Posts
560
Respect
431Add +1
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 119
Total Members Voted: 121
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I have a great idea can you add the ragnarok dg4 , and the bow of der eisendrache ?
Soooo... can I get an intervention and an M27?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Hahahahaha don't worry, I have my own weapons I've been working on. Plus I was able to make some new areas without hitting the texture limit.
I'm not exactly sure if you can bind the worldspawn settings to a model to make the light move like you said but I will definitely look into it. I never thought of that before. I'm also looking into the weather thing too. Thanks man for the ideas.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Hahahahaha don't worry, I have my own weapons I've been working on. Plus I was able to make some new areas without hitting the texture limit.
I'm not exactly sure if you can bind the worldspawn settings to a model to make the light move like you said but I will definitely look into it. I never thought of that before. I'm also looking into the weather thing too. Thanks man for the ideas.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
BUT FOR A SERIOUS IDEA PLEASE READ GOOD STUFF... Changing the damage of all the guns to be REALSITIC.. So you can start out with a knife only and your first gun, the pistol, can be pretty expensive since the guns are stronger and more realistic.. here me out
If your going to do this, which i hope you do, you can make it so that the points in game are based on kills and not each shot to compensate for the lesser amount of points people might get with stronger guns.. Still making the heat shots, knifes worth more. You can also make the window rebuild points more. Something else is more points for revives. Also big points for Killing bosses. This point system is very much like quizz's mod from the beta map TMG Skyland. BUT Heres the catch/change...
Something else i thought of was making the progression of the map based on challenges. So the doors/barriers of the map will not be money based by challenge or easter egg based. For example a door might say 25 zombie kills and act as a soul chest with the souls going into a soul lantern by the door or something. Another example could be 12 grenades to open door. So you have to use all your grenades for a couple rounds to blow up the barrier completely. Another example could be finding keys, etc. So all this together makes the game more realistic and uses points more for upgrading guns. And makes the progression of the map challenge based etc..
Also you can make in game challenges for money and more like in origins. You can make it so that there are a bunch of challenges listed in game (in origins bo2 map there is a challenge chest) all around the different parts of the map. With the slower point progression with guns you will be obliged to do the challenges for more money and extras to buy weapons and stuff since the doors are challenge based.
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Yeah man no prob, i love the map so far. So yeah the main idea was the weather idea using the dog rounds weather change default script to change the weather throughout the game. It doesnt have to be on dogg/boss rounds. You can still use the default script but just dont have any dogs come if you just want to make weather change without the boss/dog rounds..
Oops i meant to reply to our conversation btw
Double Post Merge: May 03, 2016, 12:33:58 am
One more thing, please change up the damage of the guns to be more realistic. The pistols should be alot stronger and the snipers for example. I understand packapunch makes them stronger but i feel like the pistols are to week and its unrealistic. It would be cool to have the pistols stronger.
BUT FOR A SERIOUS IDEA PLEASE READ GOOD STUFF... Changing the damage of all the guns to be REALSITIC.. So you can start out with a knife only and your first gun, the pistol, can be pretty expensive since the guns are stronger and more realistic.. here me out
If your going to do this, which i hope you do, you can make it so that the points in game are based on kills and not each shot to compensate for the lesser amount of points people might get with stronger guns.. Still making the heat shots, knifes worth more. You can also make the window rebuild points more. Something else is more points for revives. Also big points for Killing bosses. This point system is very much like quizz's mod from the beta map TMG Skyland. BUT Heres the catch/change...
Something else i thought of was making the progression of the map based on challenges. So the doors/barriers of the map will not be money based by challenge or easter egg based. For example a door might say 25 zombie kills and act as a soul chest with the souls going into a soul lantern by the door or something. Another example could be 12 grenades to open door. So you have to use all your grenades for a couple rounds to blow up the barrier completely. Another example could be finding keys, etc. So all this together makes the game more realistic and uses points more for upgrading guns. And makes the progression of the map challenge based etc..
Also you can make in game challenges for money and more like in origins. You can make it so that there are a bunch of challenges listed in game (in origins bo2 map there is a challenge chest) all around the different parts of the map. With the slower point progression with guns you will be obliged to do the challenges for more money and extras to buy weapons and stuff since the doors are challenge based.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Spoiler: click to open...[close]
But, you would have "realistic" weapons in a mode that involves the undead rising from the ground and slapping you down in 2 hits, as well as drinking a beverage that allows you to shoot faster, run faster and further, allow you fall as far as you want without as much as a scratch, and allows you excrete webs when you a slapped.
Yeah, weapons should definitely be realistic, amongst all this other totally realistic things within the zombies game mode.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
even another dimension...
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
when will it be rady this afar looks great good job
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
I just graduated college (Whoop! Whoop! )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Um, it was a legit question, because Whippy hasn't actually settled on a boss zombie, so there might not be one.
Settle Petal