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[Manager] UGX Requiem v1.1

HOT
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Created 9 years ago
by treminaor
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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try turning spec maps off in options

( read the comments in future, this is in there like 20 times )
Last Edit: December 10, 2015, 11:58:15 pm by Harry Bo21
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Hey, can someone just send me the map alone? Not with the manager as it requires administrator permissions, I don't have my own laptop, this is my father's. Thank you.  :-*
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One of my now favorite WAW custom maps. Amazing map, great detail into everything and with the ugx mod  :lol: But thanks so much for this map, can't wait to see new maps just like this one!
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I was playing with a group of friends, and on round 22, when everyone had Elemental weapons, the host crashed and we got the error 'Exceeded maximum number of script variables'.

At the time, I was spamming a 'Hellsfire' (elemental Winter's Howl), one friend was using the elemental M9 Beretta, another friend was using the 'Freeze-90' (elemental P90) and the last was using the elemental FMG9 Dual Wield.

Double Post Merge: December 16, 2015, 06:08:41 am
Adding on to the post before, we were playing with the party child cheering mutator thing.

Also, I'm sure many people have mentioned these two bugs before, but I'm randomly getting one shot even after getting Jug after being electrocuted to death (due to either the electric trap or the electricity beside spawn), and the axe disappeared after its user was electrocuted to death - we checked the spot where he died, and the place it originally spawned and couldn't find it.

Otherwise, this is a brilliant map, definitely the best I've ever played. I love the ridiculous number of easter eggs you've added. Keep up the good work ^^

Double Post Merge: December 16, 2015, 08:48:34 am
We tried again today, crashed at round 22 again. This time no mutators, no one was doing anything, the round had just started.
Last Edit: December 16, 2015, 08:48:34 am by Reckoon
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Sorry for the quadruple post, but my first issue was a stupid one - we changed host and it worked out, so it's just a problem on our end.

Great map, finally got to the final weapon ^^
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when i put disco party there is that beautiful song playing... whats the title ?
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Lets make the WAW community bigger and better!
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assassintoliet09's Contact & Social LinksassassintoiletAssassinT9
Amazing Map! when I saw it I FELL IN LOVE! So many custom stuff . It has a great felling to it while you play and you can tell so much time was token on this map!

GREAT JOB
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Not to be super critical or anything, BUT there doesn't seem to be speed cola... 9/10 :derp:
Also I can't find any information on sharing is caring; can someone provide some basic guide somewhere (and point me to it at some point)  [:alone: no friends to just co-op mode try and see]

Oh and it'd be really awesome if someone could write up a quick two sentence guide to the modifiers (btw nick cage's head is showing as flat which makes it seem like the zombie doesn't have a head from the wrong angle and this screws with my gameplay a bit) and I'm hoping/presuming this will be like part of the UGX mod platform, including adding additional modifiers...

but seriously, great work, almost my new favorite
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Not to be super critical or anything, BUT there doesn't seem to be speed cola... 9/10 :derp:

Its in underground, where power is
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Not to be super critical or anything, BUT there doesn't seem to be speed cola... 9/10 :derp:
Oh hell, I knew we forgot something.

Quote
Also I can't find any information on sharing is caring
It allows you to crouch down and lay the gun in your hand on the ground so a friend can pick it up.

Quote
btw nick cage's head is showing as flat which makes it seem like the zombie doesn't have a head from the wrong angle and this screws with my gameplay a bit) and I'm hoping/presuming this will be like part of the UGX mod platform, including adding additional modifiers...
This was intentional. If Nic Cage is going to give flat, 2 dimensional performances in all his films then we were going to stay true to his legacy.
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Its in underground, where power is
(Figured I missed it somehow, hence the :derp:
but  :lol: yeah don't know how I managed to miss that alcove all together)

10/10
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This was intentional. If Nic Cage is going to give flat, 2 dimensional performances in all his films then we were going to stay true to his legacy.
;D
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Nice Axe  :P
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959, NSX, Supra, F40.
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Tremendous job by the UGX team. You took the zombie community's favourite features from the Treyarch maps and implemented them here. Another thing worthy of a mention was your use of original, unique features which you can only find in this map. The custom model for the mystery box was a nice touch, implying that you put a large amount of effort into creating a wonderful map and that you understood that even the slightest tweaks to aesthetic features lets others know of your caring and integrity. Recently I have faced a bug(?) in which there is no axe available to pick up to advance through the map. I'm unsure if its spawnpoints varies or if this is a bug, so some clarification would be nice. I would suggest widening the area near juggernog as its very close-quarters and makes it difficult to get a train going so you can complete the side quest. Overall I would rate the map at a solid 9/10. It has a minuscule amount of flaws and tons of originality.
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The textures are tearing for me, and its really unplayable. PLZ HELP!

 
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