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Shadowlands [NYC AFTERMATH] (4 maps,12 gamemodes,1 mod)

POLLHOT
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Created 10 years ago
by Uk_ViiPeR
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Poll

Question: What bonus feature would you like to see?

Mute Grenades
0 (0%)
Save Position
8 (28.6%)
Both
17 (60.7%)
None
3 (10.7%)

Total Members Voted: 27

Voting closed: November 15, 2014, 01:32:09 pm

Poll

Question: Which monitor system would you like to see?

Perma Ban
under/higher value
both
none
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Will do! just doing a quick compile tonight and ill see how it goes in solo mode, if alright ill let you know and we can test :)
I emailed you
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My Portfolio

=============== Project Progress ===============
Shadowlands - TBA 2016
Untitled project [COD5-BO3] - TBA
Untitled project 2 [?] - TBA
===========================================
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I emailed you

Done and dusted!


Everyone else: For Pre-Beta you must request beta access to get the map, it wont be posted as a direct link on this thread!
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IMPORTANT NOTICE: CO-OP is not operational with more than one person due to spawn node misplacement, a fix is being created and should be posted on hereshortly. Sorry for any inconvenience!
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Thread updated, please read the main post from update 0.5 for more information :)
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Thread updated, please read the main post from update 0.5 for more information :)

I didnt get beta, even though Im in testers? :P
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I didnt get beta, even though Im in testers? :P

It's because i delayed it for the time being because when i handed it out to the first two testers (one off this site and another on) they both came back and said there were some major problems with coop and solo so I needed to address these before sending it out to everyone. i added a notice when this happened on the main post but I will contact you shortly with a date and we'll sort things from there. it should hopefully be fit for gameplay by this weekend :)
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It's because i delayed it for the time being because when i handed it out to the first two testers (one off this site and another on) they both came back and said there were some major problems with coop and solo so I needed to address these before sending it out to everyone. i added a notice when this happened on the main post but I will contact you shortly with a date and we'll sort things from there. it should hopefully be fit for gameplay by this weekend :)

That is good to hear :D
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this map looks way too big for just four perks, please tell me you have more like vulture aid, phd, electric cherry, mule kick oh you gotta have mule kick :rainbow:
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this map looks way too big for just four perks, please tell me you have more like vulture aid, phd, electric cherry, mule kick oh you gotta have mule kick :rainbow:

I don't plan on keeping just four perks for this map but I will introduce them shortly, hopefully for the pre-beta! may even add a few custom ones or score streaks ;)
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I don't plan on keeping just four perks for this map but I will introduce them shortly, hopefully for the pre-beta! may even add a few custom ones or score streaks ;)

i have added you on skype..id like to talk if you can accept.. and this map looks great btw im so hyped!  :rainbow: :troll:
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Have a disc copy of W@W, which is why steam doesn't display it
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Mute grenades - as seen in advanced warfare, these are used just like a grenade but instead of damaging the zombies, it causes them to become confused giving you the 10 seconds needed to get out of a crowded area. In other words, a better and more efficient version of monkey bombs.

Sounds like they will work similarly to the way emps worked on zombies in bo2...with the exception of the zombies waking back up from the emp blast if you sprint, jump, dolphin dive, or shoot
Looks good. I can't wait to give this a run through. I can already tell, that when it does come out I'm going to be putting hours into it.
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Sounds like they will work similarly to the way emps worked on zombies in bo2...with the exception of the zombies waking back up from the emp blast if you sprint, jump, dolphin dive, or shoot
Looks good. I can't wait to give this a run through. I can already tell, that when it does come out I'm going to be putting hours into it.

i 100% agree
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Sounds like they will work similarly to the way emps worked on zombies in bo2...with the exception of the zombies waking back up from the emp blast if you sprint, jump, dolphin dive, or shoot
Looks good. I can't wait to give this a run through. I can already tell, that when it does come out I'm going to be putting hours into it.

i 100% agree

I'm looking forward to releasing the full version of this, but as every other project i do. i want it to be at a great standard where i can release it and not feel like ive missed something out. Thats what the pre-beta and beta is for, its to allow you guys to see what you like/dislike and take suggestions from everyone to make this map have that special feeling you wouldn't get in many other maps. Of course, the aim is to make it fun and less complicated but over time you'll understand that when new ideas are introduced they never always fit perfectly into the gameplay so by continuously experimenting I can achieve that. Obviously the wait will always kill but when its released i'm sure it will be worth it! i can assure you that if it does get positive feedback it won't be the only map i will be doing, ive got some bigger plans for next season that you may like ;)

For anyone who wants to know what I have to go through so far, here's a "to do" list until the pre-beta is ready and its yet to be updated :)

Code Snippet
Plaintext
- AI xanims on ai thrower
- Coop backgrounds and cinematics
- Solo cinematics
- more weapon spawns
- zone 3 spawners autokill (railyard)
- removal of peacekeeper (temp)
- apply command shortcuts
- ai origin followers fix
- spawners don't spawn in teleporter zones
- Improve custom weapon damage (prefered shotguns)
- mute grenade (yet to finish)
- scorestreaks (introducing a few killstreaks from mine and my friends past of scripting
- Hint chats
- Custom traps (tbd)
- Bo and bo2 perks (yet to be added)
- New boss (tbd)
- changing stock boss model

Last Edit: November 12, 2014, 03:53:30 pm by Uk_ViiPeR
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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Looks epic from the screenshots, keep up the good work
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Yea how about no friendly fire? Or you vote on it before the game starts? If it's on by default I will probably not play this map, everyone will just kill each other. I haven't read all the replys so sorry if someone else already said this

 
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