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Alcatraz [WhippyTrout Version] WIP

POLLHOT
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Created 9 years ago
by whippytrout
0 Members and 2 Guests are viewing this topic.
163,289 views

Poll

Question: If I could only make one, what area of Alcatraz would you want me to make?

The Roof (this was featured in MOTD)
29 (23.2%)
The Infirmary (this was featured in MOTD)
15 (12%)
The Courtyard/Rec area outside (this was not featured in MOTD)
81 (64.8%)

Total Members Voted: 119

Poll

Question: In order for the map to have a circular flow there has to be a quick way to and from the docks. What should I make to achieve this?

Gondola (just like the one in Mob of the Dead)
72 (56.3%)
Ziplines (just like the ones in Call of the Dead)
30 (23.4%)
Truck ride
22 (17.2%)
Some other idea (please leave a comment explaining your idea)
4 (3.1%)

Total Members Voted: 121

Poll

Question: What do you prefer after defeating the final boss?

The game ends and you win
You get a wonder weapon and return to the map to fight endlessly until you die or quit.
You return to the map, then have a buyable ending to end the game when "you" want to win.
Option 2 and Option 3 combined.

Poll

Question: What kind of build-able system do you prefer?

Where you can only carry one part at a time and drop it when down/dead.
Where once a part is picked up anyone can add it to the bench and cannot be dropped.

Poll

Question: What kind of objectives would you like to see?

Same objectives from Mob of The Dead
Modified objectives from Mob of The Dead
New original objectives made from scratch
Easter Egg style objectives with less obvious instructions

Poll

Question: What should I call this map?

The Rock
Alcatraz
Return To Alcatraz
Escape From Alcatraz
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I have a great idea can you add the ragnarok dg4 , and the bow of der eisendrache ?

I wish! I love that map. It and MOTD are my favorites. I'm definitely going to try to make something cool for wonder weapons. I have one weapon done already but it's more of an Easter egg gun not really a beast zombie killer. But hey if you come across someone who has or knows how to make the bows just lemme know.  ;)
Soooo... can I get an intervention and an M27? ::)
We'll see.  8)
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Could you please add bo3 pack a punch firing sound
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Hahahahaha don't worry, I have my own weapons I've been working on. Plus I was able to make some new areas without hitting the texture limit.
I'm not exactly sure if you can bind the worldspawn settings to a model to make the light move like you said but I will definitely look into it. I never thought of that before. I'm also looking into the weather thing too. Thanks man for the ideas.


Last Edit: May 04, 2016, 08:02:32 pm by imreigning
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Hahahahaha don't worry, I have my own weapons I've been working on. Plus I was able to make some new areas without hitting the texture limit.
I'm not exactly sure if you can bind the worldspawn settings to a model to make the light move like you said but I will definitely look into it. I never thought of that before. I'm also looking into the weather thing too. Thanks man for the ideas.

Yeah man no prob, i love the map so far. So yeah the main idea was the weather idea using the dog rounds weather change default script to change the weather throughout the game. It doesnt have to be on dogg/boss rounds. You can still use the default script but just dont have any dogs come if you just want to make weather change without the boss/dog rounds..


Oops i meant to reply to our conversation btw

Double Post Merge: May 03, 2016, 12:33:58 am
One more thing, please change up the damage of the guns to be more realistic. The pistols should be alot stronger and the snipers for example. I understand packapunch makes them stronger but i feel like the pistols are to week and its unrealistic. It would be cool to have the pistols stronger.

BUT FOR A SERIOUS IDEA PLEASE READ GOOD STUFF... Changing the damage of all the guns to be REALSITIC.. So you can start out with a knife only and your first gun, the pistol, can be pretty expensive since the guns are  stronger and more realistic.. here me out
If your going to do this, which i hope you do, you can make it so that the points in game are based on kills and not each shot to compensate for the lesser amount of points people might get with stronger guns.. Still making the heat shots, knifes worth more. You can also make the window rebuild points more. Something else is more points for revives. Also big points for Killing bosses. This point system is very much like quizz's mod from the beta map TMG Skyland.  BUT Heres the catch/change...

Something else i thought of was making the progression of the map based on challenges. So the doors/barriers of the map will not be money based by challenge or easter egg based. For example a door might say 25 zombie kills and act as a soul chest with the souls going into a soul lantern by the door or something. Another example could be 12 grenades to open door. So you have to use all your grenades for a couple rounds to blow up the barrier completely. Another example could be finding keys, etc. So all this together makes the game more realistic and uses points more for upgrading guns. And makes the progression of the map challenge based etc..

Also you can make in game challenges for money and more like in origins. You can make it so that there are a bunch of challenges listed in game (in origins bo2 map there is a challenge chest) all around the different parts of the map. With the slower point progression with guns you will be obliged to do the challenges for more money and extras to buy weapons and stuff since the doors are challenge based.
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BUT FOR A SERIOUS IDEA PLEASE READ GOOD STUFF... Changing the damage of all the guns to be REALSITIC.. So you can start out with a knife only and your first gun, the pistol, can be pretty expensive since the guns are  stronger and more realistic.. here me out
If your going to do this, which i hope you do, you can make it so that the points in game are based on kills and not each shot to compensate for the lesser amount of points people might get with stronger guns.. Still making the heat shots, knifes worth more. You can also make the window rebuild points more. Something else is more points for revives. Also big points for Killing bosses. This point system is very much like quizz's mod from the beta map TMG Skyland.  BUT Heres the catch/change...

Something else i thought of was making the progression of the map based on challenges. So the doors/barriers of the map will not be money based by challenge or easter egg based. For example a door might say 25 zombie kills and act as a soul chest with the souls going into a soul lantern by the door or something. Another example could be 12 grenades to open door. So you have to use all your grenades for a couple rounds to blow up the barrier completely. Another example could be finding keys, etc. So all this together makes the game more realistic and uses points more for upgrading guns. And makes the progression of the map challenge based etc..

Also you can make in game challenges for money and more like in origins. You can make it so that there are a bunch of challenges listed in game (in origins bo2 map there is a challenge chest) all around the different parts of the map. With the slower point progression with guns you will be obliged to do the challenges for more money and extras to buy weapons and stuff since the doors are challenge based.

Thanks for the ideas. I'm still working on the easter egg and some objectives as well as detailing some areas of the map. From my test runs of the map I believe I may have to lower the amount of points you receive from killing zombies. Mainly because I'll have 4500 points by round 5 and can just buy my way through the whole map. I'll get it nice and balanced and don't worry about the weapons. I've spend countless hours and days getting my own weapons as well as some weapons from the community working and balanced.   ;)
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Yeah man no prob, i love the map so far. So yeah the main idea was the weather idea using the dog rounds weather change default script to change the weather throughout the game. It doesnt have to be on dogg/boss rounds. You can still use the default script but just dont have any dogs come if you just want to make weather change without the boss/dog rounds..


Oops i meant to reply to our conversation btw

Double Post Merge: May 03, 2016, 12:33:58 am
One more thing, please change up the damage of the guns to be more realistic. The pistols should be alot stronger and the snipers for example. I understand packapunch makes them stronger but i feel like the pistols are to week and its unrealistic. It would be cool to have the pistols stronger.

BUT FOR A SERIOUS IDEA PLEASE READ GOOD STUFF... Changing the damage of all the guns to be REALSITIC.. So you can start out with a knife only and your first gun, the pistol, can be pretty expensive since the guns are  stronger and more realistic.. here me out
If your going to do this, which i hope you do, you can make it so that the points in game are based on kills and not each shot to compensate for the lesser amount of points people might get with stronger guns.. Still making the heat shots, knifes worth more. You can also make the window rebuild points more. Something else is more points for revives. Also big points for Killing bosses. This point system is very much like quizz's mod from the beta map TMG Skyland.  BUT Heres the catch/change...

Something else i thought of was making the progression of the map based on challenges. So the doors/barriers of the map will not be money based by challenge or easter egg based. For example a door might say 25 zombie kills and act as a soul chest with the souls going into a soul lantern by the door or something. Another example could be 12 grenades to open door. So you have to use all your grenades for a couple rounds to blow up the barrier completely. Another example could be finding keys, etc. So all this together makes the game more realistic and uses points more for upgrading guns. And makes the progression of the map challenge based etc..

Also you can make in game challenges for money and more like in origins. You can make it so that there are a bunch of challenges listed in game (in origins bo2 map there is a challenge chest) all around the different parts of the map. With the slower point progression with guns you will be obliged to do the challenges for more money and extras to buy weapons and stuff since the doors are challenge based.

But, you would have "realistic" weapons in a mode that involves the undead rising from the ground and slapping you down in 2 hits, as well as drinking a beverage that allows you to shoot faster, run faster and further, allow you fall as far as you want without as much as a scratch, and allows you excrete webs when you a slapped.
Yeah, weapons should definitely be realistic, amongst all this other totally realistic things within the zombies game mode.
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Spoiler: click to open...

But, you would have "realistic" weapons in a mode that involves the undead rising from the ground and slapping you down in 2 hits, as well as drinking a beverage that allows you to shoot faster, run faster and further, allow you fall as far as you want without as much as a scratch, and allows you excrete webs when you a slapped.
Yeah, weapons should definitely be realistic, amongst all this other totally realistic things within the zombies game mode.

Hahahahaha true! I'm going to keep the weapons balanced mainly because if all the weapons were realistic then the zombies wouldn't stand a chance. I mean when I shoot my .12 gauge shotgun in real life it goes way farther than it does in Cod WaW and does way more damage too. lol I'm just happy that people are taking interest in my map and throwing ideas at me. Realism is not really the feel of my map so far. Like you said Jiffy I have all the newest perks, crazy wonder weapons that do weird stuff, zombies and other creatures, and maybe even another dimension...  ::) 
I'm aiming towards a fun, re-playable, story-driven map that people will hopefully enjoy playing for years to come. 
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even another dimension...  ::) 



 :o  :rainbow: Yes please, maybe like a dark twisted dimension and the portal to it is a ripped open rift like in bo3, I mean if you can get that.. or something similar or cooler, or two dimensions one light and one all dark like good and bad and each one has a boss that drops an item to open a portal leading to a buyable ending or some weapon.
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when will it be rady this afar looks great good job
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when will it be rady this afar looks great good job

There is no set date for release yet. I just graduated college (Whoop! Whoop!  :D) so I'm busy with the graduation ceremony and parties but I should be able to finish it up by late June/July at the latest. As soon as everything calms down in my life I should have tons of free time after work to relax and work on Alcatraz.  8)

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I just graduated college (Whoop! Whoop!  :D)
Congratulations buddy! This must be a huge weight off your shoulders. Now on to fulltime Alcatraz.
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is there gonna be a zombie boss?
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(Image removed from quote.)

Um, it was a legit question, because Whippy hasn't actually settled on a boss zombie, so there might not be one.
Settle Petal :please:
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Um, it was a legit question, because Whippy hasn't actually settled on a boss zombie, so there might not be one.
Settle Petal :please:
I thought he did...
Carry on.

 
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