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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 33
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I have a few ideas:
1. Your a villager and you have to make it to the castle with the antenna parts to bring Frankenstein's monster alive to help you fight the zombies, you have epic battles that don't let you pass to next part until they are over
- Village battle, find the parts for the antenna before passing to the bridge.
- Bridge, fight your way across one section at a time, with like 5 or 6 buyable debris
- Castle battle is more serious, with soul boxes needed to be filled to charge antenna array
- The wall would be just an open part or where you go to climb the ladder to place the parts.
- The map ends with someone saying "It's alive!".
- Could be made longer if you had to fight your way from the castle to the village to get parts and then back again.
2. Dr Frankenstein is making these zombies and you have to go stop him.
- You start in the village hut with zombies coming in the windows
- You collect zombie skulls that randomly drop from zombies to give to a man that will give you a key to the castle
- Once you have the key you can cross the bridge, but then have to fight Frankenstein's monster in the middle.
- Then you enter the castle and have to destroy the Dr's machine that is producing the zombies with Frankenstein boss rounds?
I voted Iron Prometheus, but I am now thinking Castle-Stein, prepare to wake the dead.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
and also will prevent confusion with Treyarch's (obviously much worse) "Iron Dragon" knockoff.
Science of Evil doesnt confuse people with Shadows of Evil then?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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Walls need to be bigger or gate needs to be smaller.
Walls need to be bigger or gate needs to be smaller.
lol - no, the player is somewhat smaller than the tower entrance arch.
Double Post Merge: December 23, 2015, 01:30:01 am
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M8, it's not about the player. It's about making sure the gate not going through the walkway if you raise it. Doesn't seem like there's a lot of space between the gate top and the walk way path.
Also, holy shit those walls are tall.
anything u think of ive already thought about - the fence goes down - not up.
and yeah.. its a castle map - things will be big.
I don't care if it's meant for everyone else to say, but I'm saying it: #MAKlogic