staying positive here .
Why do people always think making a map changes what the solo button does by default lol
The button is for campaign. If you wanna change it to load your map do the above