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Project Contamination: Awakening Version 1.1

HOT
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Created 8 years ago
by HitmanVere
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Has it a beatable ending?
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Has it a beatable ending?
U wot m9?  :poker:
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Okay, now I have more time to respond

    CONS/Minor Concerns (This is for Classic mode, the only mode I've done so far):
    1: Nova Crawlers- They aren't a con because of "annoying explosions and fart gas". They are a con because I feel that there may be slight problem with them. They do not constantly spawn in during the round, but they instead pile up at the start then stop spawning till the next round. You can see this in the zombie counter as the number increases at first because of them spawning. I do not know if this was intentional or not, but I thought it should be brought up.

Basically its just normal zombie spawn code, nothing else to it. The Nova Crawler count is limited to 8 (per player, not sure, since I dont have script in my hands atm) Might get fixed in 1.1

    2: Script Errors- Oh boy, do I love this one! I know there probably isn't any way of avoiding this error or fixing it, but it still can kill the fun I was having on my solo run. In the higher rounds (for this map the 20's onward) shooting more than one Sliquifier shot at a time can risk losing the entire game. This means I can't have fun spamming the gun as I am sometimes wanting to do. I do not know if this error also is triggered by the other weapons, but I would assume C4 also can play into it, though I didn't have any placed when I got the Sliquifier error.

G_Spawn? Not possible. I have gotten to round 50 with Sliquifier setup. Maybe something in settings? Whats your max corpse count set as?

    3: Late Round bosses- WHERE ARE THEY? As I get past round 25, the boss spawns are far more rare and less occurring than the earlier rounds. This is akin to the Napalm's behavior back on Rainy Death, with his presence diminishing as time goes by. I will go through 5-8 rounds without seeing any boss at all except the Nova Crawlers. Again, no clue if this is intentional or not.

I honestly though I fixed this... I have idea for how to fix this, I will start testing, when I get mod tools in new PC


    4: VERY Minor Problems/Bugs- I do not screenshots for some of these, but they have happened. One such bug is perk shader errors. One time I bought Quick Revive and my HUD showed two shaders than the usual one. Another is the total lack of a shader upon drinking a perk, although the effects of the perk are, fortunately, still present. These happened when I began to get more than 4 perks, just as a note. Another minor problem was the generators and the grenades step of the EE. But, as you have stated before, a reset easily fixes this. Another problem I encountered was that at the start of the game, Quick Revive was sometimes not available to me in solo and asked that I turn on the power first, which I know is not supposed to happen. Also, if you get two explosive touch power ups within, say, ten seconds of each other, the effect timer doesn't reset, though the indicator at the bottom of the HUD does. This means that after the first one wears out, contact with zombies is normal, even though you still have the indication that you still have the power up. This may be the same for the Jugg power up as well, but I am not entirely sure.

Give props for WaW to this. NONE of those have happened to me (except generator one, which happened while playing with Relaxing) If anyone has ideas for this, please do tell me.

Thanks for feedback though, appreciate people liking something, that I spent so much of me to work on

Has it a beatable ending?

Yes, 2 in Classic Mode and 1 in other modes
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U wot m9?  :poker:

Sorry but I don't unterstand this strange sentence :)

I just asked if this map could bei beaten?! Sth like a buyable ending etc.
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Sorry but I don't unterstand this strange sentence :)

I just asked if this map could bei beaten?! Sth like a buyable ending etc.
hitman said YES! 2 in classic 1 in other gamemode.
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Zombies is a fun and challenging experience, especially when you get your high round after dying the first 50 times...on the previous 50 maps...each...and then your game crashes.
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G_Spawn? Not possible. I have gotten to round 50 with Sliquifier setup. Maybe something in settings? Whats your max corpse count set as?

Surprisingly, it was only on Tiny :P. Dunno what else could have caused the error.
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Surprisingly, it was only on Tiny :P. Dunno what else could have caused the error.

If you can pinpoint when it happens and such, that would be great. I have tried to make it not happen as much as possible (Map used to G_spawn at round 20 everytime) What round were you on btw?

Edit: Got mod tools installed in new PC, atm doing some fixes in Radiant. Mostly combining doors and doing some fixes. Maybe I shall add 10 more areas :troll:
Last Edit: February 01, 2016, 03:04:50 pm by HitmanVere
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We have choosen the Tactical Nuke End Game, very funny map ::)
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We have choosen the Tactical Nuke End Game, very funny map ::)
(Image removed from quote.)



Anyways....

Update is almost done, just have to update some textures, do some mapping fixes and then do some co-op testing, yay.
After 1.1 (which can be run without T4M) should I make T4M-only update, which would add a lot more content, like more guns, buildable shield and such? Vote here:

http://strawpoll.me/6704524
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Before this get's buried by all the new maps rising up.
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Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg)  :lol:
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Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg)  :lol:
One switch Allows you to turn on Power, the other turns on the power.
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Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg)  :lol:

One switch opens the door to power. First switch, to open up to power is by PHD, or inside the main building. The actual power switch is behind the spawn area, there will be a debris in the wall, a brick wall that looks out of place. Jugg is further inside the main building.
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Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg)  :lol:

Hope this helps
https://www.instagram.com/p/BBMbaDkrXAh/?taken-by=codcz115
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Finally got around to doing the easter egg, and holy crap is the third custom boss scary. I didn't let that guy get anywhere near me. I saw hit and started unloading my ray gun into him, and when that didn't work I unloaded my paped scavenger into him.




Did run into a minor issue where I couldn't knife crawlers(both normal and nova) with the galvaknuckles unless i was crouched. Even if I looked down it wouldn't let me hit them.

 
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