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Contact Support - Help Center Get help on the UGX Discord. Join it now!I am awful at scripting haha. If a scripter sees this and wants to give it a wack, it is all them. I would love to see these implemented in some way. I personally think that variations of these would be best served for an easter egg. People would complain about having to complete so many tasks for perks
I'm a man with a lot of free time on my hands, here's some ideas
Deadshot: Shooter arcade type of mini game, (just like the buried easter egg) but you need to get a certain percentage of headshots to get the prize, but you have a certain amount of time before the targets go back down.
Stamina-Up: Mini game that tests your speed. Somewhat like Samantha says but there's a screen that plays a sequence of random numbers, and you have to input the numbers on screens to keyboards that have numbers labeled on them.
Electric Cherry: There's a broken bumper cart station where the carts are scattered around broken and what not except for one. You have to go around finding little batteries or little energy filled bottles (anything idk) to re-power that cart. (Tbh idk where I was going with this but I was thinking of the carts that are connected to a wired ceiling)
Jugg: This can be like one of those strength tests but you're missing the mallet, you would have to go find the mallet somewhere in the map and hit the machine.
Quick Revive: Idk what attraction this could be but. (Co-op) To activate the machine you would need to push a button, and right away have a player go down next to the machine and revived. (Solo) This can just be more of a zombie soul deal.
Mule Kick: This can be at a sight seeing tent. To "see your future" you would have to find a backpack somewhere around the map and give it to the teller, after you give them the backpack you would have to sacrifice a gun of the players choice. (I thought backpack because where else would you keep that 3rd gun lol)
Speed Cola: (Tbh I have no idea for this) This can be more of a timed thing, for example if you hear a hawk screeching that indicates when you can start the mini game (but just to make it easier the cry or whatever noise there is would be louder closer to that attraction and would sound weaker the farther you are from it). In this you would have to hit a button around when the hawk cries, after that you would have to quickly hit signs in a particular order as fast as you can or else you lose and you have to wait for the next hawk cry.
Doubletap: At any booth there's a hidden rag doll or any model that you would have to shoot a certain amount of bullets at. (For example a whole b23r clip to their body).
Tombstone: Again zombie souls at a head grave hidden at an attraction.
Again they're just ideas and would be cool to see these actually work.
And all these challenges after completed would shine a perk bottle at the attraction according to however many players there are. (OR to be simple they would just power the machines).
Managed to port an xmodel that still needs alot of work:
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Special thanks to Steviewonder87 for the most beautiful worldspawn settings of all time
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Special thanks to Steviewonder87 for the most beautiful worldspawn settings of all time
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I am keeping it that way. I find that font to be very custom
It got a little screwy because I loaded to many iwi's in my iwd. The iwd just to get the map loaded at the time was 1.3gb haha I have since used tom's iwi tool to get only the used images in:
You can see the font is fixed, but I have discovered holes from colliding blend textures. Didnt know that this was what caused it but Radimax pointed it out in chat. Proper images will be uploaded at some point but I don't mind showing my flaws in the WIP
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I am not giving up at all. If everyone is patient it will be perfect
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
From this point forward all major contributions will be credited via graffiti throughout the map:
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I planned on it. Can't quite find a weathering plugin on paint.net. Aging is rather difficult. Any suggestions on how to do so would be greatly appreciated
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Not quite that simple as the custom texture doesnt behave like a normal alpha blend. It only blends the dark edges. Can't find a tut on custom alpha blends either
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
From this point forward all major contributions will be credited via graffiti throughout the map:
(Image removed from quote.)