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Das Herrenhaus [WIP] - FINISHED

POLLHOT
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Created 10 years ago
by sethnorris
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Poll

Question: Should dog rounds be removed? (check my last post)

Yes
12 (36.4%)
No
6 (18.2%)
Just change them for Bo3 dogs, and we'll be fine
15 (45.5%)

Total Members Voted: 31

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Yeah, limit is ahead. Image and memory both.


Been all day fixing minor bugs, adding new shaders (some said they were horrible) and adding checks for stuff like dogs, boss, quads etc.

Also its pretty awful seeing zombies being sucked into two specific corners of the map, no matter how I arrange clips and pathnodes... I heard somebody had the same issue... It kind of bugs me out
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Yeah, limit is ahead. Image and memory both.


Been all day fixing minor bugs, adding new shaders (some said they were horrible) and adding checks for stuff like dogs, boss, quads etc.

Also its pretty awful seeing zombies being sucked into two specific corners of the map, no matter how I arrange clips and pathnodes... I heard somebody had the same issue... It kind of bugs me out
Yeh I didn't really like the shaders.. :-\
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Been excited about this map for so long! love the world war 2 theme
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Yeah, limit is ahead. Image and memory both.


Been all day fixing minor bugs, adding new shaders (some said they were horrible) and adding checks for stuff like dogs, boss, quads etc.

Also its pretty awful seeing zombies being sucked into two specific corners of the map, no matter how I arrange clips and pathnodes... I heard somebody had the same issue... It kind of bugs me out
Make sure your clips extend over models "bounding boxes" ( which you can toggle on in radiant )

turning a model, makes its bounding box change shape, if it extends past a clip, it means you can be "in" it, which causes pathing issues if the model has bullet collision etc
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Please give me beta access, I would LOVE to test CO-OP
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Now THIS is what I call a Treyarch style map! :D
Proper nova gas zombies, Black ops style weapons (with WAW on the side) and even a teleporter with sounds and animations.

Will you be adding Different quotes to the characters too?
Uh, Black Ops style weapons? JBird's Black Ops mod not enough Black Ops for ya connor?
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Uh, Black Ops style weapons? JBird's Black Ops mod not enough Black Ops for ya connor?
What point are you making? ??? ::)
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What point are you making? ??? ::)
he was making it out that this map is the 1st map to have proper novas and BO weapons, even though JBirds Black Ops mod on Overrun has it.
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he was making it out that this map is the 1st map to have proper novas and BO weapons, even though JBirds Black Ops mod on Overrun has it.
i have no withstanding on this but his words were actually :

Proper nova gas zombies, Black ops style weapons (with WAW on the side) and even a teleporter with sounds and animations.

I take that as he means, he considers this version of these things "better"

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i have no withstanding on this but his words were actually :

Proper nova gas zombies, Black ops style weapons (with WAW on the side) and even a teleporter with sounds and animations.

I take that as he means, he considers this version of these things "better"

Or just Proper Nova Gas Zombies without connecting proper and weapons ;)
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Or just Proper Nova Gas Zombies without connecting proper and weapons ;)
yes or this

although his comment about the teleporter confused me? animated teleporter? Ive even played this nad i have no memory of it lol

but even stock maps have a "working" teleporter as he put it lol
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*Sigh* I go without internet for 3 days, 3 DAYS, and I come back just to see this:
Uh, Black Ops style weapons? JBird's Black Ops mod not enough Black Ops for ya connor?
What I meant was that the map had the detail and features to make it seem like it was a Treyarch style zombies map.

then I ask if he planned on adding quotes instead of being stuck with the casual boring old Der riese player quotes.

EDIT: the map also includes teleporter sounds and even the teleporting animation gif, as not many people include the sounds nor the gif, meaning its a treyarch style teleporter.
Last Edit: September 08, 2015, 12:37:24 pm by conn6orsuper117
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Map looks fucking amazing, keep up the good work mate! But yeah I agree with the above, the perk/power-up shaders aren't very pretty to look at... I would just use BO2's for a more official feel (But that's just my opinion).
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kino der toten sytle zombie head!
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Problem with shaders it's to do with the map feeling. I don't think bo2 shaders are adequated for this map so I tried to make some look more like ww2 type. The problem is that they look pretty boring. For the powerup shaders I added new ones inspired in the german helmet decals that I think you could like. Any suggestions on how to make the perk ones are welcome

Here's an example of what I was doing:

Last Edit: September 08, 2015, 11:48:44 am by sethnorris
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Here's an example of what I was doing:
(Image removed from quote.)

yeah definatly use more colors for them so its not as basic i could possibly whip cuple up in photoshop last one i was doing for jbird is for a futuristic map but he have all the examples i only have old version of them to show, i will ask later when he is online so you could see

 
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