[WIP] Greenhouse, Survive and Defuse. -Realism Mod 3.0-

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Created 2428 days ago
by BluntStuffy
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Support ZomMods & the Realism Mod 3.0: [You are not allowed to view external links. Register or Login to see them]

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This map is turning out to be a beast and it's pretty freakin' tough. Definitely some balancing to be done and it's going to be very replayable. All hail Lord Blunt!
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[RELEASED] Greenhouse Realism 3.0: [You are not allowed to view external links. Register or Login to see them]

NUK370WN Realism 3.0: [You are not allowed to view external links. Register or Login to see them]
Industrial Estate Realism 3.0: [You are not allowed to view external links. Register or Login to see them]

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Little weapon update ( note all this goes for the Realism Mod 3.0, since that's what this map will be using )

Allmighty weapon specialist and maya magician ElTitoPricus has been so kind to take care of pretty much all the weapons in the mod, making sure they are at their best!

This is the current weapon list:

# Pistol's
Smith & Wesson SW-1911
Rhino
PDW
Desert Eagle
RE-45
RK5
M1 Irons
   
# Shotgun's
KSG
Bulldog
S12
Striker
Haymaker
   
# SMG's
MP-7
Skorpion vz. 61
ASM1
KF-5
MP-9
Scorpion EVO
Weevil
Vesper
Tec-9
FMG
   
# RIFLE's
G2a4
AN-94
AK-12
AE-4
ARX-160
M4a1
MR-28
XR-2
KN-44
ICR-1
   
# SNIPERS
DSR .50
USR
Maverick
Kraber
   
# LMG's
M27
MG08
LSAT
   
# LAUNCHER's
MM1 Launcher
MDL
Crossbow
   
# SPECIAL
Ray Gun MK-II
Rorsch MK-II Railgun
LZ-52 Limbo
OHM
Titus-6
Cel3 Cauterizer


All weapons have attachments you unlock by getting kills/headshots with that weapon.
You can buy the attachments real-time ingame, so you can customize your guns to your liking while playing!
Each weapon has at least three attachments, but most weapons have 5 or 6 available to unlock.

Some of the available attachments:
-laser sight
-hollow points
-extended mags
-fast mags
-stock
-burst / full auto fire
-dual wield
-rds / acog / iron sight


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Rorsch MK-II Railgun
LZ-52 Limbo
OHM



I saw the OHM in action a while back, but I've never seen the LZ ported and/or used in WaW. On a side note, will wonder weapons be customizable, or will it be like BO3 where they're simply obtained and buffed by perks?
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I saw the OHM in action a while back, but I've never seen the LZ ported and/or used in WaW. On a side note, will wonder weapons be customizable, or will it be like BO3 where they're simply obtained and buffed by perks?

All "special Weapons" will be customizable as well, and can also be upgraded to increase their damage.
These are the attachments for them currently:

Ray Gun MKI
-fast mag
-extended mag
-full auto fire
i may add a dual-wield as well, but not making any promisses


Rorsch MK-II Railgun
-fast mag
-increase move-speed
-extended mag

OHM (lmg)
-Laser sight
-extended mag
-targetfinder
-fast mag
-high energy impacts ( can knock back zombies )
-underbarrel shotgun

Titus 6
-Multi missile ( fire a projectile that splits up in three mini-rockets that explode on impact )
-fast mags
-underbarrel shotgun

Cel 3
-Laser sight
-extended mags
-mistmakers ( when zombies die they explode in a mist of blood )
-fast mag
-high energy impacts
-dual wield

The limbo is the only gun left i have to add still, i havent made a list of attachments yet but it's prob be something like:
-increased move speed
-extended mags
-fast mags
- some special fire mode that fires a different projectile or something ??? Not sure yet..


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This project blows my mind with each update - hugely impressive work - I aim to spend a lot of time savouring this once it becomes available :D
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I'm making a wallpaper for you of you give me the beta of your upcoming map.
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LET ME GUESS
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Why would that matter? :)
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I made a short tribute video about the Greenhouse map; hope you guys enjoy it.
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excited af !!!!!
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Now that NUK370WN and Industrial Estate have been released for the Realism Mod, it's time to get back to this map again and finish WaW once and for all..

Past days i worked on an underground area, a few pictures below. Basicly the entire map is mapped now, i will be going over some areas to detail/redo small stuff. I also need to finish adding the objectives and then the map should be good to go. Nothing defenitive, but i'd say around 2-4 weeks prob?





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I also need to finish adding the objectives and then the map should be good to go. Nothing defenitive, but i'd say around 2-4 weeks prob?

Ayy, it's back! I'm excited to tackle the challenge of bomb defusal; we be expecting any extra surprises like ED209?
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we be expecting any extra surprises like ED209?

Look a bit closer at the last picture, and you have your answer  ;)
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Wow, it looks amazing. A very interesting project!
Last Edit: May 12, 2017, 10:39:24 am by Huruman

 

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