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Graveyard Shift [W.I.P]

HOT
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Created 10 years ago
by Ege115
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Programmer :)
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Suffocating Edge's Contact & Social LinkszombieedgeZasah_lewisZasah_C
Nice update ege, looking really good, keep up the great progress.
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I like the half of you double so much that you must earn it, or the double!
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Reminds me of daylight, great work!
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Update! Replaced all images in the OP with new pics of how the map looks like now.

New features added:

Electric cherry Script by me with a bit help from codmoddd1234 for fixing a g spawn error, perk machine model from Suffocating edge.
A custom perk. An idea from johndoe I script, *hint hint*
3 Custom zombie traps, one of them is the buildable Half life trap. Thanks to johndoe for porting the models.
A dual wield script, Not perfect but it works good enough for waw. Still needs some work on.
Rain and thunder weather. thanks to cinnober for his tutorial for that.
Scavenger, scripted by me and thanks to Suffocating Edge for providing me all the assets for it
a special pap camo for the scavenger too, thank to TheKillerey.
Thor's Hammer(An equipment)
More models, thanks to johndoe
A zombie boss, thanks to Redspace. *hint hint*
Added more objectives.
Added Bo2 guns, Thanks to Tito and treyarch.
three new powerups, two of them are custom powerups, and one is the zombieblood.

Here's a video of the scavenger Scuffolding edge and I was testing coop.
https://www.youtube.com/watch?v=xC504nGC1t8

One more thing, all guns you saw does have proper reload and shooting sounds working.

And more, don't want to spoil everything.

Feel free to comment and suggest other features you would like to see, and I maybe can add it.
Feel free to comment and point out something you don't like on the map, and I maybe can change it. :)
Last Edit: July 26, 2014, 10:17:39 am by Ege115
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Please give me beta access, I would LOVE to test CO-OP
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I got inspired of making this map by an indie game made in the Unity engine called "One Late Night", and I named my map to "Building of Horror". But the map will not be like that game at all, the theme will just be the same.

And the theme of the map is an office. A large destroyed office building far away from the civilization, more story details at the release.
This is a map for those players who likes objectives, and exploring. Because this map will hopefully have all those stuff loaded for you so you can spend an evening with searching for clues about this map's secrets.

Features:

Flashlights on guns (Useful for the really dark areas in the map.)
Call of the Dead style zip line
Black Ops 1 perks
Objectives
A special ending (NO! not a buyable ending, it is something else.)
Bo2 models (Thanks to the great codmoddd1234!)
Typewriter intro text script(With some small special editing.)

Electric cherry Script by me with a bit help from codmoddd1234 for fixing a g spawn error, perk machine model from Suffocating edge.
A custom perk. An idea from johndoe, *hint hint*
3 Custom zombie traps, one of them is the buildable Half life trap. Thanks to johndoe for porting the models.
A dual wield script, Not perfect but it works good enough for waw.
Rain and thunder weather.
Scavenger, Thanks to Suffocating Edge for providing me the assets for it.
Thor's Hammer(An equipment)
More models, thanks to johndoe
A zombie boss *hint hint*, big thanks to Redspace.
Added more objectives.
Added Bo2 guns, Thanks to Tito.
three new powerups, two of them are custom powerups, and one is the zombieblood.

Pictures:

Spoiler: click to open...



















Codmoddd1234 (without him, this map would not exist. Big thanks! Learned me to script a bit, help with fixing errors. Basically everything! Thanks.)
Johndoe (For tons of helps with asset stuff and provided me these new modern models and assets for the buildable trap.)
Suffocating edge (For porting the wunder weapons, model + anims + sounds.)
offthewall (for providing me his custom animated AN-94, and for scripting help, fixing the waw viewhands to work with cod4 guns, and provided me sync dual wield. and for renaming the map)
Awesomepieman (For scripting help.)
JR-Imagine (Help with some scripts and weapon soundalias help.)
Cinnober (for his rain and thunder tutorial.)
FreeCidCinematids(for his awesome radiant prefabs!)
BlackCurtainStudios (Who made the indie game which gave me the insparations.)
UGX team (For useful apps, random scripting help, And for the UGX easy fx script which also save me lots of time.)
Treminaor (For his UGX mod 1.0 update for the new viewhands which looked much better.)
Sajeone (For some useful tutorials.)
jjbradman (For his driving jeep script, which saved me lots of times.)
jei9363 (For Bo1 perks.)
DualVII (For custom round sounds, which added a better atmosphere.)
YaPhil (Random scripting help and for his typewriter intro text script.)
Ray1235 (For his mountain prefab)
Tom-BMX (For the end game function, and for the zombie power light script.)

Please tell me if I have missed to credit anyone, I really hate when I forget to give anyone credits. If I have forgot to give anyone credit, I am sorry, PM me about it and I will add you in the credit list.

Feel free to tell me what you think, Even if you think if it looks bad. something that looks bad or wierd that you want me to change?
Just let me know and I'll maybe can change it. :)

-Ege115
You do know that the image with the WEAPON_SKORPION is in fact the MP7 as well as the LSAT is not WEAPON_SAW and the MTAR isn't the WEAPON_M4_CARBINE, just saying...
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You do know that the image with the WEAPON_SKORPION is in fact the MP7 as well as the LSAT is not WEAPON_SAW and the MTAR isn't the WEAPON_M4_CARBINE, just saying...
Yes, I am aware of that. The guns from Tito was all named like that, but don't worry I know that I have to change it. :)
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looks really good, looking forward to this one :D
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Looking good so far dude, nice job!..  8)
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Looks amazing man !
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Thank you all for the feedbacks, I appreciate it. :D
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I suddenly felt like showing you some new pictures. :)






Feel free to give feedback's.
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Looks great!
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Two boxes (or computers, Idk what they are lol) in the first picture and a crate(?) in the third picture are completely white...

is it supposed to be like that?
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Two boxes (or computers, Idk what they are lol) in the first picture and a crate(?) in the third picture are completely white...

is it supposed to be like that?
No, I just haven't applied the textures yet. lol xD
Looks great!
Thanks a lot!
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Very impressive! Looks good so far  :rainbow:
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Looks amazing

Last Edit: August 28, 2014, 08:45:59 pm by JiffyNoodles

 
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