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Contact Support - Help Center Get help on the UGX Discord. Join it now!I dont know much about WaW porting (i do it for bo3) but i'd assume it's something to do with the anim model maybe? (if waw even had those)
Well do the anims look fine in maya? or did you download the gun from somewhere
the joints must have been bound/set up/exported incorrectly
did you put the xanim's in a .csv? It does not Always work if you dont
have you taken off ALL attachments?? also try using mw3 mw2 or mw1 viewhnds
have you taken off ALL attachments?? also try using mw3 mw2 or mw1 viewhnds
are you using viewmodel_no_hands_model I the weapon file or are u using iw viewhands
Does a new map without any custom stuff compile?
Maybe you are trying to use mod builder to compile a bad custom model or anim.
Classic mapname. Its actually why i originally replied. Maybe add the standard "Der" in front.
//
Another suggestion
Open map source. Organize by date.
Compile and as soon as the "leaked" error shows it makes a lin file.
Copy and paste it (ctrl c ctrl v)it will merge into the error file so be quick.
Rename it back to mapname.lin.
Load radiant. Load map. Load lin.
It will draw a red line around radiant to the problem. Its mainly used for portals but it should point to the problem.
Call of Duty - World at War\map_source\fuck.map
fuck.map
+1