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Zombie Destroyer
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Community Mapper
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Does the ReShade mod override t4m? I know, I know, this map doesn't use t4m but I do play quite a few maps on a regular basis that need t4m and I also love that I can use "cg_fov 90" without having cheats enabled.
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
With its current state, I wasn't able to compile the map on extra light mode until I deleted some brushes and lightmaps.
Thanks.
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
Well hey, it's a beautiful map regardless. The best maps are the ones that are meticulously crafted rather than the ones with the most weapon ports and the most perks, because at the end of the day, zombies is a cinematic gamemode (as much as I hate the phrase "cinematic," 30FPS is not "cinematic" CAPCOM). Hell, the lightning that strikes on dog rounds is a rather small detail in the grand scheme of things, but it's so important thematically: It gives me goosebumps every time it happens. You've managed to create an absolutely stunning map that adheres to the core zombies experience and sets an awe-inspiring setting, all without the crutch of T4M. That's a feat in itself, and I praise you for it.
Does the ReShade mod override t4m? I know, I know, this map doesn't use t4m but I do play quite a few maps on a regular basis that need t4m and I also love that I can use "cg_fov 90" without having cheats enabled.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
so these things you have shown us, will they be added later or not at all? what was your plan on a boss zombie? were there going to be buildables?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
all without the crutch of T4M. That's a feat in itself, and I praise you for it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Crutch of T4M? Crutch? Really?! I'll see you in hell for that comment..."friend"!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
you forget the insane difficulty of copy pasating files my friend
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Crutch of T4M? Crutch? Really?! I'll see you in hell for that comment..."friend"!
However, Stamin'up is glitchy as fuck : It was on when the power were off. And it was off when the power were turned on (And sometimes, Stamin'up would turn on randomly. Happened when played with 2 players)
Stamin-up works like that in the map. Some of the perks work differently on this map: Stamin-up goes on and off randomly, Mule Kick is available once you activate the teleporters and Electric Cherry is received when completing a small easter egg.