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Messages - LG510s

Someone knows where is the ladder ?   :please:

In Nacht, when you enter go to the left and it's leaning on a pillar
8 years ago
I found the map to be rather easy, beat it on my first try. The spawn area is large enough to train with your eyes closed, the features make the game even easier (ex. the extra slots from shooting perk bottles and easily accessible pack-a-punch). The only thing I found difficult was finding juggernog, but that only took 1 crawler and 5 minutes worth of searching. I'd give the map a solid 10/10 for detail, it's almost on point with the details from the original map. I just wish you would have put more time into improving gameplay and increasing difficulty rather than attention to detail. Map gets a 7/10 from me, but could do so much better. I look forward to seeing more maps from you, just try to avoid making them so undemanding.
8 years ago
Thanks for feedback. Im not updating the map anymore, but I can say that get PHD Flopper. That helps a lot with Napalm Zombie. And besides, it makes the map more challenging, which I enjoy more rather than having map being way too easy :P
Right, I had completely forgotten about PHD Flopper. I normally get quick revive, juggernog, doubletap and stamin-up and rarely ever do the easter egg. Next time I know. Also, I find that the napalm zombie has gone from coming every 2-3 rounds to every round, starting with round 7.
8 years ago
I've got to hand it to those who worked on this map, you've done a decent job. The Easter Egg has creative and unique steps that when described to me, I could instantly tell you which map it came from. I really enjoy the wide variety of weapons to choose from. When on higher rounds the assortment of guns to pack-a-punch keep the game interesting. The purchasable ending provides a feeling of winning to end the game, rather than a feeling of losing once you die. The tomahawks are a nice touch as well, they're quite enjoyable to throw at the zombies. My only complaint is the napalm zombie. The napalm zombie comes way too often (I see it every 2-3 rounds, rather than 6-7, which I feel is a more suitable intermission). It's also very difficult to avoid the napalm zombie as the map is very close-quarters (excluding the roadway and the starting area), meaning the napalm zombie will explode very easily and ruin your day, especially on the higher rounds that contain many running zombies. I would suggest decreasing the range you have to be in to cause the napalm zombie to explode and making certain areas more open. The map is decent, but still needs some work to make the map more enjoyable.
8 years ago
Tremendous job by the UGX team. You took the zombie community's favourite features from the Treyarch maps and implemented them here. Another thing worthy of a mention was your use of original, unique features which you can only find in this map. The custom model for the mystery box was a nice touch, implying that you put a large amount of effort into creating a wonderful map and that you understood that even the slightest tweaks to aesthetic features lets others know of your caring and integrity. Recently I have faced a bug(?) in which there is no axe available to pick up to advance through the map. I'm unsure if its spawnpoints varies or if this is a bug, so some clarification would be nice. I would suggest widening the area near juggernog as its very close-quarters and makes it difficult to get a train going so you can complete the side quest. Overall I would rate the map at a solid 9/10. It has a minuscule amount of flaws and tons of originality.
8 years ago
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