Out of curiosity, has anyone been able to get a map with the UGX mod 1.1 to load with developer and developer_script set?
If I run the map through launcher and set developer to "1" and developer_script to "1" then it worked just fine never tried through console while in-game though
So setting developer to 1(or 2), developer_script to 1 and launching your map(i assume pax, right?) works for you? No unhandled exception?
Ya on pax. No seemed to work fine.
Well... damn.For me, it crashes everytime with this:Sorry but you are not allowed to view spoiler contents.FFS, World at War and its memory issues. What does that even mean? That it failed to allocated memory for a variable?Guess i'll just need to play around with the UGX Mod scripts and find out...
Was that for my map that you tried to use developer and developer_script on?
No, PAX. However, its the same issue regardless of the map itself. Any map that runs the UGX mod has this issue.The only exception is UGX Requiem and even that depends on the version:V1.0 ran in developer mode(though with the glitchy texture issue)V1.1 crashes with black screen(again, memory limit?)V1.2 crashes with max script variable errorEdit: The reason i did PAX was because it had less custom scripts than CSGO_Nuke, making it easier for me to debug.