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Kino: Rezurrection 1.06 [May 26]

HOT
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Created 11 years ago
by smasher248
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The Last of Us
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smasher248's Groups
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T4M [R49] required
Download T4M HERE
 
 
Google Drive
drive.google.com

 
 
Mega
mega.nz

 
 

Special thanks to Numan for all the help on this release
 
 
This is a major update to Kino: The rebirth
Black ops weapon set, dogs instead of panzers and a functioing helicopter setup.
 


 

 

 

 



 
 
 
 
Credits:
B0hnez
NG
Roscoe
Bluntstuffy
Harry bo21
C.H.N
Tomikaze
shippuden1592
YaPh1
GTTClan
gympie
 

Weapons
M1911
CZ75
CZ75 DW
Python
 
Spas12
Olympia
KS23
 
M14
M16
Commando
Famas
Galil
FAL
AUG
G11
AK47
 
M60
HK21
RPK
 
Kiparis
Spectre
PM63
MP5K
MPL
AK74u
MP40
 
L96A1
WA2000
 
Grim Reaper
China Lake
 
Thundergun
Wunderwaffe
Testers
JiffyNoodles
HitmanVere
TheScotchGuy
tomikaze
Andy Whelan
MrdalekJD
TheRelaxignEnd
steviewonder87
DeathBringerZen
Harry Bo21
BluntStuffy
NG Caudle
timelordalex
RadimaX
RichGaming
Patch Notes - July 2025
////fixed
//teleport black room angles
//teleport empty still handles teleport and explodes spawn pad after 30 seconds
//gen indicator
//powerupo gram green
//coop low ammo each player 20 seconds
//Loop end music stinger
//theatre atrium door sounds
//glass box
//box image
//deadshot room bug
//claymore image
//no stinger on perk
//aug 3d - numan
//capitialise menu text
//SRE [vox?] round 25~
//m1911 ammo bug
//host game, force game mode to zm rather than sp semper fi
//nuke double points
//bo1 box - numan
//no coop loadscreen
//flame fx
//gpsawn round 25
//doors to non colliding
//round start bug
//background in lobby waw default semperfi
//claymore chalk
//mule kick glow hud missing
//mulekick not work
//kiparis model pap numan world
//thundergun knockdown on no death
//sprint anim missing dw pistol
//slide door collison
//add more flicker
//m202 kife
//dog spawn 1 meteres high
//curtain coop workaround
//grenade buy model comes from right
//3 gun claymore and perk bottles
//grey panel clip boiler room
//looping heli sound coop only
//claymore fx pos
//game invite pos
//empty ammo vox
//fog fade check 5 seconds
//grenade zombies on instal kill response SRE
//prone down anim
//thundergun SRE - Numan
//game credits yellow - only newman
//bo1 teleporter pad - numan
//teleporting disables vision settings
//pistol duplicate pap
//pack fx
//re-enable numan bo1 animset - check down in coop
//missing sounds player vox pap wpck
//start ammo
//boiler room stairs clip
//5 perks on coop
//debug cheats
//stamin up  too much
//door blocker spawn
//player area next to pap
//no gersh in box
//perk icons, probs hud limit
//solo revie no gun - only fixed by skipping gimps shit var def
//move heli location
//give all perks failed
//m14 wall
//no vista heli
//rotation wrong on leave heli
//no music state
//no ai vs ai accuracy graph
//swap to bo3 teddy
//really quiet  end music coop
//no dog spawn sounds
//downed vision
//gersch textures
//m16 last mag
//menu plays once then black screen
//pap grenade bag
//jukebox menu missing
//glass fixes
//sun entity
//switch back to moon or asc zombs //still thunder bug
//pregame image
//remove water cod4 spec
//dog fog light
//speedcola room white
//ending fucking coop helie no anims, music to quiet, ee end no pilots //preached, passed 1 coop test
 

Last Edit: May 24, 2026, 01:17:53 am by smasher248
:parrot:18:awesome_dance:8:thumbsup-smiley:4:fireball:2;D2<31
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Please give me beta access, I would LOVE to test CO-OP
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Looks good, will try it later
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wins glad to see you released it smasher :) great map :)
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Congrats on the release :)

Gonna download now
Last Edit: September 16, 2015, 10:23:49 am by NINJAMAN829
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Congrats on, hopefully, the final release. Been a pleasure to help test this, one my favourites maps now ;) Looking forward to more projects from you
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 :lol:thanks man Very good map We enjoy Want to add to the end   :)
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Fantastic work Smasher :) Appreciate all the work you put into this. I'll have a lot of fun playing it, even if I fuckin hate Nova crawlers...

A couple of things:

Text is funny in upper left of main menu:
   
Spoiler: click to open...

And when I click "Game Credits" it presents an animtree error:
   
Spoiler: click to open...
Last Edit: September 12, 2015, 12:29:03 am by lukkie1998
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Fuck yes!! Saw this in the WiP and was so excited, then saw bits of Relaxing's playthrough, I simply cannot wait to play this :D If not for my friends sleeping I'd hop on and make a video real quick but I'll just have to wait until tomorrow  :-\

I've yet to play it but from what I know it looks sexy, has so many awesome features and it's based off arguably the greatest map of all time. Rarely do I give Maps 3rd/4th Playthroughs but I have a feeling I will do with Kino, the Rebirth :D
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Glad to see this arrive here and I did actually beta test this aswell if you remember.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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congrats smasher
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Great work glad u finished it smasher! Keep up! Cant wait see more :)
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The weapons selection is amazing, it nails the feeling of Kino and it's got some new tweaks to the map as well as the totally new look to it. Remakes aren't always done right but Smasher put his heart and soul into this and did the community a real service.
Thank you so much Smasher  :)
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Congratulations on the release of an absolute gem of a map. One of the most fun and addictive maps I have had the pleasure of playing in this scene. Kino was one of my favourites and this remake does it justice.

I expect only good things to be said about this map. Well done Smasher.
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This map looks amazing. Cant wait to play. This is what custom zombies it all about man. I can only imagine the work you put into this.  I always get excited whenever I see a new map thats not the shape of a box and has amazing detailing. Great job man , look to see more like this in the future.
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And when I click "Game Credits" it presents an animtree error:
   
Spoiler: click to open...

Why would you want to view the credits anyway?

And World at War uses the cymbal monkey anims in there credits....  ???

 
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