Shadowlands [NYC AFTERMATH] (4 maps,12 gamemodes,1 mod)

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Created 2132 days ago
by Uk_ViiPeR
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Poll

Question: What bonus feature would you like to see?

Mute Grenades
0 (0%)
Save Position
8 (28.6%)
Both
17 (60.7%)
None
3 (10.7%)

Total Members Voted: 28

Voting closed: November 15, 2014, 01:32:09 pm

Poll

Question: Which monitor system would you like to see?

Perma Ban
under/higher value
both
none
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=============== Project Progress ===============
Shadowlands - TBA 2016
Untitled project [COD5-BO3] - TBA
Untitled project 2 [?] - TBA
===========================================
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Yea how about no friendly fire? Or you vote on it before the game starts? If it's on by default I will probably not play this map, everyone will just kill each other. I haven't read all the replys so sorry if someone else already said this

I'm creating a ton of custom dvars for the host to decide what he wants enabled, so that option will be there :)
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 :lol:
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main Post updated (0.6), more details on the mod and its features. map information coming soon
Last Edit: February 04, 2015, 05:16:26 pm by Uk_ViiPeR
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This looks amazing. Can't wait for release.
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New fast rendered screenshots of one of the maps recently created :)





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More news after i come back from new york :)
Last Edit: April 01, 2015, 02:33:18 pm by Uk_ViiPeR
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New fast rendered screenshots of one of the maps recently created :)

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 :rainbow:  :rainbow:

Looks beautiful, glad to see such a great update!
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Check out my Custom Zombies Channel
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And also over at twitch
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Yeah the shots look amazing man.
 I look forward to you releasing them!
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2 most recent maps are almost complete, extended the gameplay distance and introduced new areas for you to explore

Day/Night cycle idea has been cancelled, but an alternative idea for a "scare" factor (not jump scares, just scary ambience and gameplay) will be implemented. This however will be optional ingame, it won't have anything to do with beating the map so its totally down to you whether you want to go to this new area or not :)

some new teasers for you all :)

The last two maps are currently undergoing, but i will let you all know when they're both finished.

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Last Edit: April 15, 2015, 10:55:46 pm by Uk_ViiPeR
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Holy hell, this is atmospheric as fuck... I'm disturbed I didn't see this sooner... Amazing work! I can't wait to see more!  :rainbow:
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great detail m8 :D
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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thats pretty amazing!
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DAAAYYYYYMMMM! The detail is astonishing :rainbow:, keep it up
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Can already tell it looks good from the menu screen. Looking foward to it  ;)
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I thought i'd let everyone know about the latest news on the project rather than keep it quiet and cause a whole lot of questions about the progress delays over the last few months, so here's a few reasons to why you see a large amount of changes to the overall design and function.

Well, as many of you know I don't rarely have time to work on this project, I can potentially put about a day's work every week to this which is one of the main reasons to why it's taking so long. Planning wasn't thought out properly when I first started the project, the whole intention of this mod to start with was to follow a dead island and nazi zombie style cross over, allowing people to experience a large scaled environment and interact with AI for objectives and side missions..That was the start but I realised there's a lot more potential to this idea, I spent months experimenting ideas to make it feel more realistic by focusing on high detailing and custom ambience/lighting to give a heart warming experience to what the engine can potentially do..that's then.

And then there's now... lately i've been caught up with the idea of expanding it even more where it's starting to become something hard but special to achieve. Since there's been a lot of changes i just want to confirm that there will be a shadowlands, but not the way you see it now. Only lately you've seen part of what the cooperative experience will look like graphically, but the way AI and player interactions will be a lot different in the final version. For the last week i've been writing up a script for a solo experience which actually has a storyline rather than rely on side missions, but also make the solo experience similar to the coop experience to maintain the overall feel of the mod. If anyone is confused to what i'm trying to achieve; think of 'The Last Of Us' but with player decided interactions, where the player has to choose wisely where to go and how it could impact the rest of the story mode.

Anyways, ontop of all that I would like to announce that their will be an Official Beta for the cooperative experience sometime close to now, it just wont have the final build layout but you will get to experience about 20% of what it will be like.

Thank you all for your patience and I hope you enjoy what I have to show in the near future :)

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This in my opinion,* seems to be one of the most ambitious projects to date. I'm overly excited to see what else you're releasing and the possibility of a beta soon makes me very excited! Keep up the good work and take your time. :)

  :rainbow:

 

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