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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Maybe they’re new to mapping.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Why do people always think making a map changes what the solo button does by default lol
The button is for campaign. If you wanna change it to load your map do the above
To this post, I am ghanesh. There is no point here on this post, please just use the console and run it using your mapname's ff i.e what the folder of your mods name is. (Mods/mapname_here/ = mapname_here.ff) on the in-game console type in "map mapname_here" and or "map mapname_here.ff". Hope that helps. knowing that well probly make people start to understand the in-game console and probly start to understand the basics of debugging the game. Saying that in a positive way. Plus there is relly no way of showing you how to do it, say... how your modtool is correct or not, again staying positive here .
I don't use the UGX Script placer but I'm sure it's the same as any other "Solo Start Button"
1. Find The UI File Main And Copy/Paste, Rename "nazi_zombie_MAPNAME" Than Open It
WaW Root Folder/raw/UI/main.menu
2. Find This Line In The File
CHOICE_BUTTON_VIS( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
3. Change To This Text "Solo Zombies" Is What The Text Is Displayed As. Make Sure you make the MAPNAME yours!
CHOICE_BUTTON_VIS( 1, "Solo Zombies", exec "map nazi_zombie_MAPNAME"; , when( !localvarBool( ui_hideBack ) ); )
4. Add Into Mod Builder
menufile,ui/nazi_zombie_MAPNAME.menu
That's it!
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Actually, in every other Zombies map I've made until now, the Solo button works perfectly. I don't just EXPECT it to change, I tell my script placer to add the custom Solo button when I first create it. No need to be so condescending.
Unfortunately, I have tried the suggestion about editing the script, I have made absolutely sure I followed the instructions to the punctuation and I have the same problem still, solo button does nothing at all.
Is it possible that the problem is coming from my mod launcher? When I compile my mod it comes up with a handful of errors saying it can't access something called HumorModV2? I have no idea what that is or why it's trying to access it for my mod...
CHOICE_BUTTON_VIS_NOHI( 1, "SOLO JUNGLE", exec map nazi_zombie_jungle, when ( !dvarbool( cg_development ) ); )
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |