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Messages - (S21)RuneMaster

Hi all-

I'm having some trouble with the zombies' behaviour in my latest zombies map attempt. There are two semi-completed rooms in the map currently. The zombies in the first room work perfectly, but as soon as I enter the second room (titled 'sec2', and the debug prompt tells me 'all spawners in sec2 activated' when I open the door), the zombies from the three sec2 spawners don't enter the map. From two of the three spawners, the zombies spawn in and walk to the barriers, but then just stand there dumbstruck waving their heads around instead of breaking them and entering the playable zone. At the third spawner they don't even move, just stand where they are until they force despawn. 
Within Radiant I can see that the spawners are targeting the correct zones, yellow arrows and all, and they trigger correctly when I unlock sec2, I just can't get them to enter the barriers. Each of the three spawners has a bridge leading across a gap to their respective barricades, I wonder if that is somehow part of the problem. I should also note that at least one of the spawners worked correctly only when placed literally right against its respective barricade.
Screenshots - https://imgur.com/a/KWlMQpc

Any and all help is greatly appreciated. Thanks in advance


4 years ago
Unfortunately, I have tried the suggestion about editing the script, I have made absolutely sure I followed the instructions to the punctuation and I have the same problem still, solo button does nothing at all.

Is it possible that the problem is coming from my mod launcher? When I compile my mod it comes up with a handful of errors saying it can't access something called HumorModV2? I have no idea what that is or why it's trying to access it for my mod...
6 years ago
I don't use the UGX Script placer but I'm sure it's the same as any other "Solo Start Button"

1. Find The UI File Main And Copy/Paste, Rename "nazi_zombie_MAPNAME" Than Open It
WaW Root Folder/raw/UI/main.menu

2. Find This Line In The File
CHOICE_BUTTON_VIS( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )

3. Change To This Text "Solo Zombies" Is What The Text Is Displayed As. Make Sure you make the MAPNAME yours!
CHOICE_BUTTON_VIS( 1, "Solo Zombies", exec "map nazi_zombie_MAPNAME"; , when( !localvarBool( ui_hideBack ) ); )

4. Add Into Mod Builder
menufile,ui/nazi_zombie_MAPNAME.menu

That's it!

Of all the replies here, you seem to be the only one willing to help me, so I thank you. Have some +respect  :)
6 years ago
To this post, I am ghanesh. There is no point here on this post, please just use the console and run it using your mapname's ff i.e what the folder of your mods name is. (Mods/mapname_here/ = mapname_here.ff) on the in-game console type in "map mapname_here" and or "map mapname_here.ff". Hope that helps. knowing that well probly make people start to understand the in-game console and probly start to understand the basics of debugging the game. Saying that in a positive way. Plus       there is relly no way of showing you how to do it, say... how your modtool is correct or not, again staying positive here  .     

I have seen Solo buttons work on my other maps. Please do not tell me I have to launch my map through console every time I want to play it solo, because I know it can be done with the button.
6 years ago
Why do people always think making a map changes what the solo button does by default lol

The button is for campaign. If you wanna change it to load your map do the above

Actually, in every other Zombies map I've made until now, the Solo button works perfectly. I don't just EXPECT it to change, I tell my script placer to add the custom Solo button when I first create it. No need to be so condescending.

6 years ago
So like I said in the title, I've run into this issue that whenever I create a new map, no matter what I do, when I click the Solo button in the menu it does nothing. Nothing at all, not even an error message.
I have been having this problem for months now, and I can't work on my older maps anymore either because something somewhere has gone horribly wrong and the rounds just tick over rapidly with no zombies spawning anywhere, and believe me I've looked, but that's another topic to discuss.
My problem right now is with the Solo button. I use the UGX Script Placer 2.0.1, same as I have used since it was released, so the problem shouldn't exist there, though I have tried deleting and re-downloading the .exe, to no effect. I have also done fresh installs of my CoD game and all my mod tools, and I still get the same problem. I have not downloaded any new tools or resources since I began modding a few years ago.
The only other topic I can find here with this problem, was resolved by the OP outside of the UGX forum and they did not leave any explanation of their solution, so I had no choice but to start my own topic. If anyone has any help for me PLEASE! I have been dealing with this problem for months and it's starting to drive me insane!  :'(
6 years ago
Hey everyone,

So I started playing around with a new map idea and I thought it would be pretty cool to have some traverse functions as I've never used them before. :accepted: Problem is, I can use the zombie traverses fine but the player traverse GSC's are all missing so my player can't vault onto a ledge or anything. I read another post elsewhere on the interwebs and someone said you should simply delete the problem traverse and try another one, but that would mean I can't use any traverses at all for my players. Is there somewhere I can get hold of the GSC files I need?
Any help will be greatly appreciated. Thanks in advance, /R
7 years ago
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