(PS - Screenshots provided are the previous alpha build)
Testers and recorders needed (for gameplay and trailer) - Contact me via direct message or skype (CodGlitcherXi)
Hello everyone, today I will be bringing you some new content from me to the community so keep checking back for any updates and I hope you enjoy my little project that I've been working on for about 3 months :)
First Build
Deep within shadowlands you will encounter many different things, ranging from side missions to bosses. Never wonder alone in the woods, you never know what's around the corner.
Shadowlands (since previously mentioned in the past via other sources) has changed a lot, its gone from a standalone 8 chapter season to an all in one map, this is quite possibly the biggest zombie map I've ever seen! and for the lag...well theirs only a minor bit of lag (due to my 2gb ram) so i'm trying to find a solution to reduce the lag for lower ram users. Anyway's enough talking here's a screenshot of the map size so far (only contains 4 chapters at this point in time)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc5y4n%2F9c01bc0095.jpg&hash=7dd1ce8477c4a14a6ed980d1a48034129823fb7a)
Note: the screenshot was taken too high so not all models and textures can be shown (if you look at the white patch on your right and see that dark texture, well that's the big japanese ship from stock based on its original model scale)
Main focuses of this mod (check list)- Give other players the ability to fight or work together for survival (between your other 3 opponents)
- Side missions (e.g. get supplies for AI) -
- Overall map Size - []
- Der Riese scrips -
- More barriers? - []
- Storyline - []
- Grphical tweaks - []
- Easter eggs -
- Bosses - []
- Better perk system - []
- More challenges - []
- More detail w/o lag - []
//More to be added
Here are some alpha build screenshots of the standalone version (fog has been tweaked since taken), I hope you enjoy! :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yRC%2Fec6413d1f0.jpg&hash=dab6db15fa3959542edf635eea77805d3a4a433e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yT8%2F75a107df1a.jpg&hash=486fd876e305e210f1d43e0df6faf4f7228b4242)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yV1%2F49a2b19fe8.jpg&hash=96976bb5ad26bc34eb5e60e788e15ff0bb96f60b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yWJ%2F78ef610b86.jpg&hash=eb01e7506eded51381cfd1b72c45308fe8b2382c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yXU%2Fd65a9ba057.jpg&hash=337d3b27650dc9404045c77d20b5bdd22dbbdaf1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8yYW%2Ff2fc338798.jpg&hash=e64417d874331f49ea3694144b7dcfb8d6cd4a8d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8z09%2F288a40b408.jpg&hash=da68ba8f3a6565ae7e8ccb8fd070950683bbbb07)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8z3p%2F471fff41aa.jpg&hash=1c8b779e96a1ae5812c31d99dd78b756e214107b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fc8z4R%2Fa8277debdc.jpg&hash=f4ec830dc0c9e1c70ff5bdab5a115a9e29239b26)
Video Teaser
Shadowlands: Season One - Teaser Trailer (http://www.youtube.com/watch?v=L5WEWjgfeDo#ws)
Opinions on improvement are welcome! :)
Second Build
Update 0.2: Implementing more detail and scripts
Overall view of the map (now contains 6 chapters, will be sticking with that for the time being and see how it goes)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch6uJ%2F1f7e186427.jpg&hash=282add935aad9c66273809a1feb2a7586ea19f70)
Other addons:
- Mob of the dead ai models
- Five teleporters (for quicker travel)
- power source and electric barriers
- more ai scripts added
- two cutscenes under testing
- including more decals for detail
- more easter eggs added
- custom sound tweaked (for tree and water animations)
- some alternative scripts (not all mandatory due to testing)
- tree and grass animation
- Boss (varies)
- Hud tweaks (round display removed also, will be replaced shortly)
- FX (for more detail)
- Credits cinematic (for ending)
Changes to be done:
- More FX needed
- Fog display will be tweaked
- The seeing distance (FOV) will be tweaked depending on what version you will be running (LITE or standard) to optimize graphics and reduce lag
- More AI stories and cutscenes
- introduce a "save AI" script for realism and challenging events
More TBA..
Credit given to the original founder for five teleporters, motd models and foliage animation (forgot the names but if youre the creator of these let me know and ill edit the post)
Anyway's enjoy a few more screenshots :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch7FR%2F628c085673.jpg&hash=b27204c70ae00e37db7185ced9244ee09bc79ab2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch7GW%2Fef06b52b26.jpg&hash=981a811c9c78deb12e0b13a864a03c67b59d9ce4)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch7Ip%2Fb9e4c7f9f8.jpg&hash=b9ab96cdeded4e1547910bf1feb2ecad10007717)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch7Jm%2F20f0f2d182.jpg&hash=3c4a5ea3e8127108a63cb22ec035f62f0c3cd138)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fch7Kf%2F3964e04977.jpg&hash=443c7bba0f06dff323ded76c5aafac72bb142149)
Third Build
Update 0.3: Halloween pre-beta announcement
Finally, after the last week of trial and error I am happy to announce that the mod will have a beta for halloween, due to quite frequent demand I will be releasing the beta version of the map. You will have access to town, woods, asylum, shoreline and sanctuary.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FcvfUw%2F5c95ab7fc8.jpg&hash=6ca81cd9c03c9600bd2286840158af8a034b46d4)
Other addons:
- 8 Custom weapons (from bo2)
- Perks (Die riese for the time being)
- texture changes (tweaked to fit)
- Day and night system
- Church bell
- Destructible doors (varies)
- Explosive triggers (varies)
- Improved Anti-Cheat
- Dynamic foliage
- Intro hints
- ammo purchase
- Survival cans (tbd)
- Bonus boxes (tbd)
- Side missions (e.g. find this, find that for reward)
- Friendly fire enabled (choose whether to kill or work with team mates)
- Triggered doorways (e.g. blast doors)
- Zombie counter
- Flashlight (tbd)
- Round display removed
- Mob of the dead ai models
- Five teleporters (for quicker travel)
- power source and electric barriers
- more ai scripts added
- two cutscenes under testing
- including more decals for detail
- more easter eggs added
- custom sound tweaked (for tree and water animations)
- some alternative scripts (not all mandatory due to testing)
- tree and grass animation
- Boss (varies)
- Hud tweaks (round display removed also, will be replaced shortly)
- FX (for more detail)
- Credits cinematic (for ending, needs to be updated asap)
more tba.
Changes to be done:
- More FX needed
- More AI stories and cutscenes
- introduce a "save AI" script for realism and challenging events
More TBA..
- Possible treasure chest fix
- Custom perk machines
more tba.
Credit given to the original founder for the following (forgot some names but if your the creator of any let me know and ill edit the post)
five teleporters - AwesomePieMan
motd models - jei9363
foliage animation - Somebody Else
Anti-Cheat V2 -
Zombie Counter -
Ported BO2 Guns - CFGFactory
Intro hints (to be changed but was used for the time being) -
Anyway's enjoy another teaser trailer for halloween! :)
Fifth Build
Update 0.5: Introduction to cinematics and extras
Well, since the beta was delayed i thought i'd add a few extra features to the map and try to optimize it as much as possible to make it stable for every player on different graphical settings.
Cinematic's: Introducing cinematic's into this mod has be something i've had in mind for awhile, back since my previous project i've always wanted to include something different to your every-day call of duty experience, whether its triggered events, destructible's or even these. below you will find a small snippet; one of many that you will see in season one so I hope you enjoy :)
Shadowlands Cinematics teaser (https://www.youtube.com/watch?v=VPeCwr2L8eY)
Bonus features (to treat the beta testers, will open a poll so you decide)
Save position - This option allows a player to save its position, upon death, it will auto load that position. The catch is, you're only allowed once every 5 minutes to save your position to keep it realistic.
Mute grenades - as seen in advanced warfare, these are used just like a grenade but instead of damaging the zombies, it causes them to become confused giving you the 10 seconds needed to get out of a crowded area. In other words, a better and more efficient version of monkey bombs.
More tba.
public beta release date will be announced shortly.Sixth build
Update 0.6: More news since last update
Today i will be announcing what you will almost see in this map, nearly everything above (excluding the overall layout of the map) will no-longer be used in this map, however any custom content/ideas that ive put forward in the past (e.g. mute grenades etc..) will still be in use.
So what is shadowlands now? Well, lets just say its not just a 'map' now. Shadowlands: Chernobyl is run by the newly developed mod Minus-1 which has a new unique user interface layout allowing you to do more than you bargained for. What does it include you may ask?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FfsS7r%2F64ea769cfe.jpg&hash=f55686877def9b2710591378d277caabdb738bbc)
Minus-1 will run all of the following upon release
- Custom UI Design
- Character customization
- Custom online playlist
- 6-9 singleplayer maps
- 5 custom map slots (explained below)
- Ability to customize the UI using a UI placer
- Editable popup messages
- Dev CP, for more control
- Monitor systems (explained below)
- information/contact box
- store (explained below)
- Stock and custom maps (solo, explained below)
- Custom map settings (e.g. gamemodes, set zombie health, speed etc..)
- Easter eggs (who doesn't like them?)
More tba.
Custom UI Designas seen above i had decided to re-create my own version of a main menu, this menu is a 2-sided split integration where you have campain on your left, and zombies on your right. online and offline options are displayed in the zombies menu also. this has been the main focus recently and as i learn more about how things work the more i want to add.
Custom map slotsThere are 5 slots for 5 different custom maps you can run with this map, all you be done simply by adding the fastfile to the mod dictionary and edit the mapname in the map settings/or dvar in your config. all will be displayed onto the ui.
Custom online playlistSame as the custom map slots, it allows you to select one of your 5 maps by editing the server map name in map settings.
character customizationThis is a work in progress, but the final outcome will be to allow the player to attach different parts of the characters body such as the head, body and arms. the preview i showed in the chatbox was a troll ;)
UI PlacerFor a change i had decided to allow the player to customize the menu to how he likes it, although; this doesnt mean you can change everything but popup boxes, colours and maybe the option boxes will be included.
Dev CPAllows you to have more control over the mod, kick a player, warn a player, debugging, profile bans, maybe map customizer (place and save models etc..), and enable/disable monitor systems. However, this option is only available if you're a approved client.
Monitor SystemsThis you may or may not like, but its only to help educate myself and maybe others. there are several monitor systems that are inside the mod, these can be any of the following if i decide to enable them. The priority in this is to see how much security i can add, and i know someone will want to crack it. so that could be an easter egg for you ;)
Anti-Cheat system - detects if a vars value is tweaked
Host-Issue system - issues bans, kicks and notifys
Ban system - temp/perm profile ban (this mod limits you to one profile, this is a maybe)
Under/Higher value system (for hex value injections or unknown tweaks, e.g. score received in x second is more than average)
Each system branches into 3-4 different parts, so its not as simple to work out. but its all down to you guys to decide whether or not i should include these.
StoreThis mod will be running a token system, where after each game session has ended your overall map score will be saved into an external file, then loaded through the UI and can be used to buy content such as weapons, weapon add-ons, upgrades, perks and redeem codes. Once an item is bought, the points are deducted and you can use that content (on-spawn) the next time you load up a map (if it has the content precached in the map)
Stock and custom mapsA menu dividing Minus Creations (stock) maps and custom external maps, Same as the custom map slots, but the slots will be visibly displayed in the solo menu.
Custom map settingsWhen creating a server you will have the option to edit your map settings, within the settings menu you will have many different options ranging from the zombie speed/health to where you're spawned, all will be announced soon.
Easter eggsWithin the shadowland maps or even the main menu you will find some easter eggs, let the games begin aye?
And finally, What about the mapping side?Well, did you notice that i said "maps" above?
Shadowlands is not only a standalone, but includes two huge dlc maps for you to unlock when its released. But how would you unlock them you may ask, thats for you to find out ;)
Shadowlands: Chernobyl
Shadowlands: Shangri-la
Shadowlands: Extended Cut (wip)
This may also include the 6 maps from the old standalone version as a special treat :)
This also includes the 9-singleplayer missions which revolve around chernobyl, you will hear more news about this sometime soon.
p.s. ive said this to many others in the past, but i hate lacking in creativity. why use something which is already created? im trying to maintain the overall zombie feel but make a change to how it works, and im not going to lie, its hard.
I hope you enjoyed this little overview of what is to come in the near future :)