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yeah no origins-mud-slowdown shit up in this B*tch! haha but pieman i agree the hight could be reduced a little but still a different distinct feeling of underwater compared to the rest of the map, also we must compile it later today at some point i did alot of details to the latest version of the file and bet hex want to see how the newest room looks like ingame![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
But sometimes realism takes away from a game rather than adding to it
high jumps with little movement hindrance.
![]() | Has released one or more maps to the UGX-Mods community. |
its going to be out of this world

that made my day lol



well to be honest with you guys, i kinda want the flamethrower. Just think of the possibilities...
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You shold create a moving texture that simulates water flowing down the walls with a slightly cracked galss pannel over it. Also, and i hope you would have done that anyways, you should make it look alot more old and rusty



![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
all in good time sir all in good time lol
Double Post Merge: September 01, 2014, 10:11:20 am
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