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Der Berg (W.I.P)

HOT
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Created 9 years ago
by c.h.n
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Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
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Weapon List
Spoiler: click to open...
colt      (bo2)
python
fnfal
m14
hk416      (bo2)
scarh      (bo2)
famas
commando
galil
stg44      (bo2)
enfield
m16
aug
ak47
mac11
ak74u
mp5         (bo2)
uzi
thompson   (bo2)
mp40      (bo2)
sten
skorpion
ppsh
dragunov
l96
olypia
ks23
fg42            (Source)
mg42
m60
m240      (mw2)
mg08      (bo2)
Scavenger
Raygun             (bo2)

Trivial İnformation
Spoiler: click to open...
*Textures/Models
- All the textures and models are converted close to original with their normal and specular maps
- 90% of the models has lods
- Almost all of the models are ported from BO1
- Some of the weapons are ported from BO2 since the textures of their BO1 coutnerparts aren't as good as BO2 ones (M16, FNFAL, UZI, Dragunov)
   
*Impacts
- Made new impacts for metal, concrete and snow
- Metal impacts have been remade with BO1's metal impact properties with BO1's metal impact materials
- I made the concrete impacts myself using Ghosts and Insurgency impact textures
- Made the snow impacts myself with Ghosts' impact textures
- Concerete explosion fx is ported directly from BO1, snow explosion fx is made by myself using Far Cry 4 and Ghosts textures
- Flesh impact fxes changed and the textures are taken from Ghosts. Zombie head explosion and Scavenger explosion fxes made by myself

www.youtube.com/watch?v=bj3U1S2yv4I

*Muzzleflash / Shelleject
- All WaW muzzleflash fxes has been deleted and remade by myself using Insurgency, BO1 and Ghosts textures.
- For now, all weapons use 6 base muzzleflash fxes. Those muzzleflashes play 9 different fxes (as shown on the picture)
http://oi58.tinypic.com/2yttl38.jpg

- Shellejects are made using the values on BO1 shellejects (those may be changed). Shells scatter around upon falling.
- Added sparks and smoke in shellejects (i think they look much sexier now :) )


www.youtube.com/watch?v=Gz6pmsPdJ3I

*Sound (I worked so hard on it, i changed it 3 times)
- I tried to make all the sounds sound like the original counterparts.
- All the weapons play different act sounds and some are from BO2, some are from WaW.
- Replaced the decay sounds of weapons with the ones from BO1.
- Replaced the dist sounds of weapons with the ones from BO2 (smg/rifle/pistol/shotgun)
- Replaced the reload sounds of some weapons and firing sound of colt with the ones from Red Orchestra 2.
- Changed footstep sounds. Added snow sound. Added supporting sounds from BO1. Base sounds ported from Skyrim (excluding metal).
- Character vox sounds are replaced with BO1 ones. Added 630 sounds from Kino for now and removed the old ones.
I may release two versions with BO1 character vox sounds and WaW sounds since it adds 120 mb to the mod. Even though 60% of the project is complete, the total size of the mod is 420 mb with BO1 vox sounds.

*Background
- Added mountain models from BO1 and used BO2 textures when necessary. Made them darker using Photoshop 6.
- Changed skybox.Used skybox_hol1 and changed its textures with CSGO skybox textures.

// weapon bobbing values (base weapon animations) has been changed to replicate the ones in black ops
www.youtube.com/watch?v=160v_LHvM6Y

//some fx's
www.youtube.com/watch?v=nDKMGuS17BQ

//Bonus of the day.
www.youtube.com/watch?v=Mg5266P5v8g

Current progress:
50%
Last Edit: October 16, 2015, 01:12:18 pm by c.h.n
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wow... epic map but i cant believe haxman would do that 0_0?
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That's crazy.  ??? WOW... LOL Why would he do that?  :poker:
Why didn't you come back ASAP after Farm? Why didn't you tell people it was YOUR map?
By the way, amazing winter map. :D
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So if your saying Dead Snow is your map, then how did Haxman get a hold of it in the first place?
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i ve made a test video for for derberg and i released it on youtube. after a couple of good comments i wanted to make my followers have an ideo for my new project and i kept a video called "unknown", 17 seconds, on my page. after 20 days i deleted it. by the way haxman has took the video and released it here peretened like he made it

the Raidant footage of my map

Official farm_swamp radiant footage

by the way, i dont know english so i can answer lately. :)
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i ve made a test video for for derberg and i released it on youtube. after a couple of good comments i wanted to make my followers have an ideo for my new project and i kept a video called "unknown", 17 seconds, on my page. after 20 days i deleted it. by the way haxman has took the video and released it here peretened like he made it

the Raidant footage of my map

Official farm_swamp radiant footage

by the way, i dont know english so i can answer lately. :)


Oh wow :O
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Well I'll be damn.
._.
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i ve made a test video for for derberg and i released it on youtube. after a couple of good comments i wanted to make my followers have an ideo for my new project and i kept a video called "unknown", 17 seconds, on my page. after 20 days i deleted it. by the way haxman has took the video and released it here peretened like he made it

the Raidant footage of my map



Official farm_swamp radiant footage

by the way, i dont know english so i can answer lately. :)


Holy shit u just rekt haxman, cant wait for Der Berg so you are going cont the projekt or?
Last Edit: December 27, 2014, 08:22:57 pm by Gunoftruth
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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the best way to prove it will be to right click the .map file, click properties and show us the "date created" ;)
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Well that video confirms that you are the rightful owner of Farm Swap and that haxman123 is a thief. I have banned haxman123 from this site for impersonating you and stealing your map, and have transferred the Farm Swamp map release topic to your name. I have also given you the Community Mapper Elite status, since Haxman123 "earned" by claiming he made Farm Swamp.

http://ugx-mods.com/forum/index.php?topic=593
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the best way to prove it will be to right click the .map file, click properties and show us the "date created" ;)
That's not a way to prove anything unfortunately. Date Created can be modified in about 2 seconds with a hex editor.
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oh lol
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maaşallah :D it looks great mate :)
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i really happy for the truth has known by everyone. the only thing thaat i worry is my new map will be announced at the middle of 2015 and be released at the end of 2015. you got knew the new derber project 6 months before.

its great for me to notice ugx-mods. people dont help me at zombiemodding.com like used to. even having fun and want money.
http://www.zombiemodding.com/index.php?topic=17999.msg160955#msg160955

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i really happy for the truth has known by everyone. the only thing thaat i worry is my new map will be announced at the middle of 2015 and be released at the end of 2015. you got knew the new derber project 6 months before.

its great for me to notice ugx-mods. people dont help me at zombiemodding.com like used to. even having fun and want money.
http://www.zombiemodding.com/index.php?topic=17999.msg160955#msg160955

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OMG How did you do that?! :O

 
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