How did you create your map? Did you use the launcher or a script placer?
I imagine he “wants” it on touch, to say where the person is
trigger = getent("area_trigger","targetname");
trigger SetHintString("Use me");
IPrintLn("Message message message message");
badPlace_cylinder( <name>, <duration>, <origin>, <radius>, <height>, <team> );
But when I played a version of Der Riese that had upgraded graphics, the same glitch happened on both. Wouldnt using a second map as reference actually leave room for certain areas or items to not be fully scaled to the original anyway? For example, you know the mod that adds perk machines to Nacht and modern weapons? If you load the mod, you go to the menu like you do without mods, and you start the map that way, there's no way they used the original map as reference because the mod doesn't even use a seperate map, only the stock one. Maybe I was a little confused.
Is there any site online that has a .map made for the base maps?
Well, how does the maps one plays have all of the information on how a level looks?
And how did someone make a remake of Nacht if one can't get the map files?